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races:atlantean [2026/06/29 12:33] – [Natural AstroTech] ms_ashraces:atlantean [2026/07/07 11:37] (current) – [Stat Block] ms_wuntch
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 |Sexual Dimorphism|  Typically Yes| |Sexual Dimorphism|  Typically Yes|
 |Sexes|  Typically Male/Female| |Sexes|  Typically Male/Female|
-|Physiology|  [[:Game_Mechanics:Physiology#Organic_Physiology|Organic]]|+|Physiology|  [[:Game Mechanics:Definitions:Physiology:Organic Physiology|Organic]]|
 |Average Height|  Varies| |Average Height|  Varies|
 |Average Weight|  Varies| |Average Weight|  Varies|
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 //The Atlanteans, also known as Fisho's, Squidies, Divers and Quadies, are not a single people, but a convergence of many. Originating from the complete ocean world of Atlantis, they encompass hundreds of distinct sapient aquatic species, unified not by shared biology but by shared history and identity. Their physical forms vary more wildly than almost any other Federation people: some possess fins, bladders, and sinuous bodies; others bear limbs, tentacles, or elongated forms adapted to pressure and current. Size alone ranges from creatures scarcely longer than a finger to vast beings measured in dozens of metres, their mass spanning from negligible to monumental. What little they share biologically is functional rather than aesthetic, each is fully aquatic, each requires liquid to breathe, and each is most at home suspended in water rather than standing on land.//\\ //The Atlanteans, also known as Fisho's, Squidies, Divers and Quadies, are not a single people, but a convergence of many. Originating from the complete ocean world of Atlantis, they encompass hundreds of distinct sapient aquatic species, unified not by shared biology but by shared history and identity. Their physical forms vary more wildly than almost any other Federation people: some possess fins, bladders, and sinuous bodies; others bear limbs, tentacles, or elongated forms adapted to pressure and current. Size alone ranges from creatures scarcely longer than a finger to vast beings measured in dozens of metres, their mass spanning from negligible to monumental. What little they share biologically is functional rather than aesthetic, each is fully aquatic, each requires liquid to breathe, and each is most at home suspended in water rather than standing on land.//\\
 \\ \\
-//Despite this diversity, patterns do emerge. Most Atlantean species exhibit sexual dimorphism, typically with two sexes, and in many cases the females are larger or more robust. Their senses are often adapted to lightless depths, pressure gradients, and fluid motion rather than open air, and while some can survive limited exposure to non-liquid environments, none can breathe standard atmospheric mixtures. Movement through water is effortless to them, instinctive in a way that walking is to terrestrial peoples. On land, without assistance, most Atlanteans unable to propel themselves, and rare few who can are often diminished — slowed, constrained, and profoundly out of place.//\\+//Despite this diversity, patterns do emerge. Most Atlantean species exhibit sexual dimorphism, typically with two sexes, and in many cases the females are larger or more robust. Their senses are often adapted to lightless depths, pressure gradients, and fluid motion rather than open air, and while some can survive limited exposure to non-liquid environments, none can breathe standard atmospheric mixtures. Movement through water is effortless to them, instinctive in a way that walking is to terrestrial peoples. On land, without assistance, most Atlanteans unable to propel themselves, and rare few who can are often diminishedslowed, constrained, and profoundly out of place.//\\
 \\ \\
