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mechanic [2026/08/19 11:37] – [List of Mechanics] ms_wuntchmechanic [2026/08/21 12:17] (current) – [Directory of Mechanics] ms_wuntch
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 </WRAP> </WRAP>
 ===== General Mechanics ===== ===== General Mechanics =====
-<WRAP group> +{{page>[[:Mechanic:General]]&noheader&inline}}
-<WRAP column quarter> +
-  * [[:Mechanic:Game Master]] +
-  * [[:Mechanic:Cast Member]] +
-  * [[:Mechanic:Player]] +
-  * [[:Mechanic:Non-Cast Character]] +
-  * [[:Mechanic:Cast Character]] +
-</WRAP> +
-<WRAP column quarter>+
  
-</WRAP> 
-<WRAP column quarter> 
- 
-</WRAP> 
-<WRAP column quarter> 
- 
-</WRAP> 
-</WRAP> 
 ===== Conflict  Mechanics ===== ===== Conflict  Mechanics =====
 {{page>[[:Mechanic:Conflict]]&noheader&inline}} {{page>[[:Mechanic:Conflict]]&noheader&inline}}
 ===== Outcome Mechanics ===== ===== Outcome Mechanics =====
 +{{page>[[:Mechanic:Outcome]]&noheader&inline}}
 ===== Rating Mechanics ===== ===== Rating Mechanics =====
 {{page>[[:Mechanic:Rating]]&noheader&inline}} {{page>[[:Mechanic:Rating]]&noheader&inline}}
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 <WRAP column quarter> <WRAP column quarter>
  
 +</WRAP>
 +</WRAP>
 +
 +===== Directory of Mechanics =====
 +<WRAP group>
 +<WRAP column quarter round directory>
 +<WRAP centeralign>
 +**[[:Mechanic#Conflict Mechanics]]**
 +</WRAP>
 +  * [[:Mechanic:Conflict:Acquire]]
 +  * [[:Mechanic:Conflict:Affect]]
 +  * [[:Mechanic:Conflict:Affliction]]
 +  * [[:Mechanic:Conflict:Condition]]
 +  * [[:Mechanic:Conflict:Damage]]
 +<WRAP indent>
 +  * [[:Mechanic:Conflict:Damage:Meat Damage]]
 +  * [[:Mechanic:Conflict:Damage:Magic Damage]]
 +  * [[:Mechanic:Conflict:Damage:A.P. Damage]]
 +  * [[:Mechanic:Conflict:Damage:Hack Damage]]
 +  * [[:Mechanic:Conflict:Damage:Stress Damage]]
 +</WRAP>
 +  * [[:Mechanic:Conflict:Initiative]]
 +<WRAP indent>
 +  * [Tempo vs Reaction]
 +  * [[:Mechanic:Conflict:Initiative:Environmental Step]]
 +  * [[:Mechanic:Conflict:Initiative:Group Order]]
 +  * [[:Mechanic:Conflict:Initiative:Round]]
 +  * [[:Mechanic:Conflict:Initiative:Character Order]]
 +  * [[:Mechanic:Conflict:Initiative:Narrative Order]]
 +</WRAP>
 +  * [[:Mechanic:Conflict:Injury]]
 +<WRAP indent>
 +  * [[:Mechanic:Conflict:Injury:Wound]]
 +</WRAP>
 +  * [[:Mechanic:Conflict:Loss]]
 +  * [[:Mechanic:Conflict:Malfunction]]
 +<WRAP indent>
 +  * [[:Mechanic:Conflict:Malfunction:Fault]]
 +</WRAP>
 +  * [[:Mechanic:Conflict:Mitigation]]
 +  * [[:Mechanic:Conflict:Morale]]
 +  * [[:Mechanic:Conflict:Perceived]]
 +  * [[:Mechanic:Conflict:Trauma]]
 +<WRAP indent>
 +  * [[:Mechanic:Conflict:Trauma:Scar]]
 +</WRAP>
 +
 +</WRAP>
 +<WRAP column quarter round directory>
 +<WRAP centeralign>
 +**[[:Mechanic#General Mechanics]]**
 +</WRAP>
 +  * [[:Mechanic:General:Adjacent]]
 +  * [[:Mechanic:General:Appropriate]]
 +  * [[:Mechanic:General:Archetype]]
 +  * [[:Mechanic:General:Augmenting]]
 +  * [[:Mechanic:General:Credit]]
 +  * [[:Mechanic:General:Downgrade]]
 +  * [[:Mechanic:General:Encounter]]
 +  * **[[:Mechanic:General:Environment]]**
 +<WRAP indent>
 +  * [[:Mechanic:General:Environment:Liquidic]]
 +  * [[:Mechanic:General:Environment:Subterranean]]
 +  * [[:Mechanic:General:Environment:Terranean]]
 +  * [[:Mechanic:General:Environment:Void]]
 +<hidden **[[:Mechanic:General:Environment:Terrain]]**>
 +<WRAP indent>
 +  * [[:Mechanic:General:Environment:Terrain:Difficult Terrain]]
 +  * [[:Mechanic:General:Environment:Terrain:Dangerous Terrain]]
 +  * [[:Mechanic:General:Environment:Terrain:Impassable Terrain]]
 +  * [[:Mechanic:General:Environment:Terrain:Obstacle]]
 +  * [[:Mechanic:General:Environment:Terrain:Wall]]
 +</WRAP>
 +</hidden>
 +<hidden **[[:Mechanic:General:Environment:Light Level]]**>
 +<WRAP indent>
 +  * [[:Mechanic:General:Environment:Light Level:Null Light]]
 +  * [[:Mechanic:General:Environment:Light Level:Dim Light]]
 +  * [[:Mechanic:General:Environment:Light Level:Neutral Light]]
 +  * [[:Mechanic:General:Environment:Light Level:Bright Light]]
