| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| jobs:voker [2026/06/28 14:00] – [Upgrade Job Die] ms_ash | jobs:voker [2026/08/03 14:33] (current) – [Changelog] ms_ash |
|---|
| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |
| Alternatively, instead of gaining a free rank in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilties]] must be of equal or lower rank to your new [[:Jobs|Job]] rank.\\ | Alternatively, instead of gaining a free [[Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead, provided you already have the [[:Game Mechanics:Definitions:Appropriate]] [[Game Mechanics:Definitions:Rank|Ranks]] in the [Mastery].\\ |
| | \\ |
| | In addition, as you progress your [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank|Ranks]], you gain the following benefits: |
| | * At [[:Jobs|Job]] rank 2, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 2, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 2 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 4, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 4, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 4 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 6, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 6, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 6 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 8, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 8, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 8 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 10, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 9, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 9 or lower, from those [Masteries]. |
| | Furthermore, both during [[:Character:Character Creation]] and any time you gain a [[:Jobs|Job]] rank, you gain a free [Invocation] [[:Game Mechanics:Definitions:Ability]] from one of the above [Masteries], of equal or lower rank to your new [[:Jobs|Job]] rank. You must have the [[:Game Mechanics:Definitions:Appropriate]] [[Game Mechanics:Definitions:Rank|Ranks]] in the [Mastery] to learn an [Invocation].\\ |
| \\ | \\ |
| **Please Note**: A [[:Jobs|Job]] rank is the [[:Game Mechanics:Dice Pool:Total]] of all your ranks in various [[:Jobs]], not just [[:Jobs:Voker#Voker]].\\ | **Please Note**: A [[:Jobs|Job]] rank is the [[:Game Mechanics:Dice Pool:Total]] of all your ranks in various [[:Jobs]], not just [[:Jobs:Voker#Voker]].\\ |
| \\ | |
| In addition, at [[:Jobs|Job]] ranks 2, 4, 6, 8 & 10, you gain an additional free rank, or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above.\\ | |
| \\ | |
| Furthermore, both during [[:Character:Character Creation]] and any time you gain a [[:Jobs|Job]] rank, you gain a free [Invocation] [[:Game Mechanics:Definitions:Ability]] from one of the above [Masteries], of equal or lower rank to your new [[:Jobs|Job]] rank. You must have the [[:Game Mechanics:Definitions:Appropriate]] ranks in the [Mastery] to learn an [Invocation]. | |
| ===== Job Abilities ===== | ===== Job Abilities ===== |
| ==== Waking Trance ==== | ==== Waking Trance ==== |
| |
| ==== Voker's Brew ==== | ==== Voker's Brew ==== |
| [[:Game Mechanics:Ritual]]. [[Crafting]].\\ | //No respectable Voker ever leaves home without enough magical supplies to alarm spaceport security. Potions, scrolls, reagents, charms and half-finished experiments all find their way into impossibly deep robes, oversized satchels or pockets that seem to ignore the laws of space. Somewhere among the clutter is always a flask of the Voker's own Brew, a closely guarded concoction unique to its creator. It tastes terrible, occasionally explodes, and for a few glorious moments convinces the universe that casting even more magic is an excellent idea.//\\ |
| \\ | \\ |
| You gain a [[:Game Mechanics:Inventory#Pack Slot|Pack]]. This [[:Game Mechanics:Inventory#Pack Slot|Pack]] can only be used to store [Magical] or [Alchemic] [[Items:Consumables]].\\ | [[Game Mechanics:Definitions:Ability:Ritual]]. [Crafting].\\ |
