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| jobs:whizz [2026/06/28 15:20] – [Energy Transformation] ms_ash | jobs:whizz [2026/08/03 14:32] (current) – [Magical Talent] ms_ash |
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| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| During [[:Character:Character Creation]], you gain a free rank on one of the following [Masteries]: | During [[:Character:Character Creation]], you gain a free [[Game Mechanics:Definitions:Rank]] on one of the following [Masteries]: |
| * [Elementalism] | * [Elementalism] |
| * [Ki] | * [Ki] |
| * [Noetics] | * [Noetics] |
| * [Parasomnia] | * [Parasomnia] |
| Alternatively, instead of gaining a free rank in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilties]] must be of equal or lower rank to your new [[:Jobs|Job]] rank.\\ | Alternatively, instead of gaining a free [[Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead, provided you already have the [[:Game Mechanics:Definitions:Appropriate]] [[Game Mechanics:Definitions:Rank|Ranks]] in the [Mastery].\\ |
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| **Please Note**: A [[:Jobs|Job]] rank is the [[:Game Mechanics:Dice Pool:Total]] of all your ranks in various [[:Jobs]], not just [[:Jobs:Whizz#Whizz]].\\ | In addition, as you progress your [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank|Ranks]], you gain the following benefits: |
| \\ | * At [[:Jobs|Job]] rank 2, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 2, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 2 or lower, from those [Masteries]. |
| In addition, at [[:Jobs|Job]] ranks 2, 4, 6, 8 & 10, you gain an additional free rank, or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above. | * At [[:Jobs|Job]] rank 4, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 3, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 3 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 6, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 4, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 4 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 8, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 5, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 5 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 10, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 6, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 6 or lower, from those [Masteries]. |
| | **Please Note**: A [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank]] is the [[:Game Mechanics:Dice Pool:Total]] of all your [[Game Mechanics:Definitions:Rank|Ranks]] in various [[:Jobs]], not just [[:Jobs:Whizz#Whizz]].\\ |
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| ==== Ride The Astral Winds ==== | ==== Ride The Astral Winds ==== |
| | Rank 9 | You may, as a <wrap preview>[[:Game Mechanics:Actions:Quick Action]]</wrap>, spend 5 [Speed Counters], per [Action Point], to immediately cast a [Spell] or perform a <wrap preview>[[:Game Mechanics:Check]]</wrap> to advance an [Invocation]. Note: Double Actions would cost 10 [Speed Counters], etc.| | | Rank 9 | You may, as a <wrap preview>[[:Game Mechanics:Actions:Quick Action]]</wrap>, spend 5 [Speed Counters], per [Action Point], to immediately cast a [Spell] or perform a <wrap preview>[[:Game Mechanics:Check]]</wrap> to advance an [Invocation]. Note: Double Actions would cost 10 [Speed Counters], etc.| |
| === Movement Based Action === | === Movement Based Action === |
| A [Movement Based Action] is defined as any Ability that moves a [Character] or a [Vehicle], or facilitates it. This includes but isn't limited to the <wrap preview>[[:Base_Actions:Move]]</wrap> [Action], <wrap preview>[[:Base_Actions:Turn]]</wrap> [Action], <wrap preview>[[:Base_Actions:Shuffle]]</wrap> [Action], <wrap preview>[[:Base_Actions:Dodge]]</wrap> [Action], [Intercept] [Action] and Piloting Abilities such as [High-G Turn] or [High-G Thrusters]. If uncertain, have a discussion to determine what is [[:Game_Mechanics:Definitions:Appropriate]].\\ | A [Movement Based Action] is defined as any [[:Game Mechanics:Definitions:Ability]] that moves a [[:Game Mechanics:Definitions:Character]] or a [Vehicle], or facilitates it. This includes but isn't limited to the [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]], [[:Basic Abilities:Reface]] [[:Game Mechanics:Actions|Action]], [[:Basic Abilities:Shuffle]] [[:Game Mechanics:Actions|Action]], [[:Basic Abilities:Dodge]] [[:Game Mechanics:Actions|Action]], [[:Basic Abilities:Intercept]] [[:Game Mechanics:Actions|Action]] and [Piloting] [[:Game Mechanics:Definitions:Ability|Abilities]] such as [High-G Turn] or [High-G Thrusters]. If uncertain, have a discussion to determine what is [[:Game_Mechanics:Definitions:Appropriate]].\\ |