 +  * [[:Mechanic:General:Environment:Light Level:Blinding Light]]
 +</WRAP>
 +</hidden>
 +</WRAP>
 +  * [[:Mechanic:General:Miscast]]
 +  * [[:Mechanic:General:MK]]
 +<WRAP indent>
 +<hidden **[[:Mechanic:General:Movement]]**>
 +<WRAP indent>
 +  * [[:Mechanic:General:Movement:Movement Points]]
 +  * [[:Mechanic:General:Movement:Movement Types]]
 +</WRAP>
 +</hidden>
 +<hidden **[[:Mechanic:General:Player]]**>
 +<WRAP indent>
 +  * [[:Mechanic:General:Player:Active Player]]
 +  * [[:Mechanic:General:Player:Ally]]
 +  * [[:Mechanic:General:Player:Cast]]
 +  * [[:Mechanic:General:Player:Cast Character]]
 +  * [[:Mechanic:General:Player:Enemy]]
 +  * [[:Mechanic:General:Player:GM]]
 +  * [[:Mechanic:General:Player:Non-Cast Character]]
 +</WRAP>
 +</hidden>
 +<hidden **[[:Mechanic:General:Scene]]**>
 +<WRAP indent>
 +  * [[:Mechanic:General:Scene:Rest]]
 +</WRAP>
 +</hidden>
 +</WRAP>
 +  * [[:Mechanic:General:Requirement]]
 +  * [[:Mechanic:General:Situation]]
 +  * [[:Mechanic:General:Stack]]
 +  * [[:Mechanic:General:Squads]]
 +  * [[:Mechanic:General:Table]]
 +<WRAP indent>
 +<hidden **[[:Mechanic:General:Time]]**>
 +<WRAP indent>
 +  * [[:Mechanic:General:Time:Turn]]
 +  * [[:Mechanic:General:Time:Minute]]
 +  * [[:Mechanic:General:Time:Hour]]
 +  * [[:Mechanic:General:Time:Period]]
 +  * [[:Mechanic:General:Time:Cycle]]
 +  * [[:Mechanic:General:Time:Mark]]
 +  * [[:Mechanic:General:Time:Age]]
 +</WRAP>
 +</hidden>
 +</WRAP>
 +  * [[:Mechanic:General:Trade Good]]
 +  * [[:Mechanic:General:Upgrade]]
 +  * [[:Mechanic:General:Subtype]]
 +
 +</WRAP>
 +<WRAP column quarter round directory>
 +<WRAP centeralign>
 +**[[:Mechanic#Rating Mechanics]]**
 +</WRAP>
 +
 +<WRAP centeralign>
 +**[[:Mechanic#Outcome Mechanics]]**
 +</WRAP>
 +  * [[:Mechanic:Outcome:Automatic Failure]]
 +  * [[:Mechanic:Outcome:Automatic Success]]
 +  * [[:Mechanic:Outcome:Critical Failure]]
 +  * [[:Mechanic:Outcome:Critical Success]]
 +  * [[:Mechanic:Outcome:Failure]]
 +  * [[:Mechanic:Outcome:Success]]
 +  * [[:Mechanic:Outcome:Upgrading Outcome]]
 +</WRAP>
 +<WRAP column quarter round directory>
 +<WRAP centeralign>
 +**[[:Mechanic#Rolling Mechanics]]**
 +</WRAP>
 +  * [[:Mechanic:Roll:Attack]]
 +  * [[:Mechanic:Roll:Check]]
 +  * **[[:Mechanic:Roll:Dice Pool]]**
 +<WRAP indent>
 +<hidden **[[:Mechanic:Roll:Dice Pool:Bonus]]**>
 +<WRAP indent>
 +  * [[:Mechanic:Roll:Dice Pool:Bonus:Bonus Die]]
 +  * [[:Mechanic:Roll:Dice Pool:Bonus:Static Bonus]]
 +</WRAP>
 +</hidden>
 +  * [[:Mechanic:Roll:Dice Pool:Determination Die]]
 +  * [[:Mechanic:Roll:Dice Pool:Dice]]
 +  * [[:Mechanic:Roll:Dice Pool:Difficulty]]
 +  * [[:Mechanic:Roll:Dice Pool:Do-Over]]
 +<hidden **[[:Mechanic:Roll:Dice Pool:Property]]**>
 +<WRAP indent>
 +  * [[:Mechanic:Roll:Dice Pool:Property:Advantage]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Dangerous]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Doubles]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Downgrading Property]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Exploding]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Fickle]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Fine]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Fortuitous]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Imperfection]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Imploding]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Perfection]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Poor]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Reliable]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Troubles]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Trusty]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Unreliable]]
 +  * [[:Mechanic:Roll:Dice Pool:Property:Upgrading Property]]
 +</WRAP>
 +</hidden>
 +  * [[:Mechanic:Roll:Dice Pool:Reroll]]
 +  * [[:Mechanic:Roll:Dice Pool:Result]]
 +  * [[:Mechanic:Roll:Dice Pool:Total]]
 +  * [[:Mechanic:Roll:Dice Pool:Upgrading Die]]
 +</WRAP>
 +  * [[:Mechanic:Roll:Flip A Coin]]
 +  * [[:Mechanic:Roll:Save]]
 +  * [[:Mechanic:Roll:Test]]
 </WRAP> </WRAP>
 </WRAP> </WRAP>