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| mechanic:ability:ritual [2026/08/14 12:27] – ms_ash | mechanic:ability:ritual [2026/08/14 12:50] (current) – [Ritual] ms_ash |
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| If you achieve a [Critical Success] while performing a [[:Mechanic:Check]] to advance a [[:Mechanic:Ability:Ritual]], it is treated the same as any other [Critical Success] on a [[:Mechanic:Check]]. Double all non-D20 [Bonuses] added to the [Check] when calculating its [Total]. The subsequent [Total] is then added to the ongoing [Total] for the [[:Mechanic:Ability:Ritual]]. However, if you suffer a [Critical Failure] while performing a [[:Mechanic:Check]] to advance a [[:Mechanic:Ability:Ritual]], the [[:Mechanic:Check]] [Fails], producing a [Total] of 0, and the entire [[:Mechanic:Ability:Ritual]] [Fails] as well, causing all progress to be lost. This is one of the few ways a [[:Mechanic:Ability:Ritual]] can [Fail]. | If you achieve a [Critical Success] while performing a [[:Mechanic:Check]] to advance a [[:Mechanic:Ability:Ritual]], it is treated the same as any other [Critical Success] on a [[:Mechanic:Check]]. Double all non-D20 [Bonuses] added to the [Check] when calculating its [Total]. The subsequent [Total] is then added to the ongoing [Total] for the [[:Mechanic:Ability:Ritual]]. However, if you suffer a [Critical Failure] while performing a [[:Mechanic:Check]] to advance a [[:Mechanic:Ability:Ritual]], the [[:Mechanic:Check]] [Fails], producing a [Total] of 0, and the entire [[:Mechanic:Ability:Ritual]] [Fails] as well, causing all progress to be lost. This is one of the few ways a [[:Mechanic:Ability:Ritual]] can [Fail]. |
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| | **Please Note**: Certain [[:Mechanic:Ability:Ritual|Rituals]], such as [[:Mechanic:Invocation|Invocations]], may have additional outcomes for [[:Mechanic:Success and Failure:Failure]] in this manner, see their page for more information.\\ |
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| Once an [[Mechanic:Entity]] has started a [[:Mechanic:Ability:Ritual]], they are preoccupied with it until it is finished or turned into a [[:Mechanic:Ability:Ritual#Project]]. If they perform another [Action] or suffer any [Damage] while maintaining a [[:Mechanic:Ability:Ritual]], they must perform a [Multitasking] [Save] or [Fail] the [[:Mechanic:Ability:Ritual]]. A [Multitasking] [Save] is a [Will] [Save]. However, it gains any other [Bonuses] or [Penalties] that an [[Mechanic:Entity]] may have to [Multitasking], as [[:Mechanic:Appropriate]]. See [Multitasking] for more information.\\ | Once an [[Mechanic:Entity]] has started a [[:Mechanic:Ability:Ritual]], they are preoccupied with it until it is finished or turned into a [[:Mechanic:Ability:Ritual#Project]]. If they perform another [Action] or suffer any [Damage] while maintaining a [[:Mechanic:Ability:Ritual]], they must perform a [Multitasking] [Save] or [Fail] the [[:Mechanic:Ability:Ritual]]. A [Multitasking] [Save] is a [Will] [Save]. However, it gains any other [Bonuses] or [Penalties] that an [[Mechanic:Entity]] may have to [Multitasking], as [[:Mechanic:Appropriate]]. See [Multitasking] for more information.\\ |
| **Example**: Johnny Tutorial is performing the [[:Mechanic:Ability:Trait:Setup - X|Setup - 80]] [[:Mechanic:Ability:Ritual|Ritual]] on his favourite [[:Item:Equipment:Weapon:Heavy Sniper Rifle]]. He receives 15 [Meat Damage] from enemy fire. He has 4 [Armour], [Mitigating] 4 of the 15 [Meat Damage], leaving 11 [Unmigitigated]. To maintain the [Setup] [Ritual], he must [Successfully] perform a [Difficulty] 21 [Multitasking] [Save] to avoid [Failing] the [Ritual]. | **Example**: Johnny Tutorial is performing the [[:Mechanic:Ability:Trait:Setup - X|Setup - 80]] [[:Mechanic:Ability:Ritual|Ritual]] on his favourite [[:Item:Equipment:Weapon:Heavy Sniper Rifle]]. He receives 15 [Meat Damage] from enemy fire. He has 4 [Armour], [Mitigating] 4 of the 15 [Meat Damage], leaving 11 [Unmigitigated]. To maintain the [Setup] [Ritual], he must [Successfully] perform a [Difficulty] 21 [Multitasking] [Save] to avoid [Failing] the [Ritual]. |
