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Clunk

Clunk is a mechanical term.

When an Entity applies an Evasion Rating to their Defence Rating, they reduce the Evasion Rating by their Clunk. Clunk can't reduce the Evasion Rating below 0.

Example #1: Johnny Tutorial has 10 base Defence and 10 Evasion. He also has 3 Clunk from various Items he has [Equipped] and [Holstered]. Therefore, when calculating his [Total] Defence, he reduces his Evasion by his Clunk, which equals 7, and then adds his remaining Evasion to his base Defence for a [Total] of 17.

Example #2: Eddy Example has 10 base Defence and 10 Evasion. He also has 12 Clunk from a large amount of heavy Items he has [Equipped] and [Holstered]. Therefore, when calculating his [Total] Defence, he reduces his Evasion by his Clunk, which equals 0, since Evasion can't be reduce below 0. He then adds his remaining Evasion to his base Defence for a [Total] of 10.

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