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races:d_jinn [2026/06/29 14:18] – [Electro Magnetic Power] ms_ashraces:d_jinn [2026/07/01 14:01] (current) – [Electro Magnetic Power] ms_wuntch
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 |Sexual Dimorphism|  Yes| |Sexual Dimorphism|  Yes|
 |Sexes|  Cationic/Anionic| |Sexes|  Cationic/Anionic|
-|Physiology|  [Astral]|+|Physiology|  [[Game Mechanics:Definitions:Physiology:Astral Physiology|Astral]]|
 |Average Height|  90 - 120cm | |Average Height|  90 - 120cm |
 |Average Weight|  0.5 - 2kg| |Average Weight|  0.5 - 2kg|
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 \\ \\
 You gain the E.M. Blast and E.M. Shock Abilities:\\ You gain the E.M. Blast and E.M. Shock Abilities:\\
-^E.M. Blast^ +<WRAP center 700px> 
-|[[:Game Mechanics:Definitions:Ability#Action]]| +|< - 25% 50% 25%>| 
-|All [[:Game Mechanics:Definitions:Target|Targets]], including you, within 36 [[:Game Mechanics:Definitions:Unit|Units]] gain D4 instances of the [[:Game Mechanics:Afflictions:Disrupted]] [[:Game Mechanics:Afflictions|Affliction]].|\\+^**E.M. Blast**^^
 + [[:Game Mechanics:Actions:Action]]     |    
 +|All [[:Game Mechanics:Definitions:Target|Targets]], including you, within 36 [[:Game Mechanics:Definitions:Unit|Units]] gain D4 instances of the [[:Game Mechanics:Afflictions:Disrupted]] [[:Game Mechanics:Afflictions|Affliction]].||| 
 +</WRAP>
 \\ \\
-^E.M. Shock^ +<WRAP center 700px> 
-|[[:Game Mechanics:Definitions:Ability#Action]]| +|< - 25% 50% 25%>| 
-|Perform a [[:Skills:Natural]] [[:Game Mechanics:Definitions:Attack]] against a [[:Game Mechanics:Definitions:Perceived]], [[:Game Mechanics:Definitions:Adjacent]] [[:[:Game Mechanics:Definitions:Target|Target's]] [[:Ratings:Defence]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], they gain D4 instances of the [[:Game Mechanics:Afflictions:Disrupted]] [[:Game Mechanics:Afflictions|Affliction]].|\\+^**E.M. Shock**^^
 + [[:Game Mechanics:Actions:Action]]     |    
 +|Perform a [[:Skills:Natural]] [[:Game Mechanics:Attack]] against a [[:Game Mechanics:Definitions:Perceived]], [[:Game Mechanics:Definitions:Adjacent]] [[:[:Game Mechanics:Definitions:Target|Target's]] [[:Ratings:Defence]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], they gain D4 instances of the [[:Game Mechanics:Afflictions:Disrupted]] [[:Game Mechanics:Afflictions|Affliction]].||| 
 +</WRAP>
 \\ \\
 You may perform either of these [[:Game Mechanics:Definitions:Ability|Abilities]], but only one per [[:Game Mechanics:Encounter]].\\ You may perform either of these [[:Game Mechanics:Definitions:Ability|Abilities]], but only one per [[:Game Mechanics:Encounter]].\\
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 \\ \\
 **Please Note**: A [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] refers to your [[Game Mechanics:Dice Pool:Total]] [[:Game Mechanics:Definitions:Rank]] in all of your [[:Jobs]] combined, not just the [[:Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Jobs|Job]]. If you have 10 different [[:Game Mechanics:Definitions:Rank|Ranks]] in 10 different [[:Jobs]], you are [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 10. **Please Note**: A [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] refers to your [[Game Mechanics:Dice Pool:Total]] [[:Game Mechanics:Definitions:Rank]] in all of your [[:Jobs]] combined, not just the [[:Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Jobs|Job]]. If you have 10 different [[:Game Mechanics:Definitions:Rank|Ranks]] in 10 different [[:Jobs]], you are [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 10.
-==== Floatation ====+==== Levitation ====
 //D’jinn are unbound by gravity in the way material beings are. They do not walk so much as float, suspended by controlled electromagnetic fields that hold them effortlessly aloft. While some learn to translate this into speed, many simply drift with deliberate intent, repositioning themselves without strain or momentum. This state of constant suspension grants them perfect freedom in environments where others falter — zero-gravity habitats, deep vacuum, or open space beyond a hull. Lacking any need to breathe, a D’jinn may traverse the void directly, untroubled by pressure or atmosphere. Where others must build vessels to survive the stars, the D’jinn simply float among them.//\\ //D’jinn are unbound by gravity in the way material beings are. They do not walk so much as float, suspended by controlled electromagnetic fields that hold them effortlessly aloft. While some learn to translate this into speed, many simply drift with deliberate intent, repositioning themselves without strain or momentum. This state of constant suspension grants them perfect freedom in environments where others falter — zero-gravity habitats, deep vacuum, or open space beyond a hull. Lacking any need to breathe, a D’jinn may traverse the void directly, untroubled by pressure or atmosphere. Where others must build vessels to survive the stars, the D’jinn simply float among them.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
-You gain the [[:Game_Mechanics:Movement_Types:Void]] [Movement Type] instead of the [Surface] [Movement Type].\\+You gain the [Void] [Movement Type] instead of the [Terranean] [Movement Type].\\
 \\ \\
 You reduce your [[:Ratings:Speed]] by 1, to a minimum of 1. You reduce your [[:Ratings:Speed]] by 1, to a minimum of 1.
  
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - June 2026 
 +  * Electromagnetic Form wording simplified. 
 +  * Removed the additional healing restriction of Electromagnetic Form as they are covered by Astral Physiology. 
 +  * Renamed the Floatation Ability to Levitation. 
 +</WRAP>