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| jobs:whizz [2026/06/28 19:47] – [Upgrade Job Die] ms_ash | jobs:whizz [2026/08/03 14:32] (current) – [Magical Talent] ms_ash |
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| [[:Traits|Trait]].\\ | [[:Traits|Trait]].\\ |
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| During [[:Character:Character Creation]], you gain a free rank on one of the following [Masteries]: | During [[:Character:Character Creation]], you gain a free [[Game Mechanics:Definitions:Rank]] on one of the following [Masteries]: |
| * [Elementalism] | * [Elementalism] |
| * [Ki] | * [Ki] |
| * [Noetics] | * [Noetics] |
| * [Parasomnia] | * [Parasomnia] |
| Alternatively, instead of gaining a free rank in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead. These [[:Game Mechanics:Definitions:Ability|Abilties]] must be of equal or lower rank to your new [[:Jobs|Job]] rank.\\ | Alternatively, instead of gaining a free [[Game Mechanics:Definitions:Rank]] in the above [Masteries], you may choose to gain 2 [[:Game Mechanics:Definitions:Ability|Abilties]] from one of them instead, provided you already have the [[:Game Mechanics:Definitions:Appropriate]] [[Game Mechanics:Definitions:Rank|Ranks]] in the [Mastery].\\ |
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| **Please Note**: A [[:Jobs|Job]] rank is the [[:Game Mechanics:Dice Pool:Total]] of all your ranks in various [[:Jobs]], not just [[:Jobs:Whizz#Whizz]].\\ | In addition, as you progress your [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank|Ranks]], you gain the following benefits: |
| \\ | * At [[:Jobs|Job]] rank 2, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 2, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 2 or lower, from those [Masteries]. |
| In addition, at [[:Jobs|Job]] ranks 2, 4, 6, 8 & 10, you gain an additional free rank, or pair of [[:Game Mechanics:Definitions:Ability|Abilities]], in one of the above [Masteries], as detailed above. | * At [[:Jobs|Job]] rank 4, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 3, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 3 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 6, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 4, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 4 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 8, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 5, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 5 or lower, from those [Masteries]. |
| | * At [[:Jobs|Job]] rank 10, you can increase your [[Game Mechanics:Definitions:Rank]] in the above [Masteries], up to a max [[Game Mechanics:Definitions:Rank]] of 6, or you can gain two free [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 6 or lower, from those [Masteries]. |
| | **Please Note**: A [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank]] is the [[:Game Mechanics:Dice Pool:Total]] of all your [[Game Mechanics:Definitions:Rank|Ranks]] in various [[:Jobs]], not just [[:Jobs:Whizz#Whizz]].\\ |
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| ==== Ride The Astral Winds ==== | ==== Ride The Astral Winds ==== |
| | Rank 9 | You may, as a <wrap preview>[[:Game Mechanics:Actions:Quick Action]]</wrap>, spend 5 [Speed Counters], per [Action Point], to immediately cast a [Spell] or perform a <wrap preview>[[:Game Mechanics:Check]]</wrap> to advance an [Invocation]. Note: Double Actions would cost 10 [Speed Counters], etc.| | | Rank 9 | You may, as a <wrap preview>[[:Game Mechanics:Actions:Quick Action]]</wrap>, spend 5 [Speed Counters], per [Action Point], to immediately cast a [Spell] or perform a <wrap preview>[[:Game Mechanics:Check]]</wrap> to advance an [Invocation]. Note: Double Actions would cost 10 [Speed Counters], etc.| |
| === Movement Based Action === | === Movement Based Action === |
| A [Movement Based Action] is defined as any Ability that moves a [Character] or a [Vehicle], or facilitates it. This includes but isn't limited to the <wrap preview>[[:Base_Actions:Move]]</wrap> [Action], <wrap preview>[[:Base_Actions:Turn]]</wrap> [Action], <wrap preview>[[:Base_Actions:Shuffle]]</wrap> [Action], <wrap preview>[[:Base_Actions:Dodge]]</wrap> [Action], [Intercept] [Action] and Piloting Abilities such as [High-G Turn] or [High-G Thrusters]. If uncertain, have a discussion to determine what is [[:Game_Mechanics:Definitions:Appropriate]].\\ | A [Movement Based Action] is defined as any [[:Game Mechanics:Definitions:Ability]] that moves a [[:Game Mechanics:Definitions:Character]] or a [Vehicle], or facilitates it. This includes but isn't limited to the [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]], [[:Basic Abilities:Reface]] [[:Game Mechanics:Actions|Action]], [[:Basic Abilities:Shuffle]] [[:Game Mechanics:Actions|Action]], [[:Basic Abilities:Dodge]] [[:Game Mechanics:Actions|Action]], [[:Basic Abilities:Intercept]] [[:Game Mechanics:Actions|Action]] and [Piloting] [[:Game Mechanics:Definitions:Ability|Abilities]] such as [High-G Turn] or [High-G Thrusters]. If uncertain, have a discussion to determine what is [[:Game_Mechanics:Definitions:Appropriate]].\\ |