| ==== Energy Transformation ==== | ==== Energy Transformation ==== |
| //Through sheer will and motion, a Whizz can convert mana, or better yet, velocity itself, into raw power, literal electrical or radioactive power. Engines that should’ve died hours ago roar back to life, shields hold when they ought to buckle, and generators hum with a kind of magical thrum that can be heard through a vacuum. Whizzes don’t need to sit in the cockpit to make it happen, though many do love the smell of ozone and panic; they can do it from the arcane decks, from the guts of a reactor, or strapped to the outside of a fighter screaming through atmosphere. When a Whizz’s blood is up, limits stop meaning anything. They don’t respect the laws of motion or thermodynamics — they overtake them. To a Whizz, reality’s just drag, and they’re built to break through it.// \\ | //Through sheer will and motion, a Whizz can convert mana, or better yet, velocity itself, into raw power, literal electrical or radioactive power. Engines that should’ve died hours ago roar back to life, shields hold when they ought to buckle, and generators hum with a kind of magical thrum that can be heard through a vacuum. Whizzes don’t need to sit in the cockpit to make it happen, though many do love the smell of ozone and panic; they can do it from the arcane decks, from the guts of a reactor, or strapped to the outside of a fighter screaming through atmosphere. When a Whizz’s blood is up, limits stop meaning anything. They don’t respect the laws of motion or thermodynamics — they overtake them. To a Whizz, reality’s just drag, and they’re built to break through it.// \\ |
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| You gain the [[:Jobs:Whizz#Energy Transformation]] [[:Game Mechanics:Definitions:Ability]]:\\ | You gain the [[:Jobs:Whizz#Energy Transformation]] [[:Game Mechanics:Definitions:Ability]]:\\ |
| ^Energy Transformation^ | <WRAP center 700px> |
| |[[:Game Mechanics:Actions:Quick Action]]| | |< - 25% 50% 25%>| |
| |Spend 1 [[:Ratings:Mana]] to restore D4 [Systems] to a [[:Game Mechanics:Definitions:Perceived]] [Vehicle]. \\ \\ This is not a [[:Game Mechanics:Spell]], and thus cannot be [Countered].| | ^**Energy Transformation**^^^ |
| | | [[:Game Mechanics:Actions:Quick Action]] | | Spend 1 [[:Ratings:Mana]] | |
| | |Restore D4 [Systems] to a [[:Game Mechanics:Definitions:Perceived]] [Vehicle]. \\ \\ This is not a [[:Game Mechanics:Spell]], and thus cannot be [Countered].||| |
| | </WRAP> |
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| At [[:Jobs:Whizz#Whizz]] ranks 4, 6, 8 & 10 you [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Definitions:Dice|Die]] to a D6, D8, D10 & D12, respectively. | At [[:Jobs:Whizz#Whizz]] ranks 4, 6, 8 & 10 you [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Definitions:Dice|Die]] to a D6, D8, D10 & D12, respectively. |
| ==== Upgrade Job Die ==== | ==== Upgrade Job Die ==== |
| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| You gain a [Job Die]. A [Job Die] is a Bonus Die that is added to [Checks] or [Saves] that you are [Proficient] or [Resistant] in, respectively. Your [Job Die] is a D4.\\ | You gain a [[Game Mechanics:Definitions:Job Die]]. A [[Game Mechanics:Definitions:Job Die]] is a [[Game Mechanics:Bonus Die]] that is added to [[Game Mechanics:Check|Checks]], [[Game Mechanics:Attack|Attacks]] or [[Game Mechanics:Save|Saves]] that you are [[Game Mechanics:Proficiencies|Proficient]] or [[Game Mechanics:Resistances|Resistant]] in, respectively. Your [[Game Mechanics:Definitions:Job Die]] is a D4.\\ |
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| If you gain an additional instance of this [Ability], and you already have a [Job Die], you do not gain another; it is [Upgraded] instead.\\ | If you gain an additional instance of this [[Game Mechanics:Definitions:Ability]], and you already have a [[Game Mechanics:Definitions:Job Die]], you do not gain another; it is [[Game Mechanics:Upgrading Or Downgrading:Upgrade]] instead.\\ |
