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| jobs:voker [2026/06/28 14:16] – [Mana Font] ms_ash | jobs:voker [2026/08/03 14:33] (current) – [Changelog] ms_ash |
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| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |
| Alternatively, instead of gaining a free rank in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilties]] must be of equal or lower rank to your new [[:Jobs|Job]] rank.\\ | Alternatively, instead of gaining a free [[Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead, provided you already have the [[:Game Mechanics:Definitions:Appropriate]] [[Game Mechanics:Definitions:Rank|Ranks]] in the [Mastery].\\ |
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| | In addition, as you progress your [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank|Ranks]], you gain the following benefits: |
| | * At [[:Jobs|Job]] rank 2, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 2, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 2 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 4, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 4, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 4 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 6, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 6, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 6 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 8, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 8, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 8 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 10, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 9, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 9 or lower, from those [Masteries]. |
| | Furthermore, both during [[:Character:Character Creation]] and any time you gain a [[:Jobs|Job]] rank, you gain a free [Invocation] [[:Game Mechanics:Definitions:Ability]] from one of the above [Masteries], of equal or lower rank to your new [[:Jobs|Job]] rank. You must have the [[:Game Mechanics:Definitions:Appropriate]] [[Game Mechanics:Definitions:Rank|Ranks]] in the [Mastery] to learn an [Invocation].\\ |
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| **Please Note**: A [[:Jobs|Job]] rank is the [[:Game Mechanics:Dice Pool:Total]] of all your ranks in various [[:Jobs]], not just [[:Jobs:Voker#Voker]].\\ | **Please Note**: A [[:Jobs|Job]] rank is the [[:Game Mechanics:Dice Pool:Total]] of all your ranks in various [[:Jobs]], not just [[:Jobs:Voker#Voker]].\\ |
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| In addition, at [[:Jobs|Job]] ranks 2, 4, 6, 8 & 10, you gain an additional free rank, or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above.\\ | |
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| Furthermore, both during [[:Character:Character Creation]] and any time you gain a [[:Jobs|Job]] rank, you gain a free [Invocation] [[:Game Mechanics:Definitions:Ability]] from one of the above [Masteries], of equal or lower rank to your new [[:Jobs|Job]] rank. You must have the [[:Game Mechanics:Definitions:Appropriate]] ranks in the [Mastery] to learn an [Invocation]. | |
| ===== Job Abilities ===== | ===== Job Abilities ===== |
| ==== Waking Trance ==== | ==== Waking Trance ==== |
| //No respectable Voker ever leaves home without enough magical supplies to alarm spaceport security. Potions, scrolls, reagents, charms and half-finished experiments all find their way into impossibly deep robes, oversized satchels or pockets that seem to ignore the laws of space. Somewhere among the clutter is always a flask of the Voker's own Brew, a closely guarded concoction unique to its creator. It tastes terrible, occasionally explodes, and for a few glorious moments convinces the universe that casting even more magic is an excellent idea.//\\ | //No respectable Voker ever leaves home without enough magical supplies to alarm spaceport security. Potions, scrolls, reagents, charms and half-finished experiments all find their way into impossibly deep robes, oversized satchels or pockets that seem to ignore the laws of space. Somewhere among the clutter is always a flask of the Voker's own Brew, a closely guarded concoction unique to its creator. It tastes terrible, occasionally explodes, and for a few glorious moments convinces the universe that casting even more magic is an excellent idea.//\\ |
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| [[:Game Mechanics:Ritual]]. [[Crafting]].\\ | [[Game Mechanics:Definitions:Ability:Ritual]]. [Crafting].\\ |
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| You gain a [[:Game Mechanics:Inventory#Pack Slot|Pack]]. This [[:Game Mechanics:Inventory#Pack Slot|Pack]] can only be used to store [Magical] or [Alchemic] [[Items:Consumables]].\\ | You gain a [[:Game Mechanics:Inventory#Pack Slot|Pack]]. This [[:Game Mechanics:Inventory#Pack Slot|Pack]] can only be used to store [Magical] or [Alchemic] [[:Items:Gadgets:Consumables]].\\ |
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| At [[:Jobs:Voker#Voker]] ranks 4, 6, 8 & 10, you gain an additional [[:Game Mechanics:Inventory#Pack Slot|Pack]], as detailed above.\\ | At [[:Jobs:Voker#Voker]] ranks 4, 6, 8 & 10, you gain an additional [[:Game Mechanics:Inventory#Pack Slot|Pack]], as detailed above.\\ |
