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races:draeck [2026/06/29 14:45] ms_ashraces:draeck [2026/07/01 14:02] (current) – [Four Arms] ms_wuntch
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 \\ \\
 Your [Entity Type] is: [Sapient]\\ Your [Entity Type] is: [Sapient]\\
-Your [Physiology] is: [Organic]\\+Your [[:Game Mechanics:Definitions:Physiology]] is: [[:Game Mechanics:Definitions:Physiology:Organic Physiology|Organic]]\\
 Your <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap> is: **5**\\ Your <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap> is: **5**\\
-\\ 
-**Please Note**: For information on ranking up [Stats] see: [[:Game_Mechanics:Spending Experience]] 
 </WRAP> </WRAP>
 </WRAP> </WRAP>
 ===== Unique Features ===== ===== Unique Features =====
 ==== Four Arms ==== ==== Four Arms ====
-//Draecks possess four arms, in two fully independent sets, each governed by a uniquely structured brain with dual major and minor lobes. This pair of minor lobes allows them to perform multiple complex tasks simultaneously with remarkable precision — often treating two separate actions as if each had their full attention. Their heightened sensory awareness further synchronises these movements, enabling seamless coordination or deliberate separation of focus as needed. When brought together on a single task, the result is overwhelming efficiency; even when the hands are not fully aware of one another’s intent, the outcome is almost always superior. To work beside a Draeck is to realise that multitasking, for them, is not a skill — it is instinct.//\\+//Draecks possess four arms, in two fully independent sets, each governed by a uniquely structured brain with dual major and minor lobes. This pair of minor lobes allows them to perform multiple complex tasks simultaneously with remarkable precisionoften treating two separate actions as if each had their full attention. Their heightened sensory awareness further synchronises these movements, enabling seamless coordination or deliberate separation of focus as needed. When brought together on a single task, the result is overwhelming efficiency; even when the hands are not fully aware of one another’s intent, the outcome is almost always superior. To work beside a Draeck is to realise that multitasking, for them, is not a skillit is instinct.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
-You have four arms. Therefore, you have four [[:Inventory#Hands]], meaning you can [Equip] up to four [Equipment]. When you perform the <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action], you may use [Weapons] as though you were two separate [Characters] performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> [Action] at the same time, each with the different pair of [Hands] and the same modifiers.\\+You have four arms. Therefore, you have four [[:Game Mechanics:Inventory#Hand Slot|Hands]], meaning you can [[:Game Mechanics:Definitions:Equipped|Equip]] up to four [[:Items:Equipment]]. When you perform the [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]], you may use [[Items:Equipment:Weapons]] as though you were two separate [[:Character|Characters]] performing a [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] at the same time, each with the different pair of [[:Game Mechanics:Inventory#Hand Slot|Hands]] and the same modifiers.\\
 \\ \\
-**Please Note**: Should you wield a pair of <wrap preview>[[Traits:Balanced]]</wrap>, [Two-Handed] [Weapons], you may perform 4 [[:Game_Mechanics:Attacks]]. This is always how it works, these rules are not specific to [Draecks]. Other [Characters] with four arms also perform the [Combat] [Action] in this manner.\\ +In addition, you gain 2 extra [[:Game Mechanics:Inventory#Holster Slot|Holsters]] and an extra [Arm] [[:Cyberware]] slot.\\
- +
-**Example**: Since you are treated as two separate [Characters], if you would perform a [Combat] [Action] with a [Balanced] [Weapon], while wielding another [Balanced] [Weapon], you can perform an <wrap preview>[[:Game Mechanics:Attacks|Attack]]</wrap> with each. Then you would resolve the other [Combat] [Action], with the other pair of hands, performing an <wrap preview>[[:Game Mechanics:Attacks|Attack]]</wrap> with the other [Balanced] [Weapon], triggering another <wrap preview>[[:Game Mechanics:Attacks|Attack]]</wrap> with the original [Balanced] [Weapon]. Therefore, performing 4 [Attacks] total.\\+
 \\ \\
-In addition, you gain 2 extra [[:Inventory#Holster|Holsters]] and an extra [Arm] [[:Cyberware]] slot.\\ +Furthermore, should you perform a [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], with an extra sets of [[:Game Mechanics:Inventory#Hand Slot|Hands]] free and available, you may grant yourself the effects of the [[:Basic Abilities:Help]] [[:Game Mechanics:Definitions:Ability#Action]], as [[:Game_Mechanics:Definitions:Appropriate]]. 