 //To most Federation citizens, however, an Atlantean is not first recognised by the body within the water, but by the body that walks among them. The Modular Biosuit, commonly called a Mod-Suit, is the most visible expression of Atlantean presence beyond Atlantis. These pressure-sealed constructs house water, life-support systems, sensory translators, articulated limbs, and typically made of brass composite, allowing their wearers to interact with a universe never designed for them. Though once based on early Elven artificer designs predating the Federation, Mod-Suits have long since become an Atlantean art form. Each is customised, maintained, and often inherited, reflecting the needs, personality, and lineage of its pilot. For many Atlanteans, the suit is not merely a tool, but an extension of self—sometimes spoken of as a second body, sometimes as the true one.//\\ //To most Federation citizens, however, an Atlantean is not first recognised by the body within the water, but by the body that walks among them. The Modular Biosuit, commonly called a Mod-Suit, is the most visible expression of Atlantean presence beyond Atlantis. These pressure-sealed constructs house water, life-support systems, sensory translators, articulated limbs, and typically made of brass composite, allowing their wearers to interact with a universe never designed for them. Though once based on early Elven artificer designs predating the Federation, Mod-Suits have long since become an Atlantean art form. Each is customised, maintained, and often inherited, reflecting the needs, personality, and lineage of its pilot. For many Atlanteans, the suit is not merely a tool, but an extension of self—sometimes spoken of as a second body, sometimes as the true one.//\\
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 \\ \\
 Your [Entity Type] is: [Sapient]\\ Your [Entity Type] is: [Sapient]\\
-Your [Game Mechanics:Definitions:Physiology]] is: [[:Game Mechanics:Definitions:Physiology:Organic Physiology|Organic]]\\+Your [[Game Mechanics:Definitions:Physiology]] is: [[:Game Mechanics:Definitions:Physiology:Organic Physiology|Organic]]\\
 Your <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap> is: **See Mod-Suit Below**\\ Your <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap> is: **See Mod-Suit Below**\\
 \\ \\
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 ^Suit Rupture^ ^Suit Rupture^
 |[[:Game Mechanics:Conditions]]| |[[:Game Mechanics:Conditions]]|
-| Your [[:Races:Atlantean#Mod-Suit]] no longer protects you from [Federation Standard], [Aquatic] or [Vacuum] [Environments], causing you to [Suffocate], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ If you would gain an additional [[:Races:Atlantean#Suit Rupture]], increase the [[:Game Mechanics:Ritual:Severity]] of the [[:Races:Atlantean#Suit Rupture]] [[:Game Mechanics:Conditions]] by 30. \\ \\ You, or an [[:Game Mechanics:Definitions:Adjacent]] [Ally], can remove the [[:Races:Atlantean#Suit Rupture]] [[:Game Mechanics:Conditions|Condition]] by performing a [[:Skills#Tech]] [[:Game Mechanics:Ritual]]; 50/[[:Game Mechanics:Turn Order:Turn]].|+| Your [[:Races:Atlantean#Mod-Suit]] no longer protects you from [Federation Standard], [Aquatic] or [Vacuum] [Environments], causing you to [Suffocate], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ If you would gain an additional [[:Races:Atlantean#Suit Rupture]], increase the [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of the [[:Races:Atlantean#Suit Rupture]] [[:Game Mechanics:Conditions]] by 30. \\ \\ You, or an [[:Game Mechanics:Definitions:Adjacent]] [Ally], can remove the [[:Races:Atlantean#Suit Rupture]] [[:Game Mechanics:Conditions|Condition]] by performing a [[:Skills#Tech]] [[:Game Mechanics:Definitions:Ability:Ritual]]; 50/[[:Game Mechanics:Turn Order:Turn]].|
 ==== Natural AstroTech ==== ==== Natural AstroTech ====
 //From the first days of J’Son and the Argonaut, Atlanteans have been builders of vessels out of necessity rather than ambition. Survival beyond water demanded mastery of seals, pressure systems, motion, and repair, and those lessons never faded. Maintaining a Mod-Suit is not a profession among Atlanteans, it is a basic life skill, taught early and reinforced constantly, often valued more highly than first aid itself. As a result, Atlanteans possess an almost instinctive understanding of mechanics, structure, and failure points. Whether working on a D'jumpship, a thool rig, astrofreighter or a damaged suit in the field, their hands move with practiced certainty. In Federation space, an Atlantean without knowledge of tools is almost unheard of, and an Atlantean without an Omni-Wrench simply does not exist.