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| races:d_jinn [2026/06/29 13:59] – [Electromagnetic Form] ms_ash | races:d_jinn [2026/07/01 14:01] (current) – [Electro Magnetic Power] ms_wuntch | ||
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| Line 6: | Line 6: | ||
| |Sexual Dimorphism| | |Sexual Dimorphism| | ||
| |Sexes| | |Sexes| | ||
| - | |Physiology| | + | |Physiology| |
| |Average Height| | |Average Height| | ||
| |Average Weight| | |Average Weight| | ||
| Line 99: | Line 99: | ||
| **Example**: | **Example**: | ||
| ==== Electro Magnetic Power ==== | ==== Electro Magnetic Power ==== | ||
| - | //D’jinn can release their internal energy as raw electromagnetic force, a disruptive pulse that interferes with machinery, energy fields, artificial minds, and complex systems alike. This discharge may be uncontrolled | + | //D’jinn can release their internal energy as raw electromagnetic force, a disruptive pulse that interferes with machinery, energy fields, artificial minds, and complex systems alike. This discharge may be uncontrolled, a sudden, wild surge that ripples outward and scrambles everything nearby, friend and foe included, or carefully shaped into a focused burst that cripples a specific target with precision. Such releases are taxing; expending too much power risks destabilising the D’jinn’s own coherence, forcing them to recover before acting again. With age and experience, however, their control and intensity grow markedly. Where others build technology, D’jinn command it, not through tools or interfaces, but by speaking the same language of energy it was born from.//\\ |
| \\ | \\ | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| You gain the E.M. Blast and E.M. Shock Abilities: | You gain the E.M. Blast and E.M. Shock Abilities: | ||
| - | ^E.M. Blast^ | + | <WRAP center 700px> |
| - | |Action| | + | |< - 25% 50% 25%>| |
| - | |All [Targets], including you, within 36 [Units] gain D4 instances of the <wrap preview>[[:Game_Mechanics:Conditions: | + | ^**E.M. Blast**^^^ |
| + | | | ||
| + | |All [[:Game Mechanics: | ||
| + | </ | ||
| \\ | \\ | ||
| - | ^E.M. Shock^ | + | <WRAP center 700px> |
| - | |Action| | + | |< - 25% 50% 25%>| |
| - | |Perform a [Natural] [Attack] against a [Perceived], | + | ^**E.M. Shock**^^^ |
| + | | | ||
| + | |Perform a [[:Skills:Natural]] [[:Game Mechanics:Attack]] against a [[:Game Mechanics: | ||
| + | </ | ||
| \\ | \\ | ||
| - | You may perform either of these [Abilities], | + | You may perform either of these [[:Game Mechanics: |
| \\ | \\ | ||
| - | In addition, at [Job] ranks 3, 5, 7 & 9, you [Upgrade] the [Determination Die].\\ | + | In addition, at [[:Jobs|Job]] [[:Game Mechanics: |
| \\ | \\ | ||
| - | **Please Note**: A [Job] rank refers to your [Total] | + | **Please Note**: A [[:Jobs|Job]] [[:Game Mechanics: |
| - | ==== Floatation | + | ==== Levitation |
| //D’jinn are unbound by gravity in the way material beings are. They do not walk so much as float, suspended by controlled electromagnetic fields that hold them effortlessly aloft. While some learn to translate this into speed, many simply drift with deliberate intent, repositioning themselves without strain or momentum. This state of constant suspension grants them perfect freedom in environments where others falter — zero-gravity habitats, deep vacuum, or open space beyond a hull. Lacking any need to breathe, a D’jinn may traverse the void directly, untroubled by pressure or atmosphere. Where others must build vessels to survive the stars, the D’jinn simply float among them.//\\ | //D’jinn are unbound by gravity in the way material beings are. They do not walk so much as float, suspended by controlled electromagnetic fields that hold them effortlessly aloft. While some learn to translate this into speed, many simply drift with deliberate intent, repositioning themselves without strain or momentum. This state of constant suspension grants them perfect freedom in environments where others falter — zero-gravity habitats, deep vacuum, or open space beyond a hull. Lacking any need to breathe, a D’jinn may traverse the void directly, untroubled by pressure or atmosphere. Where others must build vessels to survive the stars, the D’jinn simply float among them.//\\ | ||
| \\ | \\ | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| - | You gain the [[: | + | You gain the [Void] [Movement Type] instead of the [Terranean] [Movement Type].\\ |
| \\ | \\ | ||
| You reduce your [[: | You reduce your [[: | ||
| + | ==== Changelog ==== | ||
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5c - June 2026 | ||
| + | * Electromagnetic Form wording simplified. | ||
| + | * Removed the additional healing restriction of Electromagnetic Form as they are covered by Astral Physiology. | ||
| + | * Renamed the Floatation Ability to Levitation. | ||
| + | </ | ||
