Differences
This shows you the differences between two versions of the page.
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| mechanic:appropriate [2026/08/12 09:53] – created ms_wuntch | mechanic:appropriate [2026/08/12 09:56] (current) – ms_wuntch |
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| **Example**: The [[:Items:Equipment:Weapons:Pistol]] [[:Items:Equipment:Weapons|Weapon]] has the [[:Game Mechanics:Definitions:Property|Dangerous]] [[:Game Mechanics:Definitions:Property]], meaning that if you suffer a [[:Mechanic:Success and Failure:Critical Failure]] while using the [[:Items:Equipment:Weapons|Weapon]], it will suffer a [[:Mechanic:Weapon Jam]]. In the text, it uses the phrase "as [[:Mechanic:Appropriate|Appropriate]]." This is because it might not be [[:Mechanic:Appropriate|Appropriate]] to suffer a [[:Mechanic:Weapon Jam]] every time the [[:Items:Equipment:Weapons:Pistol]] is used. If you were using the [[:Items:Equipment:Weapons:Pistol]] to perform a [[Skills:Knowledge - Material]] [[:Mechanic:Check]] on it, to identify the owner, it seems unlikely that one would need to discharge the [[:Items:Equipment:Weapons|Weapon]] to do so, thus a [[:Mechanic:Success and Failure:Critical Failure]] in such an event would seem inappropriate to cause the firearm to [[:Mechanic:Weapon Jam|Jam]]. However, if one was discharging the [[:Items:Equipment:Weapons|Weapon]] at an [[:Mechanic:Enemy]] or to scare a crowd of gangsters, then it is absolutely [[:Mechanic:Appropriate|Appropriate]] for the [[:Items:Equipment:Weapons|Weapon]] to [[:Mechanic:Weapon Jam|Jam]] in such circumstances. | **Example**: The [[:Items:Equipment:Weapons:Pistol]] [[:Items:Equipment:Weapons|Weapon]] has the [[:Game Mechanics:Definitions:Property|Dangerous]] [[:Game Mechanics:Definitions:Property]], meaning that if you suffer a [[:Game Mechanics:Success and Failure:Critical Failure]] while using the [[:Items:Equipment:Weapons|Weapon]], it will suffer a [[:Game Mechanics:Definitions:Weapon Jam]]. In the text, it uses the phrase "as [[:Mechanic:Appropriate|Appropriate]]." This is because it might not be [[:Mechanic:Appropriate|Appropriate]] to suffer a [[:Game Mechanics:Definitions:Weapon Jam]] every time the [[:Items:Equipment:Weapons:Pistol]] is used. If you were using the [[:Items:Equipment:Weapons:Pistol]] to perform a [[Skills:Knowledge - Material]] [[:Game Mechanics:Check]] on it, to identify the owner, it seems unlikely that one would need to discharge the [[:Items:Equipment:Weapons|Weapon]] to do so, thus a [[:Game Mechanics:Success and Failure:Critical Failure]] in such an event would seem inappropriate to cause the firearm to [[:Game Mechanics:Definitions:Weapon Jam|Jam]]. However, if one was discharging the [[:Items:Equipment:Weapons|Weapon]] at an [[:Mechanic:Enemy]] or to scare a crowd of gangsters, then it is absolutely [[:Mechanic:Appropriate|Appropriate]] for the [[:Items:Equipment:Weapons|Weapon]] to [[:Game Mechanics:Definitions:Weapon Jam|Jam]] in such circumstances. |
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