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| jobs:whizz [2026/06/29 12:40] – [Magical Talent] ms_ash | jobs:whizz [2026/08/03 14:32] (current) – [Magical Talent] ms_ash | ||
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| * [Noetics] | * [Noetics] | ||
| * [Parasomnia] | * [Parasomnia] | ||
| - | Alternatively, | + | Alternatively, |
| \\ | \\ | ||
| In addition, as you progress your [[: | In addition, as you progress your [[: | ||
| Line 99: | Line 99: | ||
| | Rank 9 | You may, as a <wrap preview> | | Rank 9 | You may, as a <wrap preview> | ||
| === Movement Based Action === | === Movement Based Action === | ||
| - | A [Movement Based Action] is defined as any Ability that moves a [Character] or a [Vehicle], or facilitates it. This includes but isn't limited to the <wrap preview>[[:Base_Actions:Move]]</ | + | A [Movement Based Action] is defined as any [[:Game Mechanics: |
| ==== Energy Transformation ==== | ==== Energy Transformation ==== | ||
| //Through sheer will and motion, a Whizz can convert mana, or better yet, velocity itself, into raw power, literal electrical or radioactive power. Engines that should’ve died hours ago roar back to life, shields hold when they ought to buckle, and generators hum with a kind of magical thrum that can be heard through a vacuum. Whizzes don’t need to sit in the cockpit to make it happen, though many do love the smell of ozone and panic; they can do it from the arcane decks, from the guts of a reactor, or strapped to the outside of a fighter screaming through atmosphere. When a Whizz’s blood is up, limits stop meaning anything. They don’t respect the laws of motion or thermodynamics — they overtake them. To a Whizz, reality’s just drag, and they’re built to break through it.// \\ | //Through sheer will and motion, a Whizz can convert mana, or better yet, velocity itself, into raw power, literal electrical or radioactive power. Engines that should’ve died hours ago roar back to life, shields hold when they ought to buckle, and generators hum with a kind of magical thrum that can be heard through a vacuum. Whizzes don’t need to sit in the cockpit to make it happen, though many do love the smell of ozone and panic; they can do it from the arcane decks, from the guts of a reactor, or strapped to the outside of a fighter screaming through atmosphere. When a Whizz’s blood is up, limits stop meaning anything. They don’t respect the laws of motion or thermodynamics — they overtake them. To a Whizz, reality’s just drag, and they’re built to break through it.// \\ | ||
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| \\ | \\ | ||
| You gain the [[: | You gain the [[: | ||
| - | ^Energy Transformation^ | + | <WRAP center 700px> |
| - | |[[:Game Mechanics: | + | |< - 25% 50% 25%>| |
| - | |Spend 1 [[: | + | ^**Energy Transformation**^^^ |
| + | | [[:Game Mechanics: | ||
| + | |Restore | ||
| + | </ | ||
| \\ | \\ | ||
| At [[: | At [[: | ||
| Line 156: | Line 159: | ||
| * Now additionally restores Strain when spending Speed Counters. | * Now additionally restores Strain when spending Speed Counters. | ||
| Version 0.5b - Dec 2025 | Version 0.5b - Dec 2025 | ||
| - | * Wording updated. | + | * Wording updated |
| Version 0.5c - June 2026 | Version 0.5c - June 2026 | ||
| - | * Wording updated. | + | * Wording updated |
| * Starting Mana Bonus reduced to 10 from 15 | * Starting Mana Bonus reduced to 10 from 15 | ||
| * Starting Proficiency list updated to no longer include Study | * Starting Proficiency list updated to no longer include Study | ||
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| * Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks | * Magical Talent Ability provides free ranks in certain magical Masteries as you gain Job ranks | ||
| * Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action | * Speed Counters rank 1 effect updated to be a stand alone ability that Counters Spells, rather than interacting with exclusively the Counterspell Action | ||
| + | Version 0.5c - Aug 2026 | ||
| + | * Magical Talent Ability wording updated | ||
| </ | </ | ||