| ==== Energy Transformation ==== | ==== Energy Transformation ==== |
| //Through sheer will and motion, a Whizz can convert mana, or better yet, velocity itself, into raw power, literal electrical or radioactive power. Engines that should’ve died hours ago roar back to life, shields hold when they ought to buckle, and generators hum with a kind of magical thrum that can be heard through a vacuum. Whizzes don’t need to sit in the cockpit to make it happen, though many do love the smell of ozone and panic; they can do it from the arcane decks, from the guts of a reactor, or strapped to the outside of a fighter screaming through atmosphere. When a Whizz’s blood is up, limits stop meaning anything. They don’t respect the laws of motion or thermodynamics — they overtake them. To a Whizz, reality’s just drag, and they’re built to break through it.// \\ | //Through sheer will and motion, a Whizz can convert mana, or better yet, velocity itself, into raw power, literal electrical or radioactive power. Engines that should’ve died hours ago roar back to life, shields hold when they ought to buckle, and generators hum with a kind of magical thrum that can be heard through a vacuum. Whizzes don’t need to sit in the cockpit to make it happen, though many do love the smell of ozone and panic; they can do it from the arcane decks, from the guts of a reactor, or strapped to the outside of a fighter screaming through atmosphere. When a Whizz’s blood is up, limits stop meaning anything. They don’t respect the laws of motion or thermodynamics — they overtake them. To a Whizz, reality’s just drag, and they’re built to break through it.// \\ |
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| You gain the [[:Jobs:Whizz#Energy Transformation]] [[:Game Mechanics:Definitions:Ability]]:\\ | You gain the [[:Jobs:Whizz#Energy Transformation]] [[:Game Mechanics:Definitions:Ability]]:\\ |
| ^Energy Transformation^ | <WRAP center 700px> |
| |[[:Game Mechanics:Actions:Quick Action]]| | |< - 25% 50% 25%>| |
| |Spend 1 [[:Ratings:Mana]] to restore D4 [Systems] to a [[:Game Mechanics:Definitions:Perceived]] [Vehicle]. \\ \\ This is not a [[:Game Mechanics:Spell]], and thus cannot be [Countered].| | ^**Energy Transformation**^^^ |
| | | [[:Game Mechanics:Actions:Quick Action]] | | Spend 1 [[:Ratings:Mana]] | |
| | |Restore D4 [Systems] to a [[:Game Mechanics:Definitions:Perceived]] [Vehicle]. \\ \\ This is not a [[:Game Mechanics:Spell]], and thus cannot be [Countered].||| |
| | </WRAP> |
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| At [[:Jobs:Whizz#Whizz]] ranks 4, 6, 8 & 10 you [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Definitions:Dice|Die]] to a D6, D8, D10 & D12, respectively. | At [[:Jobs:Whizz#Whizz]] ranks 4, 6, 8 & 10 you [[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgrade]] the [[:Game Mechanics:Definitions:Dice|Die]] to a D6, D8, D10 & D12, respectively. |
| * Now additionally restores Strain when spending Speed Counters. | * Now additionally restores Strain when spending Speed Counters. |
| Version 0.5b - Dec 2025 | Version 0.5b - Dec 2025 |
| * Wording updated. | * Wording updated |
| Version 0.5c - June 2026 | Version 0.5c - June 2026 |
| * Wording updated. | * Wording updated |
| * Starting Mana Bonus reduced to 10 from 15 | * Starting Mana Bonus reduced to 10 from 15 |
| * Starting Proficiency list updated to no longer include Study | * Starting Proficiency list updated to no longer include Study |
| * Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks | * Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks |
| * Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action | * Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action |
| | Version 0.5c - Aug 2026 |
| | * Magical Talent Ability wording updated |
| </WRAP> | </WRAP> |
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