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mechanic:ability:ritual [2026/08/14 12:42] – [Ritual] ms_ashmechanic:ability:ritual [2026/08/14 12:50] (current) – [Ritual] ms_ash
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 </WRAP> </WRAP>
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-Any [Ritual] maintained by a [Character] can be converted into a [Project] as a [Free Action]. Once a [Ritual] has been converted into a [Project], the [Entity] is free to move and otherwise act as normal without risking any progress on the [Ritual]. To resume the [Ritual], however, the [Entity] must perform a [Multitasking] [Save] with an [Appropriate] [Difficulty] based on the [Situation].\\+Any [Ritual] maintained by a [Character] can be converted into a [Project] as a [Free Action]. An [Entity] can only turn a [Ritual] into a [Project] during their [Turn]. Once a [Ritual] has been converted into a [Project], the [Entity] is free to move and otherwise act as normal without risking any progress on the [Ritual]. To resume the [Ritual], however, the [Entity] must perform a [Multitasking] [Save] with an [Appropriate] [Difficulty] based on the [Situation].\\
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 If the [Situation] is calm, such as during a rest period or at a work station, the [Difficulty] should be around 10 to 15. If the [Situation] is stressful or dangerous, such as at a loud concert, during a riot, or in a fight, the [Difficulty] should be around 15 to 25. If the [Situation] is disastrous or extremely stressful, such as during all-out warfare, life-or-death surgery, or while diffusing a bomb, the [Difficulty] can be 25 or higher, such as 30, 40, or even 50. Have a discussion to determine what feels [Appropriate] for the [Situation].\\ If the [Situation] is calm, such as during a rest period or at a work station, the [Difficulty] should be around 10 to 15. If the [Situation] is stressful or dangerous, such as at a loud concert, during a riot, or in a fight, the [Difficulty] should be around 15 to 25. If the [Situation] is disastrous or extremely stressful, such as during all-out warfare, life-or-death surgery, or while diffusing a bomb, the [Difficulty] can be 25 or higher, such as 30, 40, or even 50. Have a discussion to determine what feels [Appropriate] for the [Situation].\\
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 [Buck] rolls his [[:Character:Skill:Tech]] [[:Mechanic:Check]] and gets a [[:Mechanic:Dice Pool:Total]] of 24, which is added to his progress for a total of 82. Since 82 is greater than the [[:Mechanic:Ability:Ritual#Severity|Severity]] of 80, the [[:Mechanic:Ability:Ritual#Ritual|Ritual]] is [[:Mechanic:Success|Successful]] and [Buck] installs the [[:Item:Mod]] in his [[:Item:Equipment:Weapon:Flashrifle]] with no issue. [Buck] rolls his [[:Character:Skill:Tech]] [[:Mechanic:Check]] and gets a [[:Mechanic:Dice Pool:Total]] of 24, which is added to his progress for a total of 82. Since 82 is greater than the [[:Mechanic:Ability:Ritual#Severity|Severity]] of 80, the [[:Mechanic:Ability:Ritual#Ritual|Ritual]] is [[:Mechanic:Success|Successful]] and [Buck] installs the [[:Item:Mod]] in his [[:Item:Equipment:Weapon:Flashrifle]] with no issue.
 </WRAP> </WRAP>
 +===== Project =====
 ==== Changelog ==== ==== Changelog ====
 <WRAP changelog center 800px> <WRAP changelog center 800px>