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| At [Whizz] rank 4, 6, 8 & 10, you gain an additional instance of this [Ability]. | At [[:Jobs:Whizz#Whizz]] rank 4, 6, 8 & 10, you gain an additional instance of this [[Game Mechanics:Definitions:Ability]]. |
| ==== Bonus Proficiency ==== | ==== Bonus Proficiency ==== |
| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| You gain an additional [Proficiency]. This can be [Swagger], [Presence], [Initiative], [Reaction] or any [Skills].\\ | You gain an additional [[:Game Mechanics:Proficiencies|Proficiency]]. This can be [[:Ratings:Swagger]], [[Ratings:Presence]], [[Ratings:Initiative]], [[Ratings:Reaction]] or any [[:Skills]].\\ |
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| **Please Note**: You can select any of the above options, not just the ones listed on the [Job Proficiency List], so long as you are not already [Proficient] in it. | **Please Note**: You can select any of the above options, not just the ones listed on the [[:Jobs:Ace#Starting Package]], so long as you are not already [[:Game Mechanics:Proficiencies|Proficiency]] in it.\\ |
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| At [Whizz] rank 5, 7 & 9, you gain an additional instance of this [Ability]. | At [[:Jobs:Whizz#Whizz]] rank 5, 7 & 9, you gain an additional instance of this [[:Game Mechanics:Definitions:Ability]]. |
| ==== Temporal Echo ==== | ==== Temporal Echo ==== |
| //There’s fast, and then there’s too fast for time to keep up. The best Whizzes push it far enough start to blur at the edges — not just visually, but chronologically. With enough speed and a violent shove of mana, they slip a few seconds sideways, rewinding reality just far enough to be in two places at once. One Whizz becomes two, both moving, fighting, flying — a mirrored afterimage making choices in perfect sync. They call it Temporal Echo, but really, it’s just the universe lagging behind. Bullets miss because they already dodged them; missiles explode where they used to be. They fly their own six, shoot their own targets, because they have already done it. You can argue the physics if you want — they’ll just grin and say, “If you go fast enough, it's time travel, my dude.”// \\ | //There’s fast, and then there’s too fast for time to keep up. The best Whizzes push it far enough start to blur at the edges — not just visually, but chronologically. With enough speed and a violent shove of mana, they slip a few seconds sideways, rewinding reality just far enough to be in two places at once. One Whizz becomes two, both moving, fighting, flying, a mirrored afterimage making choices in perfect sync. They call it Temporal Echo, but really, it’s just the universe lagging behind. Bullets miss because they already dodged them; missiles explode where they used to be. They fly their own six, shoot their own targets, because they have already done it. You can argue the physics if you want, they’ll just grin and say, “If you go fast enough, it's time travel, my dude.”// \\ |
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| [Spell].\\ | [[Game Mechanics:Spell]].\\ |
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| At [Whizz] rank 5 you gain the [Temporal Echo] <wrap preview>[[:Game_Mechanics:Definitions:Spell]]</wrap>. | At [[:Jobs:Whizz#Whizz]] rank 5 you gain the [[:Jobs:Whizz#Temporal Echo]] [[:Game Mechanics:Spell]]. |
| ^ Temporal Echo ^ | ^ Temporal Echo ^ |
| |<wrap preview>[[:Game_Mechanics:Definitions:Spell]]</wrap>, 5 Mana| | |[[:Game_Mechanics:Spell]], 5 [[:Ratings:Mana]]| |
| |Create a copy of your <wrap preview>[[:Character]]</wrap>, or a single [Compartment] [Vehicle] that you are [Crewing] and place it within an unoccupied <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> space. If there is no room to place the copy, the [Spell] fails. It is an exact copy of your <wrap preview>[[:Character]]</wrap> or [Vehicle] at the time Temporal Echo resolves. It may act immediately.\\ \\ The copy is destroyed instantly if it takes any [Damage], even if it would normally resist all of the Damage via Ward, Barrier, etc. Otherwise, it is destroyed at the end of your [Turn].| | |Create a copy of your [[:Character]], or a single [Compartment] [Vehicle] that you are [Crewing] and place it within an unoccupied [[:Game Mechanics:Definitions:Adjacent]] space. If there is no room to place the copy, the [[:Game Mechanics:Spell]] fails. It is an exact copy of your [[:Character]] or [Vehicle] at the time Temporal Echo resolves. It may act immediately.\\ \\ The copy is destroyed instantly if it takes any [Damage], even if it would normally resist all of the [Damage] via [Ward], [Barrier], etc. Otherwise, it is destroyed at the end of your [Turn].| |