//\\ //From the first days of J’Son and the Argonaut, Atlanteans have been builders of vessels out of necessity rather than ambition. Survival beyond water demanded mastery of seals, pressure systems, motion, and repair, and those lessons never faded. Maintaining a Mod-Suit is not a profession among Atlanteans, it is a basic life skill, taught early and reinforced constantly, often valued more highly than first aid itself. As a result, Atlanteans possess an almost instinctive understanding of mechanics, structure, and failure points. Whether working on a D'jumpship, a thool rig, astrofreighter or a damaged suit in the field, their hands move with practiced certainty. In Federation space, an Atlantean without knowledge of tools is almost unheard of, and an Atlantean without an Omni-Wrench simply does not exist.//\\
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   * At [[:Jobs|Job]] rank 10, you can increase your [[Game Mechanics:Definitions:Rank]] in the [Mechanics] [Mastery], up to a max [[Game Mechanics:Definitions:Rank]] of 6, or you can gain two free [Mechanics] [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 6 or lower.   * At [[:Jobs|Job]] rank 10, you can increase your [[Game Mechanics:Definitions:Rank]] in the [Mechanics] [Mastery], up to a max [[Game Mechanics:Definitions:Rank]] of 6, or you can gain two free [Mechanics] [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 6 or lower.
 \\ \\
-**Please Note**: A [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank]] refers to your [[:Game Mechanics:Dice Pool:Total]] [[Game Mechanics:Definitions:Rank|Ranks]] in all of your [[:Jobs]] combined, not just the [[Game Mechanics:Definitions:Rank|Ranks]]in a single [[:Jobs:Job]].+**Please Note**: A [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank]] refers to your [[:Game Mechanics:Dice Pool:Total]] [[Game Mechanics:Definitions:Rank|Ranks]] in all of your [[:Jobs]] combined, not just the [[Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Jobs|Job]].
 ==== Herd Mentality ==== ==== Herd Mentality ====
-//Atlantean social instincts run deep, shaped by origins as either communal herd creatures or the predators evolved to read them. In either case, survival depended on awareness — of intent, of tension, of the smallest shift in behaviour. That legacy remains. Atlanteans possess an exceptional sense for social dynamics, able to read hesitation, deception, and unspoken motive with unsettling accuracy. Lies feel wrong to them long before they can be articulated, and manipulation rarely goes unnoticed. This makes Atlanteans formidable debaters, negotiators and deeply reliable allies, but dangerous opponents in any exchange that relies on misdirection. Across the Federation, the advice is well known: speak plainly with an Atlantean, or expect the truth to be extracted — and priced accordingly.//\\+//Atlantean social instincts run deep, shaped by origins as either communal herd creatures or the predators evolved to read them. In either case, survival depended on awarenessof intent, of tension, of the smallest shift in behaviour. That legacy remains. Atlanteans possess an exceptional sense for social dynamics, able to read hesitation, deception, and unspoken motive with unsettling accuracy. Lies feel wrong to them long before they can be articulated, and manipulation rarely goes unnoticed. This makes Atlanteans formidable debaters, negotiators and deeply reliable allies, but dangerous opponents in any exchange that relies on misdirection. Across the Federation, the advice is well known: speak plainly with an Atlantean, or expect the truth to be extractedand priced accordingly.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
-You gain the effects of the [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> on any [[:Ratings:Insight_Save|Insight Saves]] you perform. If you would otherwise be under the effects of the <wrap preview>[[:Game_Mechanics:Properties:Advantage]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>then you [Upgradethis <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> instead.+You gain the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]], [Upgrading], to any [[:Ratings:Insight_Save|Insight Saves]] you perform.
  
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - June 2026
 +  * Wording Updated
 +  * Suit Rupture Wording simplified. 
 +  * Additional Suit Ruptures increase the Severity by 30, instead of 15.
 +</WRAP>