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jobs:voker [2026/06/28 14:16] – [Mana Font] ms_ashjobs:voker [2026/08/03 14:33] (current) – [Changelog] ms_ash
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-Alternatively, instead of gaining a free rank in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilties]] must be of equal or lower rank to your new [[:Jobs|Job]] rank.\\+Alternatively, instead of gaining a free [[Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead, provided you already have the [[:Game Mechanics:Definitions:Appropriate]] [[Game Mechanics:Definitions:Rank|Ranks]] in the [Mastery].\\ 
 +\\ 
 +In addition, as you progress your [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank|Ranks]], you gain the following benefits: 
 +  * At [[:Jobs|Job]] rank 2, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 2, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 2 or lower, from those [Masteries]. 
 +  * At [[:Jobs|Job]] rank 4, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 4, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 4 or lower, from those [Masteries]. 
 +  * At [[:Jobs|Job]] rank 6, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 6, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 6 or lower, from those [Masteries]. 
 +  * At [[:Jobs|Job]] rank 8, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 8, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 8 or lower, from those [Masteries]. 
 +  * At [[:Jobs|Job]] rank 10, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 9, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 9 or lower, from those [Masteries]. 
 +Furthermore, both during [[:Character:Character Creation]] and any time you gain a [[:Jobs|Job]] rank, you gain a free [Invocation] [[:Game Mechanics:Definitions:Ability]] from one of the above [Masteries], of equal or lower rank to your new [[:Jobs|Job]] rank. You must have the [[:Game Mechanics:Definitions:Appropriate]] [[Game Mechanics:Definitions:Rank|Ranks]] in the [Mastery] to learn an [Invocation].\\
 \\ \\
 **Please Note**: A [[:Jobs|Job]] rank is the [[:Game Mechanics:Dice Pool:Total]] of all your ranks in various [[:Jobs]], not just [[:Jobs:Voker#Voker]].\\ **Please Note**: A [[:Jobs|Job]] rank is the [[:Game Mechanics:Dice Pool:Total]] of all your ranks in various [[:Jobs]], not just [[:Jobs:Voker#Voker]].\\
-\\ 
-In addition, at [[:Jobs|Job]] ranks 2, 4, 6, 8 & 10, you gain an additional free rank, or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above.\\ 
-\\ 
-Furthermore, both during [[:Character:Character Creation]] and any time you gain a [[:Jobs|Job]] rank, you gain a free [Invocation] [[:Game Mechanics:Definitions:Ability]] from one of the above [Masteries], of equal or lower rank to your new [[:Jobs|Job]] rank. You must have the [[:Game Mechanics:Definitions:Appropriate]] ranks in the [Mastery] to learn an [Invocation]. 
 ===== Job Abilities ===== ===== Job Abilities =====
 ==== Waking Trance ==== ==== Waking Trance ====
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 //No respectable Voker ever leaves home without enough magical supplies to alarm spaceport security. Potions, scrolls, reagents, charms and half-finished experiments all find their way into impossibly deep robes, oversized satchels or pockets that seem to ignore the laws of space. Somewhere among the clutter is always a flask of the Voker's own Brew, a closely guarded concoction unique to its creator. It tastes terrible, occasionally explodes, and for a few glorious moments convinces the universe that casting even more magic is an excellent idea.//\\ //No respectable Voker ever leaves home without enough magical supplies to alarm spaceport security. Potions, scrolls, reagents, charms and half-finished experiments all find their way into impossibly deep robes, oversized satchels or pockets that seem to ignore the laws of space. Somewhere among the clutter is always a flask of the Voker's own Brew, a closely guarded concoction unique to its creator. It tastes terrible, occasionally explodes, and for a few glorious moments convinces the universe that casting even more magic is an excellent idea.//\\
 \\ \\
-[[:Game Mechanics:Ritual]]. [[Crafting]].\\+[[Game Mechanics:Definitions:Ability:Ritual]]. [Crafting].\\
 \\ \\
-You gain a [[:Game Mechanics:Inventory#Pack Slot|Pack]]. This [[:Game Mechanics:Inventory#Pack Slot|Pack]] can only be used to store [Magical] or [Alchemic] [[Items:Consumables]].\\+You gain a [[:Game Mechanics:Inventory#Pack Slot|Pack]]. This [[:Game Mechanics:Inventory#Pack Slot|Pack]] can only be used to store [Magical] or [Alchemic] [[:Items:Gadgets:Consumables]].\\
 \\ \\
 At [[:Jobs:Voker#Voker]] ranks 4, 6, 8 & 10, you gain an additional [[:Game Mechanics:Inventory#Pack Slot|Pack]], as detailed above.\\ At [[:Jobs:Voker#Voker]] ranks 4, 6, 8 & 10, you gain an additional [[:Game Mechanics:Inventory#Pack Slot|Pack]], as detailed above.\\