| </WRAP> | </WRAP> |
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| **Please Note**: Certain [[:Mechanic:Ability:Ritual|Rituals]], such as [[:Mechanic:Invocation|Invocations]], may have additional outcomes for [[:Mechanic:Success and Failure:Failure]] in this manner, see their page for more information.\\ | Any [Ritual] maintained by a [Character] can be converted into a [Project] as a [Free Action]. An [Entity] can only turn a [Ritual] into a [Project] during their [Turn]. Once a [Ritual] has been converted into a [Project], the [Entity] is free to move and otherwise act as normal without risking any progress on the [Ritual]. To resume the [Ritual], however, the [Entity] must perform a [Multitasking] [Save] with an [Appropriate] [Difficulty] based on the [Situation].\\ |
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| | If the [Situation] is calm, such as during a rest period or at a work station, the [Difficulty] should be around 10 to 15. If the [Situation] is stressful or dangerous, such as at a loud concert, during a riot, or in a fight, the [Difficulty] should be around 15 to 25. If the [Situation] is disastrous or extremely stressful, such as during all-out warfare, life-or-death surgery, or while diffusing a bomb, the [Difficulty] can be 25 or higher, such as 30, 40, or even 50. Have a discussion to determine what feels [Appropriate] for the [Situation].\\ |
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| Furthermore, Most [[:Mechanic:Ability:Ritual|Rituals]] can be converted into an ongoing [[:Mechanic:Project]], allowing progress to be kept without constant [[:Mechanic:Multitasking|Multitasking Save]]. See [[:Mechanic:Project]] for more information.\\ | If this [Multitasking] [Save] is performed [Successfully], the [Entity] resumes the [Ritual] with the same [Total] it had when the [Ritual] was paused and converted into a [Project]. If they [Fail] the [Save], the [Ritual] [Fails] instead. An [Entity] can only maintain a limited number of [Projects]. See [Projects] for additional information.\\ |
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| [[:Mechanic:Ability:Ritual|Rituals]] are most commonly shown in the format of: | [[:Mechanic:Ability:Ritual|Rituals]] are most commonly shown in the format of: |
| [Buck] rolls his [[:Character:Skill:Tech]] [[:Mechanic:Check]] and gets a [[:Mechanic:Dice Pool:Total]] of 24, which is added to his progress for a total of 82. Since 82 is greater than the [[:Mechanic:Ability:Ritual#Severity|Severity]] of 80, the [[:Mechanic:Ability:Ritual#Ritual|Ritual]] is [[:Mechanic:Success|Successful]] and [Buck] installs the [[:Item:Mod]] in his [[:Item:Equipment:Weapon:Flashrifle]] with no issue. | [Buck] rolls his [[:Character:Skill:Tech]] [[:Mechanic:Check]] and gets a [[:Mechanic:Dice Pool:Total]] of 24, which is added to his progress for a total of 82. Since 82 is greater than the [[:Mechanic:Ability:Ritual#Severity|Severity]] of 80, the [[:Mechanic:Ability:Ritual#Ritual|Ritual]] is [[:Mechanic:Success|Successful]] and [Buck] installs the [[:Item:Mod]] in his [[:Item:Equipment:Weapon:Flashrifle]] with no issue. |
| </WRAP> | </WRAP> |
| | ===== Project ===== |
| ==== Changelog ==== | ==== Changelog ==== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |