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mechanic [2026/08/19 11:26] – [Conflict Mechanics] ms_wuntchmechanic [2026/08/21 12:17] (current) – [Directory of Mechanics] ms_wuntch
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 **[[:Mechanic#Rating Mechanics]]**\\ **[[:Mechanic#Rating Mechanics]]**\\
 ---- ----
-[[:Mechanic#Mechanics|Mechanics]] for how all [[:Mechanic:Entity|Entities]] interact with the world through numbers.\\+[[:Mechanic#Mechanics|Mechanics]] for how [[:Mechanic:Entity|Entities]] interact with the world through numbers.\\
 </WRAP> </WRAP>
 </WRAP> </WRAP>
 <WRAP group> <WRAP group>
 +<WRAP centeralign column third>
 +**[[:Mechanic#Outcome Mechanics]]**\\
 +----
 +[[:Mechanic#Mechanics|Mechanics]] and definitions that determine how well or poorly any actions taken by players resolve.
 +</WRAP>
 <WRAP centeralign column third> <WRAP centeralign column third>
 \\ \\
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 **[[:Mechanic#Rolling Mechanics]]**\\ **[[:Mechanic#Rolling Mechanics]]**\\
 ---- ----
-[[:Mechanic#Mechanics|Mechanics]] involved anytime you would roll a [[Mechanic:Roll:Dice Pool:Die]], largely what they are and how to use them. +[[:Mechanic#Mechanics|Mechanics]] used anytime you would roll a [[Mechanic:Roll:Dice Pool:Die]], largely what they are and how to use them.
-</WRAP> +
-<WRAP centeralign column third>+
 </WRAP> </WRAP>
 </WRAP> </WRAP>
 ===== General Mechanics ===== ===== General Mechanics =====
 +{{page>[[:Mechanic:General]]&noheader&inline}}
 +
 +===== Conflict  Mechanics =====
 +{{page>[[:Mechanic:Conflict]]&noheader&inline}}
 +===== Outcome Mechanics =====
 +{{page>[[:Mechanic:Outcome]]&noheader&inline}}
 +===== Rating Mechanics =====
 +{{page>[[:Mechanic:Rating]]&noheader&inline}}
 +
 +===== Rolling Mechanics =====
 +{{page>[[:Mechanic:Roll]]&noheader&inline}}
 +
 <WRAP group> <WRAP group>
 <WRAP column quarter> <WRAP column quarter>
-  * [[:Mechanic:Game Master]] +
-  * [[:Mechanic:Cast Member]] +
-  * [[:Mechanic:Player]] +
-  * [[:Mechanic:Non-Cast Character]] +
-  * [[:Mechanic:Cast Character]]+
 </WRAP> </WRAP>
 <WRAP column quarter> <WRAP column quarter>
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 </WRAP> </WRAP>
 </WRAP> </WRAP>
-===== Conflict  Mechanics ===== 
-{{page>[[:Mechanic:Conflict]]&noheader&inline}} 
- 
-===== Rating Mechanics ===== 
-{{page>[[:Mechanic:Rating]]&noheader&inline}} 
- 
-===== Rolling Mechanics ===== 
-{{page>[[:Mechanic:Roll]]&noheader&inline&fullpage}} 
  
 +===== Directory of Mechanics =====
 <WRAP group> <WRAP group>
-<WRAP column quarter> +<WRAP column quarter round directory
 +<WRAP centeralign> 
 +**[[:Mechanic#Conflict Mechanics]]** 
 +</WRAP> 
 +  * [[:Mechanic:Conflict:Acquire]] 
 +  * [[:Mechanic:Conflict:Affect]] 
 +  * [[:Mechanic:Conflict:Affliction]] 
 +  * [[:Mechanic:Conflict:Condition]] 
 +  * [[:Mechanic:Conflict:Damage]] 
 +<WRAP indent> 
 +  * [[:Mechanic:Conflict:Damage:Meat Damage]] 
 +  * [[:Mechanic:Conflict:Damage:Magic Damage]] 
 +  * [[:Mechanic:Conflict:Damage:A.P. Damage]] 
 +  * [[:Mechanic:Conflict:Damage:Hack Damage]] 
 +  * [[:Mechanic:Conflict:Damage:Stress Damage]] 
 +</WRAP> 
 +  * [[:Mechanic:Conflict:Initiative]] 
 +<WRAP indent> 