| | \\ |
| | You gain a [[:Game Mechanics:Inventory#Pack Slot|Pack]]. This [[:Game Mechanics:Inventory#Pack Slot|Pack]] can only be used to store [Magical] or [Alchemic] [[:Items:Gadgets:Consumables]].\\ |
| \\ | \\ |
| At [[:Jobs:Voker#Voker]] ranks 4, 6, 8 & 10, you gain an additional [[:Game Mechanics:Inventory#Pack Slot|Pack]], as detailed above.\\ | At [[:Jobs:Voker#Voker]] ranks 4, 6, 8 & 10, you gain an additional [[:Game Mechanics:Inventory#Pack Slot|Pack]], as detailed above.\\ |
| In addition, you gain the [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]] [[:Game Mechanics:Definitions:Ability]]:\\ | In addition, you gain the [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]] [[:Game Mechanics:Definitions:Ability]]:\\ |
| \\ | \\ |
| [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]]:\\ | <WRAP center 700px> |
| [[:Skills:Natural]] [[:Game Mechanics:Ritual]]: 50/[[:Game Mechanics:Definitions:Ability#Action]].\\ | |< - 25% 50% 25%>| |
| Craft D4 [[:Jobs:Voker#Voker's Brew|Voker's Brew]], detailed below.\\ | ^**Craft - Voker's Brew**^^^ |
| | | **[[:Skills:Natural]] [[Game Mechanics:Definitions:Ability:Ritual]]; 50/[[:Game Mechanics:Definitions:Ability#Action]]** | | | |
| | |Craft D4 [[:Jobs:Voker#Voker's Brew|Voker's Brew]], detailed below||| |
| | </WRAP> |
| \\ | \\ |
| At Voker rank 4, 6, 8 & 10, you can increase the [[:Game Mechanics:Ritual:Severity]] of the [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]] [[:Game Mechanics:Ritual]] when you perform it to 65/80/95/110, allowing you to craft D6/D8/D10/D12 [[:Jobs:Voker#Voker's Brew|Voker's Brew]] instead.\\ | At Voker rank 4, 6, 8 & 10, you can increase the [[[Game Mechanics:Definitions:Ability:Ritual#Severity]] of the [[:Jobs:Voker#Voker's Brew|Craft - Voker's Brew]] [[Game Mechanics:Definitions:Ability:Ritual]] when you perform it to 65/80/95/110, allowing you to craft D6/D8/D10/D12 [[:Jobs:Voker#Voker's Brew|Voker's Brew]] instead.\\ |
| \\ | \\ |
| <WRAP center 700px> | <WRAP center 700px> |
| |< 100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Voker's Brew^^^^^^ | ^Voker's Brew^^^^^ |
| | ^[[Game_Mechanics:Definitions:Archetype:]]:|[Consumable]^|[[Game_Mechanics:Definitions:Subtype]]:|[Magical] & [Alchemical]|| | ^[[Game_Mechanics:Definitions:Archetype]]| [Consumable] | ^[[Game_Mechanics:Definitions:Subtype]]| [Magical] & [Alchemical] | |
| ^[[Game_Mechanics:Definitions:Requirement|Requirement:]]| [[:Stats:Brawn]]: 1 ^[[Game_Mechanics:Definitions:Value]]|-^[[Game_Mechanics:Definitions:Upkeep]]|-| | ^[[Game_Mechanics:Definitions:Skill]]| - | ^[[Game_Mechanics:Definitions:Mastery]]| - | |
| ^Traits^^^^^^ | ^[[Game_Mechanics:Definitions:Value]]| - | ^[[Game_Mechanics:Definitions:Upkeep]]| - | |
| | [[:Traits:Consumable]] |||||| | | **[[:Game_Mechanics:Definitions:Requirement]]** - [[:Stats:Brawn]] 1 ||||| |
| ^Effects^^^^^^ | ^Traits ||||| |
| |**[[:Game Mechanics:Actions:Quick Action]].**\\ \\ Immediately cast a [[:Game Mechanics:Spell]] or perform a [[:Game Mechanics:Check]] to advance an [[:Game Mechanics:Invocation]]. Once resolved, suffer a [[:Game Mechanics:Miscast]]. \\ \\ If this [[:Game Mechanics:Spell]] would require a [[:Game Mechanics:Actions:Double Action]] or additional [[:Ratings:Action Points|AP]], you [[:Game Mechanics:Upgrading Or Downgrading:Downgrade]] the outcome of the [[:Game Mechanics:Miscast]] once for each additional [[:Ratings:Action Points|AP]] required.|||||| | | [[:Traits:Consumable]]. ||||| |
| | ^Effects||||| |
| | |**[[:Game Mechanics:Actions:Quick Action]].**\\ \\ Immediately cast a [[:Game Mechanics:Spell]] or perform a [[:Game Mechanics:Check]] to advance an [[:Game Mechanics:Invocation]]. Once resolved, suffer a [[:Game Mechanics:Miscast]]. \\ \\ If this [[:Game Mechanics:Spell]] would require a [[:Game Mechanics:Actions:Double Action]] or additional [[:Ratings:Action Points|AP]], you [[:Game Mechanics:Upgrading Or Downgrading:Downgrade]] the outcome of the [[:Game Mechanics:Miscast]] once for each additional [[:Ratings:Action Points|AP]] required.||||| |
