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| mechanic [2026/08/19 15:04] – ms_wuntch | mechanic [2026/08/21 12:17] (current) – [Directory of Mechanics] ms_wuntch |
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| </WRAP> | </WRAP> |
| |
| | ===== Directory of Mechanics ===== |
| | <WRAP group> |
| | <WRAP column quarter round directory> |
| | <WRAP centeralign> |
| | **[[:Mechanic#Conflict Mechanics]]** |
| | </WRAP> |
| | * [[:Mechanic:Conflict:Acquire]] |
| | * [[:Mechanic:Conflict:Affect]] |
| | * [[:Mechanic:Conflict:Affliction]] |
| | * [[:Mechanic:Conflict:Condition]] |
| | * [[:Mechanic:Conflict:Damage]] |
| | <WRAP indent> |
| | * [[:Mechanic:Conflict:Damage:Meat Damage]] |
| | * [[:Mechanic:Conflict:Damage:Magic Damage]] |
| | * [[:Mechanic:Conflict:Damage:A.P. Damage]] |
| | * [[:Mechanic:Conflict:Damage:Hack Damage]] |
| | * [[:Mechanic:Conflict:Damage:Stress Damage]] |
| | </WRAP> |
| | * [[:Mechanic:Conflict:Initiative]] |
| | <WRAP indent> |
| | * [Tempo vs Reaction] |
| | * [[:Mechanic:Conflict:Initiative:Environmental Step]] |
| | * [[:Mechanic:Conflict:Initiative:Group Order]] |
| | * [[:Mechanic:Conflict:Initiative:Round]] |
| | * [[:Mechanic:Conflict:Initiative:Character Order]] |
| | * [[:Mechanic:Conflict:Initiative:Narrative Order]] |
| | </WRAP> |
| | * [[:Mechanic:Conflict:Injury]] |
| | <WRAP indent> |
| | * [[:Mechanic:Conflict:Injury:Wound]] |
| | </WRAP> |
| | * [[:Mechanic:Conflict:Loss]] |
| | * [[:Mechanic:Conflict:Malfunction]] |
| | <WRAP indent> |
| | * [[:Mechanic:Conflict:Malfunction:Fault]] |
| | </WRAP> |
| | * [[:Mechanic:Conflict:Mitigation]] |
| | * [[:Mechanic:Conflict:Morale]] |
| | * [[:Mechanic:Conflict:Perceived]] |
| | * [[:Mechanic:Conflict:Trauma]] |
| | <WRAP indent> |
| | * [[:Mechanic:Conflict:Trauma:Scar]] |
| | </WRAP> |
| | |
| | </WRAP> |
| | <WRAP column quarter round directory> |
| | <WRAP centeralign> |
| | **[[:Mechanic#General Mechanics]]** |
| | </WRAP> |
| | * [[:Mechanic:General:Adjacent]] |
| | * [[:Mechanic:General:Appropriate]] |
| | * [[:Mechanic:General:Archetype]] |
| | * [[:Mechanic:General:Augmenting]] |
| | * [[:Mechanic:General:Credit]] |
| | * [[:Mechanic:General:Downgrade]] |
| | * [[:Mechanic:General:Encounter]] |
| | * **[[:Mechanic:General:Environment]]** |
| | <WRAP indent> |
| | * [[:Mechanic:General:Environment:Liquidic]] |
| | * [[:Mechanic:General:Environment:Subterranean]] |
| | * [[:Mechanic:General:Environment:Terranean]] |
| | * [[:Mechanic:General:Environment:Void]] |
| | <hidden **[[:Mechanic:General:Environment:Terrain]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:General:Environment:Terrain:Difficult Terrain]] |
| | * [[:Mechanic:General:Environment:Terrain:Dangerous Terrain]] |
| | * [[:Mechanic:General:Environment:Terrain:Impassable Terrain]] |
| | * [[:Mechanic:General:Environment:Terrain:Obstacle]] |
| | * [[:Mechanic:General:Environment:Terrain:Wall]] |
| | </WRAP> |
| | </hidden> |
| | <hidden **[[:Mechanic:General:Environment:Light Level]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:General:Environment:Light Level:Null Light]] |
| | * [[:Mechanic:General:Environment:Light Level:Dim Light]] |
| | * [[:Mechanic:General:Environment:Light Level:Neutral Light]] |
| | * [[:Mechanic:General:Environment:Light Level:Bright Light]] |
| | * [[:Mechanic:General:Environment:Light Level:Blinding Light]] |
| | </WRAP> |
| | </hidden> |
| | </WRAP> |
| | * [[:Mechanic:General:Miscast]] |
| | * [[:Mechanic:General:MK]] |
| | <WRAP indent> |
| | <hidden **[[:Mechanic:General:Movement]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:General:Movement:Movement Points]] |
| | * [[:Mechanic:General:Movement:Movement Types]] |
| | </WRAP> |
| | </hidden> |
| | <hidden **[[:Mechanic:General:Player]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:General:Player:Active Player]] |
| | * [[:Mechanic:General:Player:Ally]] |
| | * [[:Mechanic:General:Player:Cast]] |
| | * [[:Mechanic:General:Player:Cast Character]] |
| | * [[:Mechanic:General:Player:Enemy]] |
| | * [[:Mechanic:General:Player:GM]] |
| | * [[:Mechanic:General:Player:Non-Cast Character]] |
| | </WRAP> |
| | </hidden> |
| | <hidden **[[:Mechanic:General:Scene]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:General:Scene:Rest]] |
| | </WRAP> |
| | </hidden> |
| | </WRAP> |
| | * [[:Mechanic:General:Requirement]] |
| | * [[:Mechanic:General:Situation]] |
| | * [[:Mechanic:General:Stack]] |
| | * [[:Mechanic:General:Squads]] |
| | * [[:Mechanic:General:Table]] |
| | <WRAP indent> |
| | <hidden **[[:Mechanic:General:Time]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:General:Time:Turn]] |
| | * [[:Mechanic:General:Time:Minute]] |
| | * [[:Mechanic:General:Time:Hour]] |
| | * [[:Mechanic:General:Time:Period]] |
| | * [[:Mechanic:General:Time:Cycle]] |
| | * [[:Mechanic:General:Time:Mark]] |
| | * [[:Mechanic:General:Time:Age]] |
| | </WRAP> |
| | </hidden> |
| | </WRAP> |
| | * [[:Mechanic:General:Trade Good]] |
| | * [[:Mechanic:General:Upgrade]] |
| | * [[:Mechanic:General:Subtype]] |
| | |
| | </WRAP> |
| | <WRAP column quarter round directory> |
| | <WRAP centeralign> |
| | **[[:Mechanic#Rating Mechanics]]** |
| | </WRAP> |
| | |
| | <WRAP centeralign> |
| | **[[:Mechanic#Outcome Mechanics]]** |
| | </WRAP> |
| | * [[:Mechanic:Outcome:Automatic Failure]] |
| | * [[:Mechanic:Outcome:Automatic Success]] |
| | * [[:Mechanic:Outcome:Critical Failure]] |
| | * [[:Mechanic:Outcome:Critical Success]] |
| | * [[:Mechanic:Outcome:Failure]] |
| | * [[:Mechanic:Outcome:Success]] |
| | * [[:Mechanic:Outcome:Upgrading Outcome]] |
| | </WRAP> |
| | <WRAP column quarter round directory> |
| | <WRAP centeralign> |
| | **[[:Mechanic#Rolling Mechanics]]** |
| | </WRAP> |
| | * [[:Mechanic:Roll:Attack]] |
| | * [[:Mechanic:Roll:Check]] |
| | * **[[:Mechanic:Roll:Dice Pool]]** |
| | <WRAP indent> |
| | <hidden **[[:Mechanic:Roll:Dice Pool:Bonus]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:Roll:Dice Pool:Bonus:Bonus Die]] |
| | * [[:Mechanic:Roll:Dice Pool:Bonus:Static Bonus]] |
| | </WRAP> |
| | </hidden> |
| | * [[:Mechanic:Roll:Dice Pool:Determination Die]] |
| | * [[:Mechanic:Roll:Dice Pool:Dice]] |
| | * [[:Mechanic:Roll:Dice Pool:Difficulty]] |
| | * [[:Mechanic:Roll:Dice Pool:Do-Over]] |
| | <hidden **[[:Mechanic:Roll:Dice Pool:Property]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:Roll:Dice Pool:Property:Advantage]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Dangerous]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Doubles]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Downgrading Property]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Exploding]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Fickle]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Fine]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Fortuitous]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Imperfection]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Imploding]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Perfection]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Poor]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Reliable]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Troubles]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Trusty]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Unreliable]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Upgrading Property]] |
| | </WRAP> |
| | </hidden> |
| | * [[:Mechanic:Roll:Dice Pool:Reroll]] |
| | * [[:Mechanic:Roll:Dice Pool:Result]] |
| | * [[:Mechanic:Roll:Dice Pool:Total]] |
| | * [[:Mechanic:Roll:Dice Pool:Upgrading Die]] |
| | </WRAP> |
| | * [[:Mechanic:Roll:Flip A Coin]] |
| | * [[:Mechanic:Roll:Save]] |
| | * [[:Mechanic:Roll:Test]] |
| | </WRAP> |
| | </WRAP> |