 +  * [Tempo vs Reaction] 
 +  * [[:Mechanic:Conflict:Initiative:Environmental Step]] 
 +  * [[:Mechanic:Conflict:Initiative:Group Order]] 
 +  * [[:Mechanic:Conflict:Initiative:Round]] 
 +  * [[:Mechanic:Conflict:Initiative:Character Order]] 
 +  * [[:Mechanic:Conflict:Initiative:Narrative Order]] 
 +</WRAP> 
 +  * [[:Mechanic:Conflict:Injury]] 
 +<WRAP indent> 
 +  * [[:Mechanic:Conflict:Injury:Wound]] 
 +</WRAP> 
 +  * [[:Mechanic:Conflict:Loss]] 
 +  * [[:Mechanic:Conflict:Malfunction]] 
 +<WRAP indent> 
 +  * [[:Mechanic:Conflict:Malfunction:Fault]] 
 +</WRAP> 
 +  * [[:Mechanic:Conflict:Mitigation]] 
 +  * [[:Mechanic:Conflict:Morale]] 
 +  * [[:Mechanic:Conflict:Perceived]] 
 +  * [[:Mechanic:Conflict:Trauma]] 
 +<WRAP indent> 
 +  * [[:Mechanic:Conflict:Trauma:Scar]]
 </WRAP> </WRAP>
-<WRAP column quarter> 
  
 </WRAP> </WRAP>
-<WRAP column quarter>+<WRAP column quarter round directory> 
 +<WRAP centeralign> 
 +**[[:Mechanic#General Mechanics]]** 
 +</WRAP> 
 +  * [[:Mechanic:General:Adjacent]] 
 +  * [[:Mechanic:General:Appropriate]] 
 +  * [[:Mechanic:General:Archetype]] 
 +  * [[:Mechanic:General:Augmenting]] 
 +  * [[:Mechanic:General:Credit]] 
 +  * [[:Mechanic:General:Downgrade]] 
 +  * [[:Mechanic:General:Encounter]] 
 +  * **[[:Mechanic:General:Environment]]** 
 +<WRAP indent> 
 +  * [[:Mechanic:General:Environment:Liquidic]] 
 +  * [[:Mechanic:General:Environment:Subterranean]] 
 +  * [[:Mechanic:General:Environment:Terranean]] 
 +  * [[:Mechanic:General:Environment:Void]] 
 +<hidden **[[:Mechanic:General:Environment:Terrain]]**> 
 +<WRAP indent> 
 +  * [[:Mechanic:General:Environment:Terrain:Difficult Terrain]] 
 +  * [[:Mechanic:General:Environment:Terrain:Dangerous Terrain]] 
 +  * [[:Mechanic:General:Environment:Terrain:Impassable Terrain]] 
 +  * [[:Mechanic:General:Environment:Terrain:Obstacle]] 
 +  * [[:Mechanic:General:Environment:Terrain:Wall]] 
 +</WRAP> 
 +</hidden> 
 +<hidden **[[:Mechanic:General:Environment:Light Level]]**> 
 +<WRAP indent> 
 +  * [[:Mechanic:General:Environment:Light Level:Null Light]] 
 +  * [[:Mechanic:General:Environment:Light Level:Dim Light]] 
 +  * [[:Mechanic:General:Environment:Light Level:Neutral Light]] 
 +  * [[:Mechanic:General:Environment:Light Level:Bright Light]] 
 +  * [[:Mechanic:General:Environment:Light Level:Blinding Light]] 
 +</WRAP> 
 +</hidden> 
 +</WRAP> 
 +  * [[:Mechanic:General:Miscast]] 
 +  * [[:Mechanic:General:MK]] 
 +<WRAP indent> 
 +<hidden **[[:Mechanic:General:Movement]]**> 
 +<WRAP indent> 
 +  * [[:Mechanic:General:Movement:Movement Points]] 
 +  * [[:Mechanic:General:Movement:Movement Types]] 
 +</WRAP> 
 +</hidden> 
 +<hidden **[[:Mechanic:General:Player]]**> 
 +<WRAP indent> 
 +  * [[:Mechanic:General:Player:Active Player]] 
 +  * [[:Mechanic:General:Player:Ally]] 
 +  * [[:Mechanic:General:Player:Cast]] 
 +  * [[:Mechanic:General:Player:Cast Character]] 
 +  * [[:Mechanic:General:Player:Enemy]] 
 +  * [[:Mechanic:General:Player:GM]] 
 +  * [[:Mechanic:General:Player:Non-Cast Character]] 
 +</WRAP> 
 +</hidden> 
 +<hidden **[[:Mechanic:General:Scene]]**> 
 +<WRAP indent> 
 +  * [[:Mechanic:General:Scene:Rest]] 
 +</WRAP> 
 +</hidden> 
 +</WRAP> 
 +  * [[:Mechanic:General:Requirement]] 