| In addition, you gain the [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]] [[:Game Mechanics:Definitions:Ability]]:\\ | In addition, you gain the [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]] [[:Game Mechanics:Definitions:Ability]]:\\ |
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| [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]]:\\ | <WRAP center 700px> |
| [[:Skills:Natural]] [[:Game Mechanics:Ritual]]: 50/[[:Game Mechanics:Definitions:Ability#Action]].\\ | |< - 25% 50% 25%>| |
| Craft D4 [[:Jobs:Voker#Voker's Brew|Voker's Brew]], detailed below.\\ | ^**Craft - Voker's Brew**^^^ |
| | | **[[:Skills:Natural]] [[Game Mechanics:Definitions:Ability:Ritual]]; 50/[[:Game Mechanics:Definitions:Ability#Action]]** | | | |
| | |Craft D4 [[:Jobs:Voker#Voker's Brew|Voker's Brew]], detailed below||| |
| | </WRAP> |
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| At Voker rank 4, 6, 8 & 10, you can increase the [[:Game Mechanics:Ritual:Severity]] of the [[:Jobs:Voker#Voker's Brew|Craft: Voker's Brew]] [[:Game Mechanics:Ritual]] when you perform it to 65/80/95/110, allowing you to craft D6/D8/D10/D12 [[:Jobs:Voker#Voker's Brew|Voker's Brew]] instead.\\ | At Voker rank 4, 6, 8 & 10, you can increase the [[[Game Mechanics:Definitions:Ability:Ritual#Severity]] of the [[:Jobs:Voker#Voker's Brew|Craft - Voker's Brew]] [[Game Mechanics:Definitions:Ability:Ritual]] when you perform it to 65/80/95/110, allowing you to craft D6/D8/D10/D12 [[:Jobs:Voker#Voker's Brew|Voker's Brew]] instead.\\ |
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| <WRAP center 700px> | <WRAP center 700px> |
| |< 100% 16.6% 16.6% 16.6% 16.6% 16.6% 16.6%>| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Voker's Brew^^^^^^ | ^Voker's Brew^^^^^ |
| | ^[[Game_Mechanics:Definitions:Archetype:]]:|[Consumable]^|[[Game_Mechanics:Definitions:Subtype]]:|[Magical] & [Alchemical]|| | ^[[Game_Mechanics:Definitions:Archetype]]| [Consumable] | ^[[Game_Mechanics:Definitions:Subtype]]| [Magical] & [Alchemical] | |
| ^[[Game_Mechanics:Definitions:Requirement|Requirement:]]| [[:Stats:Brawn]]: 1 ^[[Game_Mechanics:Definitions:Value]]|-^[[Game_Mechanics:Definitions:Upkeep]]|-| | ^[[Game_Mechanics:Definitions:Skill]]| - | ^[[Game_Mechanics:Definitions:Mastery]]| - | |
| ^Traits^^^^^^ | ^[[Game_Mechanics:Definitions:Value]]| - | ^[[Game_Mechanics:Definitions:Upkeep]]| - | |
| | [[:Traits:Consumable]] |||||| | | **[[:Game_Mechanics:Definitions:Requirement]]** - [[:Stats:Brawn]] 1 ||||| |
| ^Effects^^^^^^ | ^Traits ||||| |
| |**[[:Game Mechanics:Actions:Quick Action]].**\\ \\ Immediately cast a [[:Game Mechanics:Spell]] or perform a [[:Game Mechanics:Check]] to advance an [[:Game Mechanics:Invocation]]. Once resolved, suffer a [[:Game Mechanics:Miscast]]. \\ \\ If this [[:Game Mechanics:Spell]] would require a [[:Game Mechanics:Actions:Double Action]] or additional [[:Ratings:Action Points|AP]], you [[:Game Mechanics:Upgrading Or Downgrading:Downgrade]] the outcome of the [[:Game Mechanics:Miscast]] once for each additional [[:Ratings:Action Points|AP]] required.|||||| | | [[:Traits:Consumable]]. ||||| |
| | ^Effects||||| |
| | |**[[:Game Mechanics:Actions:Quick Action]].**\\ \\ Immediately cast a [[:Game Mechanics:Spell]] or perform a [[:Game Mechanics:Check]] to advance an [[:Game Mechanics:Invocation]]. Once resolved, suffer a [[:Game Mechanics:Miscast]]. \\ \\ If this [[:Game Mechanics:Spell]] would require a [[:Game Mechanics:Actions:Double Action]] or additional [[:Ratings:Action Points|AP]], you [[:Game Mechanics:Upgrading Or Downgrading:Downgrade]] the outcome of the [[:Game Mechanics:Miscast]] once for each additional [[:Ratings:Action Points|AP]] required.||||| |
| </WRAP> | </WRAP> |
| |
| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
| \\ | \\ |
| You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ | You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ |
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| If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ | If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ |
| ===== Changelog ===== | ===== Changelog ===== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| __Version 0.5b - Dec 2025__ | Version 0.5 - Nov 2025 |
| * **"Are You Gunna Eat That?"** | * **"Are You Gunna Eat That?"** |
| * Removed. | * No longer allows free ranks to exceed Voker rank. |
| | * Now offers choice of Cultivate Ability instead of Rank. |
| | Version 0.5b - Dec 2025 |
| | * **"Are You Gunna Eat That?"** |
| | * Removed |
| * **Arcane Traditions** | * **Arcane Traditions** |
| * Added in place of "Are You Gunna Eat That?". | * Added in place of "Are You Gunna Eat That?" |
| * **Mana Font** | * **Mana Font** |
| * Increased Mana restored | * Increased Mana restored |
| __Version 0.5 - Nov 2025__ | Version 0.5c - June 2026 |
| * **"Are You Gunna Eat That?"** | * Wording updated |
| * No longer allows free ranks to exceed Voker rank. | * Starting Proficiencies reduced to 2 |
| * Now offers choice of Cultivate Ability instead of Rank. | * Starting Proficiency list updated to no longer include Presence and Sense |
| | * Natural Talent Starting Ability replaced with Magical Prodigy Starting Ability |
| | * Arcane Traditions Ability removed |
| | * Voker's Brew Ability added |
| | * Voker's Brew Ability allows the Voker to store additional consumables and also craft custom potions |
| | Version 0.5c - Aug 2026 |
| | * Magical Prodigy Ability wording updated |
| </WRAP> | </WRAP> |
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