| </WRAP> | </WRAP> |
| |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ | You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ |
| \\ | \\ |
| If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ | If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ |
| At [[:Jobs:Voker#Voker]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. | At [[:Jobs:Voker#Voker]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. |
| ==== Bonus Proficiency ==== | ==== Bonus Proficiency ==== |
| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You gain an additional [Proficiency]. This can be [Swagger], [Presence], [Initiative], [Reaction] or any [Skills].\\ | You gain an additional [[:Game Mechanics:Proficiencies|Proficiency]]. This can be [[:Ratings:Swagger]], [[Ratings:Presence]], [[Ratings:Initiative]], [[Ratings:Reaction]] or any [[:Skills]].\\ |
| \\ | \\ |
| **Please Note**: You can select any of the above options, not just the ones listed on the [Job Proficiency List], so long as you are not already [Proficient] in it.\\ | **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Ace#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] in it.\\ |
| \\ | \\ |
| At [Voker] rank 5, 7 & 9, you gain an additional instance of this [Ability]. | At [[:Jobs:Voker#Voker]] rank 5, 7 & 9, you gain an additional instance of this [[:Game Mechanics:Definitions:Ability]]. |
| ==== Mana Font ==== | ==== Mana Font ==== |
| //For most beings, mana sticks to the meat — clings to nerves, muscles, bone. You scrape off what you can, burn it, and call that spellcasting. But a Voker? They don’t just tap the flow; they open the gates. Through training, meditation, or sheer stubborn will, they learn to let the Astral Space move through them instead of around them. Mana doesn’t pile up inside a Voker; it breathes with them — in, out, constant, endless. They don’t hold more power than anyone else; they just never run dry. While others sputter and stall, a Voker keeps the current flowing, drawing raw energy straight from the source. It’s not storage — it’s communion. And once you’ve seen it, you understand why the stars themselves seem to bend when a Voker really lets go.// \\ | //For most beings, mana sticks to the meat — clings to nerves, muscles, bone. You scrape off what you can, burn it, and call that spellcasting. But a Voker? They don’t just tap the flow; they open the gates. Through training, meditation, or sheer stubborn will, they learn to let the Astral Space move through them instead of around them. Mana doesn’t pile up inside a Voker; it breathes with them — in, out, constant, endless. They don’t hold more power than anyone else; they just never run dry. While others sputter and stall, a Voker keeps the current flowing, drawing raw energy straight from the source. It’s not storage — it’s communion. And once you’ve seen it, you understand why the stars themselves seem to bend when a Voker really lets go.// \\ |
| \\ | \\ |
| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You double the maximum [Mana] gained from your <wrap preview>[[:Stats:Hokum]]</wrap> and Job Bonus.\\ | You double the maximum [[:Ratings:Mana]] gained from your [[:Stats:Hokum]] and job bonus.\\ |
| \\ | \\ |
| In addition, at the end of the [Scene] you restore additional [Mana] equal to your [Hokum], effectively doubling the amount of [Mana] restored.\\ | In addition, at the end of the [[:Game Mechanics:Scene]] you restore additional [[:Ratings:Mana]] equal to your [[:Stats:Hokum]], effectively doubling the amount of [[:Ratings:Mana]] restored.\\ |
| \\ | \\ |
