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| mechanic [2026/08/21 10:16] – [Directory of Mechanics] ms_wuntch | mechanic [2026/08/21 12:17] (current) – [Directory of Mechanics] ms_wuntch |
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| ===== Directory of Mechanics ===== | ===== Directory of Mechanics ===== |
| <WRAP group> | <WRAP group> |
| <WRAP column quarter> | <WRAP column quarter round directory> |
| | <WRAP centeralign> |
| **[[:Mechanic#Conflict Mechanics]]** | **[[:Mechanic#Conflict Mechanics]]** |
| | </WRAP> |
| * [[:Mechanic:Conflict:Acquire]] | * [[:Mechanic:Conflict:Acquire]] |
| * [[:Mechanic:Conflict:Affect]] | * [[:Mechanic:Conflict:Affect]] |
| |
| </WRAP> | </WRAP> |
| <WRAP column quarter> | <WRAP column quarter round directory> |
| | <WRAP centeralign> |
| **[[:Mechanic#General Mechanics]]** | **[[:Mechanic#General Mechanics]]** |
| | </WRAP> |
| * [[:Mechanic:General:Adjacent]] | * [[:Mechanic:General:Adjacent]] |
| * [[:Mechanic:General:Appropriate]] | * [[:Mechanic:General:Appropriate]] |
| * [[:Mechanic:General:Environment:Terranean]] | * [[:Mechanic:General:Environment:Terranean]] |
| * [[:Mechanic:General:Environment:Void]] | * [[:Mechanic:General:Environment:Void]] |
| * **[[:Mechanic:General:Environment:Terrain]]** | <hidden **[[:Mechanic:General:Environment:Terrain]]**> |
| <WRAP indent> | <WRAP indent> |
| * [[:Mechanic:General:Environment:Terrain:Difficult Terrain]] | * [[:Mechanic:General:Environment:Terrain:Difficult Terrain]] |
| * [[:Mechanic:General:Environment:Terrain:Wall]] | * [[:Mechanic:General:Environment:Terrain:Wall]] |
| </WRAP> | </WRAP> |
| * **[[:Mechanic:General:Environment:Light Level]]** | </hidden> |
| | <hidden **[[:Mechanic:General:Environment:Light Level]]**> |
| <WRAP indent> | <WRAP indent> |
| * [[:Mechanic:General:Environment:Light Level:Null Light]] | * [[:Mechanic:General:Environment:Light Level:Null Light]] |
| * [[:Mechanic:General:Environment:Light Level:Blinding Light]] | * [[:Mechanic:General:Environment:Light Level:Blinding Light]] |
| </WRAP> | </WRAP> |
| | </hidden> |
| </WRAP> | </WRAP> |
| * [[:Mechanic:General:Miscast]] | * [[:Mechanic:General:Miscast]] |
| * [[:Mechanic:General:MK]] | * [[:Mechanic:General:MK]] |
| * **[[:Mechanic:General:Movement]]** | <WRAP indent> |
| | <hidden **[[:Mechanic:General:Movement]]**> |
| <WRAP indent> | <WRAP indent> |
| * [[:Mechanic:General:Movement:Movement Points]] | * [[:Mechanic:General:Movement:Movement Points]] |
| * [[:Mechanic:General:Movement:Movement Types]] | * [[:Mechanic:General:Movement:Movement Types]] |
| </WRAP> | </WRAP> |
| * **[[:Mechanic:General:Player]]** | </hidden> |
| | <hidden **[[:Mechanic:General:Player]]**> |
| <WRAP indent> | <WRAP indent> |
| * [[:Mechanic:General:Player:Active Player]] | * [[:Mechanic:General:Player:Active Player]] |
| * [[:Mechanic:General:Player:Non-Cast Character]] | * [[:Mechanic:General:Player:Non-Cast Character]] |
| </WRAP> | </WRAP> |
| * **[[:Mechanic:General:Scene]]** | </hidden> |
| | <hidden **[[:Mechanic:General:Scene]]**> |
| <WRAP indent> | <WRAP indent> |
| * [[:Mechanic:General:Scene:Rest]] | * [[:Mechanic:General:Scene:Rest]] |
| | </WRAP> |
| | </hidden> |
| </WRAP> | </WRAP> |
| * [[:Mechanic:General:Requirement]] | * [[:Mechanic:General:Requirement]] |
| * [[:Mechanic:General:Squads]] | * [[:Mechanic:General:Squads]] |
| * [[:Mechanic:General:Table]] | * [[:Mechanic:General:Table]] |
| * **[[:Mechanic:General:Time]]** | <WRAP indent> |
| | <hidden **[[:Mechanic:General:Time]]**> |
| <WRAP indent> | <WRAP indent> |
| * [[:Mechanic:General:Time:Turn]] | * [[:Mechanic:General:Time:Turn]] |
| * [[:Mechanic:General:Time:Mark]] | * [[:Mechanic:General:Time:Mark]] |
| * [[:Mechanic:General:Time:Age]] | * [[:Mechanic:General:Time:Age]] |
| | </WRAP> |
| | </hidden> |
| </WRAP> | </WRAP> |
| * [[:Mechanic:General:Trade Good]] | * [[:Mechanic:General:Trade Good]] |
| |
| </WRAP> | </WRAP> |
| <WRAP column quarter> | <WRAP column quarter round directory> |
| **[[:Mechanic#Rating Mechanics]]**\\ | <WRAP centeralign> |
| \\ | **[[:Mechanic#Rating Mechanics]]** |
| | </WRAP> |
| | |
| | <WRAP centeralign> |
| **[[:Mechanic#Outcome Mechanics]]** | **[[:Mechanic#Outcome Mechanics]]** |
| </WRAP> | </WRAP> |
| <WRAP column quarter> | * [[:Mechanic:Outcome:Automatic Failure]] |
| | * [[:Mechanic:Outcome:Automatic Success]] |
| | * [[:Mechanic:Outcome:Critical Failure]] |
| | * [[:Mechanic:Outcome:Critical Success]] |
| | * [[:Mechanic:Outcome:Failure]] |
| | * [[:Mechanic:Outcome:Success]] |
| | * [[:Mechanic:Outcome:Upgrading Outcome]] |
| | </WRAP> |
| | <WRAP column quarter round directory> |
| | <WRAP centeralign> |
| **[[:Mechanic#Rolling Mechanics]]** | **[[:Mechanic#Rolling Mechanics]]** |
| | </WRAP> |
| | * [[:Mechanic:Roll:Attack]] |
| | * [[:Mechanic:Roll:Check]] |
| | * **[[:Mechanic:Roll:Dice Pool]]** |
| | <WRAP indent> |
| | <hidden **[[:Mechanic:Roll:Dice Pool:Bonus]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:Roll:Dice Pool:Bonus:Bonus Die]] |
| | * [[:Mechanic:Roll:Dice Pool:Bonus:Static Bonus]] |
| | </WRAP> |
| | </hidden> |
| | * [[:Mechanic:Roll:Dice Pool:Determination Die]] |
| | * [[:Mechanic:Roll:Dice Pool:Dice]] |
| | * [[:Mechanic:Roll:Dice Pool:Difficulty]] |
| | * [[:Mechanic:Roll:Dice Pool:Do-Over]] |
| | <hidden **[[:Mechanic:Roll:Dice Pool:Property]]**> |
| | <WRAP indent> |
| | * [[:Mechanic:Roll:Dice Pool:Property:Advantage]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Dangerous]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Disadvantage]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Doubles]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Downgrading Property]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Exploding]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Fickle]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Fine]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Fortuitous]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Imperfection]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Imploding]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Perfection]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Poor]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Reliable]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Troubles]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Trusty]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Unreliable]] |
| | * [[:Mechanic:Roll:Dice Pool:Property:Upgrading Property]] |
| | </WRAP> |
| | </hidden> |
| | * [[:Mechanic:Roll:Dice Pool:Reroll]] |
| | * [[:Mechanic:Roll:Dice Pool:Result]] |
| | * [[:Mechanic:Roll:Dice Pool:Total]] |
| | * [[:Mechanic:Roll:Dice Pool:Upgrading Die]] |
| | </WRAP> |
| | * [[:Mechanic:Roll:Flip A Coin]] |
| | * [[:Mechanic:Roll:Save]] |
| | * [[:Mechanic:Roll:Test]] |
| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |