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mechanic:roll [2026/08/19 11:22] ms_wuntchmechanic:roll [2026/08/19 14:23] (current) ms_wuntch
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 ====== Rolling ====== ====== Rolling ======
-[[:Mechanic:Roll|Rolling]] is a mechanical term and category. It refers to any [[:Mechanic]] or time you would pick up and roll [[:Mechanic:Roll:Dice Pool:Die|Dice]] to determine an [Outcome] by performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or [[:Mechanic:Roll:Test]].\\+ 
 +<WRAP centeralign caution> 
 +**This section is currently in the process of being written - AAXW!**\\ 
 +\\ 
 +**Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.** 
 +</WRAP> 
 + 
 +[[:Mechanic:Roll|Rolling]] is a mechanical and categorical term . It refers to any [[:Mechanic]] or time you would pick up and roll [[:Mechanic:Roll:Dice Pool:Die|Dice]] to determine an [Outcome] by performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or [[:Mechanic:Roll:Test]].\\
 \\ \\
 When performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or generating a [[:Mechanic:Roll:Test]], you create a [[:Mechanic:Roll:Dice Pool]]. This [[:Mechanic:Roll:Dice Pool]] consists of a [[:Mechanic:Roll:Dice Pool:Primary Die]], a [[:Mechanic:Roll:Dice Pool:Static Modifier]] and any additional [[:Mechanic:Roll:Dice Pool:Bonus|Bonuses]] that may be added. For more information see [[:Mechanic:Roll:Dice Pool]]. When performing a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]], [[:Mechanic:Roll:Save]] or generating a [[:Mechanic:Roll:Test]], you create a [[:Mechanic:Roll:Dice Pool]]. This [[:Mechanic:Roll:Dice Pool]] consists of a [[:Mechanic:Roll:Dice Pool:Primary Die]], a [[:Mechanic:Roll:Dice Pool:Static Modifier]] and any additional [[:Mechanic:Roll:Dice Pool:Bonus|Bonuses]] that may be added. For more information see [[:Mechanic:Roll:Dice Pool]].
  
 <WRAP group> <WRAP group>
-<WRAP column centeralign third+<WRAP column centeralign quarter
-**[[:Mechanic:Roll:Check]]**\\ +===== Check ===== 
- +[[:Mechanic:Roll:Check|Checks]] are performed when [[:Mechanic:Roll|Rolling]] against the environment, objects, or no particular [[:Mechanic:Entity]].
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-[[:Mechanic:Roll:Check|Checks]] are performed when [[:Mechanic:Roll|Rolling]] against the environment, objects, or trying to gain information. +
 </WRAP> </WRAP>
-<WRAP column centeralign third+<WRAP column centeralign quarter
-**[[:Mechanic:Roll:Attack]]**\\ +===== Attack =====
- +
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 [[:Mechanic:Roll:Attack|Attacks]] are performed when [[:Mechanic:Roll|Rolling]] against other [[:Character|Characters]] or [[Vehicles]]. [[:Mechanic:Roll:Attack|Attacks]] are performed when [[:Mechanic:Roll|Rolling]] against other [[:Character|Characters]] or [[Vehicles]].
 </WRAP> </WRAP>
-<WRAP column centeralign third+<WRAP column centeralign quarter
-**[[:Mechanic:Roll:Save]]**\\ +===== Save =====
- +
-----+
  
 [[:Mechanic:Roll:Save|Saves]] are performed when [[:Mechanic:Roll|Rolling]] to defend against effects. [[:Mechanic:Roll:Save|Saves]] are performed when [[:Mechanic:Roll|Rolling]] to defend against effects.
 </WRAP> </WRAP>
-</WRAP> +<WRAP column centeralign quarter
-<WRAP group> +===== Test =====
-<WRAP column third> +
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-</WRAP> +
-<WRAP column centeralign third+
-**[[:Mechanic:Roll:Test]]**\\ +
- +
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 [[:Mechanic:Roll:Test|Tests]] are generated when [[:Mechanic:Roll|Rolling]] in any circumstance that dosnt call for a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]]. [[:Mechanic:Roll:Test|Tests]] are generated when [[:Mechanic:Roll|Rolling]] in any circumstance that dosnt call for a [[:Mechanic:Roll:Check]], [[:Mechanic:Roll:Attack]] or [[:Mechanic:Roll:Save]].
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-</WRAP> 
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 </WRAP> </WRAP>
 </WRAP> </WRAP>
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 ===== Dice Pool ===== ===== Dice Pool =====
-{{page>[[:Mechanic:Roll:Dice Pool]]&noheader&inline}}+{{page>[[:Mechanic:Roll:Dice Pool]]&noheader&inline&fullpage}}
  
 ===== Flip A Coin ===== ===== Flip A Coin =====
 {{page>[[:Mechanic:Roll:Flip A Coin]]&noheader&inline}} {{page>[[:Mechanic:Roll:Flip A Coin]]&noheader&inline}}