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mechanic:active_player [2026/08/07 12:37] ms_wuntchmechanic:active_player [2026/08/07 14:13] (current) – [Active Player] ms_wuntch
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 A [[:Mechanic:Player]] becomes the [[:Mechanic:Active Player]] during their [[:Mechanic:Turn]] or when resolving an effect during another [[:Mechanic:Player|Player's]] [[:Mechanic:Turn]] through the use of [[:Mechanic:Ability:Action:Quick Action|Quick Actions]] or [[:Mechanic:Ability:Action:Free Action|Free Actions]], as [[:Mechanic:Appropriate]]. A [[:Mechanic:Player]] becomes the [[:Mechanic:Active Player]] during their [[:Mechanic:Turn]] or when resolving an effect during another [[:Mechanic:Player|Player's]] [[:Mechanic:Turn]] through the use of [[:Mechanic:Ability:Action:Quick Action|Quick Actions]] or [[:Mechanic:Ability:Action:Free Action|Free Actions]], as [[:Mechanic:Appropriate]].
  
-**Please Note**: While the [[:Mechanic:Active Player]] is most often someone performing their [[:Character|Character's]] [[:Mechanic:Turn]], the use and resolution of [[:Mechanic:Ability:Action:Quick Action|Quick]] and [[:Mechanic:Ability:Action:Free Action|Free Actions]] can cause the [[:Mechanic:Active Player]] to change rapidly. This may cause [[:Mechanic:Ability|Abilities]] and effect timing or resolution conflicts to arise. In this case, it is up to the [[:Mechanic:Players]] to discuss the most [[:Mechanic:Appropriate]] way in which those [[:Mechanic:Ability|Abilities]] and effects should resolve.+**Please Note**: While the [[:Mechanic:Active Player]] is most often someone performing their [[:Character|Character's]] [[:Mechanic:Turn]], the use and resolution of [[:Mechanic:Ability:Action:Quick Action|Quick]] and [[:Mechanic:Ability:Action:Free Action|Free Actions]] can cause the [[:Mechanic:Active Player]] to change rapidly. This may cause timing or resolution conflicts to arise. In this case, it is up to the [[:Mechanic:Players]] to discuss the most [[:Mechanic:Appropriate]] way in which those [[:Mechanic:Ability|Abilities]] and effects should resolve.
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