| **Example**: Squamble the Squasher, a rank 5 [Voker] with 7 [Hokum] and their [Job] [Starting Bonus] of 20 would have 27 [Mana], which is doubled by [Mana Font] for a new [Total] of 54 [Mana]. You would then apply any positive or negative effects from [[:Items]], [[:Cyberware]], etc, normally. In addition, at the end of the [Scene], Squamble would restore 7 [Mana] naturally and an additional 7 [Mana] from [Mana Font]. | **Example**: Squamble the Squasher, a rank 5 [Voker] with 7 [[:Stats:Hokum]] and their [[:Jobs|Job]] [[:Jobs:Voker#Starting Bonus]] of 20 would have 27 [[:Ratings:Mana]], which is doubled by [[:Jobs:Voker#Mana Font]] for a new [[:Game Mechanics:Dice Pool:Total]] of 54 [[:Ratings:Mana]]. You would then apply any positive or negative effects from [[:Items]], [[:Cyberware]], etc, normally. In addition, at the end of the [[:Game Mechanics:Scene]], Squamble would restore 7 [[:Ratings:Mana]] naturally and an additional 7 [[:Ratings:Mana]] from [[:Jobs:Voker#Mana Font]]. |
| ==== Astral Conduit ==== | ==== Astral Conduit ==== |
| //Most spellcasters wrestle magic into shape — they drag it, twist it, force it to obey. But the Voker learns the secret truth: mana doesn’t like being ordered. It’s alive in its own way, restless and wild, moving where it pleases. The greatest Vokers stop fighting it. They listen. They adapt their invocations, tuning word and motion until the spell feels right — until the mana wants to flow that way. It’s not submission; it’s partnership. The magic isn’t a weapon anymore, it’s a conversation. Every gesture is a suggestion, every syllable an invitation. And when a Voker reaches that level, they stop spending power like everyone else — because the universe itself starts helping. Their spells last longer, strike cleaner, and burn brighter, not through force, but through harmony. They don’t command magic, they are it's ally.// \\ | //Most spellcasters wrestle magic into shape — they drag it, twist it, force it to obey. But the Voker learns the secret truth: mana doesn’t like being ordered. It’s alive in its own way, restless and wild, moving where it pleases. The greatest Vokers stop fighting it. They listen. They adapt their invocations, tuning word and motion until the spell feels right — until the mana wants to flow that way. It’s not submission; it’s partnership. The magic isn’t a weapon anymore, it’s a conversation. Every gesture is a suggestion, every syllable an invitation. And when a Voker reaches that level, they stop spending power like everyone else — because the universe itself starts helping. Their spells last longer, strike cleaner, and burn brighter, not through force, but through harmony. They don’t command magic, they are it's ally.// \\ |
| ===== Changelog ===== | ===== Changelog ===== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| __Version 0.5b - Dec 2025__ | Version 0.5 - Nov 2025 |
| * **"Are You Gunna Eat That?"** | * **"Are You Gunna Eat That?"** |
| * Removed. | * No longer allows free ranks to exceed Voker rank. |
| | * Now offers choice of Cultivate Ability instead of Rank. |
| | Version 0.5b - Dec 2025 |
| | * **"Are You Gunna Eat That?"** |
| | * Removed |
| * **Arcane Traditions** | * **Arcane Traditions** |
| * Added in place of "Are You Gunna Eat That?". | * Added in place of "Are You Gunna Eat That?" |
| * **Mana Font** | * **Mana Font** |
| * Increased Mana restored | * Increased Mana restored |
| __Version 0.5 - Nov 2025__ | Version 0.5c - June 2026 |
| * **"Are You Gunna Eat That?"** | * Wording updated |
| * No longer allows free ranks to exceed Voker rank. | * Starting Proficiencies reduced to 2 |
| * Now offers choice of Cultivate Ability instead of Rank. | * Starting Proficiency list updated to no longer include Presence and Sense |
| | * Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability |
| | * Arcane Traditions Ability removed |
| | * Voker's Brew Ability added |
| | * Voker's Brew Ability allows the Voker to store additional consumables and also craft custom potions |
| | Version 0.5c - Aug 2026 |
| | * Magical Prodigy Ability wording updated |
| </WRAP> | </WRAP> |
| |