 +  * [[:Mechanic:General:Situation]] 
 +  * [[:Mechanic:General:Stack]] 
 +  * [[:Mechanic:General:Squads]] 
 +  * [[:Mechanic:General:Table]] 
 +<WRAP indent> 
 +<hidden **[[:Mechanic:General:Time]]**> 
 +<WRAP indent> 
 +  * [[:Mechanic:General:Time:Turn]] 
 +  * [[:Mechanic:General:Time:Minute]] 
 +  * [[:Mechanic:General:Time:Hour]] 
 +  * [[:Mechanic:General:Time:Period]] 
 +  * [[:Mechanic:General:Time:Cycle]] 
 +  * [[:Mechanic:General:Time:Mark]] 
 +  * [[:Mechanic:General:Time:Age]] 
 +</WRAP> 
 +</hidden> 
 +</WRAP> 
 +  * [[:Mechanic:General:Trade Good]] 
 +  * [[:Mechanic:General:Upgrade]] 
 +  * [[:Mechanic:General:Subtype]]
  
 </WRAP> </WRAP>
-<WRAP column quarter>+<WRAP column quarter round directory> 
 +<WRAP centeralign> 
 +**[[:Mechanic#Rating Mechanics]]** 
 +</WRAP>
  
 +<WRAP centeralign>
 +**[[:Mechanic#Outcome Mechanics]]**
 +</WRAP>
 +  * [[:Mechanic:Outcome:Automatic Failure]]
 +  * [[:Mechanic:Outcome:Automatic Success]]
 +  * [[:Mechanic:Outcome:Critical Failure]]
 +  * [[:Mechanic:Outcome:Critical Success]]
 +  * [[:Mechanic:Outcome:Failure]]
 +  * [[:Mechanic:Outcome:Success]]
 +  * [[:Mechanic:Outcome:Upgrading Outcome]]
 +</WRAP>
 +<WRAP column quarter round directory>
 +<WRAP centeralign>
 +**[[:Mechanic#Rolling Mechanics]]**
 +</WRAP>
 +  * [[:Mechanic:Roll:Attack]]
 +  * [[:Mechanic:Roll:Check]]
 +  * **[[:Mechanic:Roll:Dice Pool]]**
 +<WRAP indent>
 +<hidden **[[:Mechanic:Roll:Dice Pool:Bonus]]**>
 +<WRAP indent>
 +  * [[:Mechanic:Roll:Dice Pool:Bonus:Bonus Die]]
 +  * [[:Mechanic:Roll:Dice Pool:Bonus:Static Bonus]]
 +</WRAP>
 +</hidden>
 +  * [[:Mechanic:Roll:Dice Pool:Determination Die]]
 +  * [[:Mechanic:Roll:Dice Pool:Dice]]
 +  * [[:Mechanic:Roll:Dice Pool:Difficulty]]
 +  * [[:Mechanic:Roll:Dice Pool:Do-Over]]
 +<hidden **[[:Mechanic:Roll:Dice Pool:Property]]**>
 +<WRAP indent>
 +  * [[:Mechanic:Roll:Dice Pool:Property:Advantage]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Dangerous]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Doubles]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Downgrading Property]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Exploding]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Fickle]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Fine]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Fortuitous]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Imperfection]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Imploding]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Perfection]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Poor]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Reliable]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Troubles]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Trusty]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Unreliable]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Upgrading Property]]
 +</WRAP>
 +</hidden>
 +  * [[:Mechanic:Roll:Dice Pool:Reroll]]
 +  * [[:Mechanic:Roll:Dice Pool:Result]]
 +  * [[:Mechanic:Roll:Dice Pool:Total]]
 +  * [[:Mechanic:Roll:Dice Pool:Upgrading Die]]
 +</WRAP>
 +  * [[:Mechanic:Roll:Flip A Coin]]
 +  * [[:Mechanic:Roll:Save]]
 +  * [[:Mechanic:Roll:Test]]
 </WRAP> </WRAP>
 </WRAP> </WRAP>