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| ==== Feelin' Alive ==== | ==== Feelin' Alive ==== |
| //There’s a point where Whizzes stop casting and start being magic. The best of them don’t think about channelling, converting, or controlling anything — they just move, and the universe bends to keep up. Every flick of the wrist, every twitch of a muscle, every thruster pulse is part of one endless current of momentum and potential, blending until there’s no line between the two. Their magic becomes effortless — instinctive — like breathing or walking. The astral winds rush through them, alive and electric, answering every whim before it’s even fully formed. They don’t use energy anymore; they are energy. To watch a Whizz at full tilt is to see pure motion given will, surfing the edge of time and physics with no thoughts, just action. Speed isn’t just life — for them, it’s everything.// \\ | //There’s a point where Whizzes stop casting and start being magic. The best of them don’t think about channelling, converting, or controlling anything — they just move, and the universe bends to keep up. Every flick of the wrist, every twitch of a muscle, every thruster pulse is part of one endless current of momentum and potential, blending until there’s no line between the two. Their magic becomes effortless — instinctive — like breathing or walking. The astral winds rush through them, alive and electric, answering every whim before it’s even fully formed. They don’t use energy anymore; they are energy. To watch a Whizz at full tilt is to see pure motion given will, surfing the edge of time and physics with no thoughts, just action. Speed isn’t just life, for them, it’s everything.//\\ |
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| | [[:Traits|Trait]].\\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | Your [[:Jobs:Whizz#Ride The Astral Winds]] [[:Game Mechanics:Definitions:Ability]] now reduces the [[:Ratings:Mana]] cost of [[:Game Mechanics:Spell|Spells]] and [[:Game Mechanics:Invocation|Invocations]] by 1 [[:Ratings:Mana]] for every 1 [[:Jobs:Whizz#Speed Counters]] spent in this way, instead of 2.\\ |
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| Your [[Whizz#Ride The Astral Winds]] [Ability] now reduces the [Mana] cost of [Spells] and [Invocations] by 1 [Mana] for every 1 [Speed Counters] spent in this way.\\ | |
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| In addition, any time you spend any number of [Speed Counters], you restore 1 Strain. | In addition, any time you spend any number of [[:Jobs:Whizz#Speed Counters]], you restore 1 [[:Ratings:Strain]]. |
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| ===== Changelog ===== | ===== Changelog ===== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| __Version 0.5b - Dec 2025__ | Version 0.5 - Nov 2025 |
| * Wording updated. | |
| __Version 0.5 - Nov 2025__ | |
| * **Starting Package** | * **Starting Package** |
| * Bonus Mana increased to 15 from 10. | * Bonus Mana increased to 15 from 10. |
| * **Feelin' Alive** | * **Feelin' Alive** |
| * Now additionally restores Strain when spending Speed Counters. | * Now additionally restores Strain when spending Speed Counters. |
| | Version 0.5b - Dec 2025 |
| | * Wording updated |
| | Version 0.5c - June 2026 |
| | * Wording updated |
| | * Starting Mana Bonus reduced to 10 from 15 |
| | * Starting Proficiency list updated to no longer include Study |
| | * Starting Proficiency list updated to include Initiative, Reaction and Savvy |
| | * Starting Abilities now grant the Magical Talent Ability |
| | * Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks |
| | * Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action |
| | Version 0.5c - Aug 2026 |
| | * Magical Talent Ability wording updated |
| </WRAP> | </WRAP> |
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