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 In addition, you gain the [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]] [[:Game Mechanics:Definitions:Ability]]:\\ In addition, you gain the [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]] [[:Game Mechanics:Definitions:Ability]]:\\
 \\ \\
-[[:Jobs:Voker#Voker's Brew|CraftVoker's Brew]]:\\ +<WRAP center 700px> 
-[[:Skills:Natural]] [[:Game Mechanics:Ritual]]50/[[:Game Mechanics:Definitions:Ability#Action]].\\ +|< - 25% 50% 25%>| 
-Craft D4 [[:Jobs:Voker#Voker's Brew|Voker's Brew]], detailed below.\\+^**Craft Voker's Brew**^^^ 
 +|  **[[:Skills:Natural]] [[Game Mechanics:Definitions:Ability:Ritual]]50/[[:Game Mechanics:Definitions:Ability#Action]]**  |    |    | 
 +|Craft D4 [[:Jobs:Voker#Voker's Brew|Voker's Brew]], detailed below||| 
 +</WRAP>
 \\ \\
-At Voker rank 4, 6, 8 & 10, you can increase the [[:Game Mechanics:Ritual:Severity]] of the [[:Jobs:Voker#Voker's Brew|CraftVoker's Brew]] [[:Game Mechanics:Ritual]] when you perform it to 65/80/95/110, allowing you to craft D6/D8/D10/D12 [[:Jobs:Voker#Voker's Brew|Voker's Brew]] instead.\\+At Voker rank 4, 6, 8 & 10, you can increase the [[[Game Mechanics:Definitions:Ability:Ritual#Severity]] of the [[:Jobs:Voker#Voker's Brew|Craft Voker's Brew]] [[Game Mechanics:Definitions:Ability:Ritual]] when you perform it to 65/80/95/110, allowing you to craft D6/D8/D10/D12 [[:Jobs:Voker#Voker's Brew|Voker's Brew]] instead.\\
 \\ \\
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-|< 100% 16.616.616.616.616.6% 16.6%>| +|< 100% 2222122222% >| 
-^Voker's Brew^^^^^^ +^Voker's Brew^^^^^ 
-^[[Game_Mechanics:Definitions:Archetype:]]:|[Consumable]^|[[Game_Mechanics:Definitions:Subtype]]:|[Magical] & [Alchemical]|+^[[Game_Mechanics:Definitions:Archetype]]|  [Consumable]  ^[[Game_Mechanics:Definitions:Subtype]]|  [Magical] & [Alchemical]  
-^[[Game_Mechanics:Definitions:Requirement|Requirement:]]|  [[:Stats:Brawn]]: 1  ^[[Game_Mechanics:Definitions:Value]]|-^[[Game_Mechanics:Definitions:Upkeep]]|-| +^[[Game_Mechanics:Definitions:Skill]]|  -  | ^[[Game_Mechanics:Definitions:Mastery]] -  | 
-^Traits^^^^^^ +^[[Game_Mechanics:Definitions:Value]]|   ^[[Game_Mechanics:Definitions:Upkeep]]|       | 
-|  [[:Traits:Consumable]]  |||||| +|  **[[:Game_Mechanics:Definitions:Requirement]]** - [[:Stats:Brawn]] 1  ||||
-^Effects^^^^^^ +^Traits ||||| 
-|**[[:Game Mechanics:Actions:Quick Action]].**\\ \\ Immediately cast a [[:Game Mechanics:Spell]] or perform a [[:Game Mechanics:Check]] to advance an [[:Game Mechanics:Invocation]]. Once resolved, suffer a [[:Game Mechanics:Miscast]]. \\ \\ If this [[:Game Mechanics:Spell]] would require a [[:Game Mechanics:Actions:Double Action]] or additional [[:Ratings:Action Points|AP]], you [[:Game Mechanics:Upgrading Or Downgrading:Downgrade]] the outcome of the [[:Game Mechanics:Miscast]] once for each additional [[:Ratings:Action Points|AP]] required.||||||+|  [[:Traits:Consumable]] ||||| 
 +^Effects||||| 
 +|**[[:Game Mechanics:Actions:Quick Action]].**\\ \\ Immediately cast a [[:Game Mechanics:Spell]] or perform a [[:Game Mechanics:Check]] to advance an [[:Game Mechanics:Invocation]]. Once resolved, suffer a [[:Game Mechanics:Miscast]]. \\ \\ If this [[:Game Mechanics:Spell]] would require a [[:Game Mechanics:Actions:Double Action]] or additional [[:Ratings:Action Points|AP]], you [[:Game Mechanics:Upgrading Or Downgrading:Downgrade]] the outcome of the [[:Game Mechanics:Miscast]] once for each additional [[:Ratings:Action Points|AP]] required.|||||
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 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\+You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\
 \\ \\
 If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\
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 ===== Changelog ===== ===== Changelog =====
 <WRAP changelog center 800px> <WRAP changelog center 800px>
-__Version 0.5b Dec 2025__+Version 0.Nov 2025
   * **"Are You Gunna Eat That?"**   * **"Are You Gunna Eat That?"**
-    * Removed.+    * No longer allows free ranks to exceed Voker rank. 
 +    * Now offers choice of Cultivate Ability instead of Rank. 
 +Version 0.5b - Dec 2025 
 +  * **"Are You Gunna Eat That?"** 
 +    * Removed
   * **Arcane Traditions**   * **Arcane Traditions**
-    * Added in place of "Are You Gunna Eat That?".+    * Added in place of "Are You Gunna Eat That?"
   * **Mana Font**   * **Mana Font**
     * Increased Mana restored     * Increased Mana restored
-__Version 0.Nov 2025__ +Version 0.5c June 2026 
-  * **"Are You Gunna Eat That?"** +  * Wording updated 
-    No longer allows free ranks to exceed Voker rank+  Starting Proficiencies reduced to 2 
-    Now offers choice of Cultivate Ability instead of Rank.+  Starting Proficiency list updated to no longer include Presence and Sense 
 +  Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability 
 +  Arcane Traditions Ability removed 
 +  Voker's Brew Ability added 
 +  * Voker's Brew Ability allows the Voker to store additional consumables and also craft custom potions 
 +Version 0.5c - Aug 2026 
 +  Magical Prodigy Ability wording updated
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