-\\ + 
-Furthermore, should you perform a [Check] or [Attack], with an extra sets of [Hands] free and available, you may grant yourself the effects of the <wrap preview>[[:Base_Actions:Help]]</wrap> [Action], as [[:Game_Mechanics:Definitions:Appropriate]].+**Please Note**: Should you wield a pair of [[Traits:Balanced]], [[:Traits:Two-Handed]] [[Items:Equipment:Weapons]], you may perform 4 [[:Game_Mechanics:Attack|Attacks]]. This is always how it works, these rules are not specific to [[:Races:Draeck|Draecks]]. Any [[:Character]] with four arms also perform the [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] in this manner.\\ 
 + 
 +**Example**: If you would perform a [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] with a [[:Traits:Two-Handed]], [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], while wielding another [[:Traits:Two-Handed]] [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], you can perform an [[:Game Mechanics:Attack|Attack]] with each. Then you would resolve the other [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]], with the other pair of [[:Game Mechanics:Inventory#Hand Slot|Hands]], performing an [[:Game Mechanics:Attack|Attack]] with the other [[Items:Equipment:Weapons|Weapon]], triggering another [[:Game Mechanics:Attack|Attack]] with the original [[Items:Equipment:Weapons|Weapon]]. Therefore, performing 4 [[:Game Mechanics:Attack|Attacks]] total.\\
 ==== Pride ==== ==== Pride ====
-//Draecks possess an unshakable confidence that borders on arrogance, a certainty in self that rarely falters even under extreme pressure. This pride steels their spirit, leaving little room for doubt, fear, or hesitation — many hexes, compulsions, and morale-breaking effects simply find no weakness to take hold. Spirits can't find purchase on their souls, as their assurity of self repels them. In moments of crisis, a Draeck will act decisively and without second-guessing. Yet this same trait cuts both ways. Pride makes them stubborn, dismissive of counsel, and notoriously difficult to advise. Many Draecks would rather fail alone than succeed with assistance, valuing personal proof over shared victory. Their pride is armour and obstacle alike — powerful, costly, and impossible to set aside.//\\+//Draecks possess an unshakable confidence that borders on arrogance, a certainty in self that rarely falters even under extreme pressure. This pride steels their spirit, leaving little room for doubt, fear, or hesitationmany hexes, compulsions, and morale-breaking effects simply find no weakness to take hold. Spirits can't find purchase on their souls, as their assurity of self repels them. In moments of crisis, a Draeck will act decisively and without second-guessing. Yet this same trait cuts both ways. Pride makes them stubborn, dismissive of counsel, and notoriously difficult to advise. Many Draecks would rather fail alone than succeed with assistance, valuing personal proof over shared victory. Their pride is armour and obstacle alikepowerful, costly, and impossible to set aside.//\\
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-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
 You gain 5 [[:Ratings:Ego]].\\ You gain 5 [[:Ratings:Ego]].\\
 \\ \\
-In addition, you can never perform a [[:Masteries:Charm]] [Ability], nor can you gain any ranks in the [Charm] <wrap preview>[[:Masteries|Mastery]]</wrap> or gain any [Charm] [Abilities].\\+In addition, you can never perform a [Charm] [[:Game Mechanics:Definitions:Ability]], nor can you gain any [[:Game Mechanics:Definitions:Rank]] in the [Charm] [Mastery] or gain any [Charm] [[:Game Mechanics:Definitions:Ability|Abilities]].\\
 \\ \\
-Furthermore, anytime you would receive the benefits of the <wrap preview>[[:Base_Actions:Help]]</wrap> Action or a [Leadership] [Ability], from anyone other than yourself, you trigger [[:Game_Mechanics:Exhaustion]].+Furthermore, anytime you would receive the benefits of the [[:Basic Abilities:Help]] [[:Game Mechanics:Definitions:Ability#Action]] or a [Leadership] [[:Game Mechanics:Definitions:Ability]], from anyone other than yourself, you trigger [[:Game_Mechanics:Exhaustion]].
 ==== Growth ==== ==== Growth ====
-//Draecks do not diminish with age — they accumulate. As time passes, their bodies grow denser, stronger, and more capable, their movements refining rather than slowing. Their minds deepen in parallel, forming ever more intricate connections between knowledge, experience, and instinct, allowing them to read others with increasing clarity and project whatever presence best serves them. Their metallic scales harden and sharpen, and their frames lengthen and broaden, making them heavier and more conspicuous targets — but also vastly more dangerous ones. Where many races fear the passing of Marks, Draecks embrace it, for like the dragons they claim as progenitors, age is not decline, but ascent.//\\+//Draecks do not diminish with agethey accumulate, experience, wealth or power, it doesn't matter. As time passes, their bodies grow denser, stronger, and more capable, their movements refining rather than slowing. Their minds deepen in parallel, forming ever more intricate connections between knowledge, experience, and instinct, allowing them to read others with increasing clarity and project whatever presence best serves them. Their metallic scales harden and sharpen, and their frames lengthen and broaden, making them heavier and more conspicuous targetsbut also vastly more dangerous ones. Where many races fear the passing of Marks, Draecks embrace it, for like the dragons they claim as progenitors, age is not decline, but ascent.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
-Your mundane [[Stats]] cost three [Exp], per rank, to increase, instead of four.\\+Your mundane [[:Stats]] cost three [[:Game Mechanics:Definitions:Experience|Exp]], per [[:Game Mechanics:Definitions:Rank]], to increase, instead of four.\\
 \\ \\
-In addition, you gain [Size], [[:Ratings:Armour]] and mundane [Stat] [Maximums] as you gain [Job] ranks, as per the following table:\\+In addition, you gain [[:Game Mechanics:Definitions:Size]], [[:Ratings:Armour]] and mundane [[:Stats:Maximum Stats|Stat Maximums]] as you gain [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]], as per the following table:\\
 \\ \\
 ^  Job Rank  ^  Bonus Size  ^  Bonus Armour  ^  Bonus Max  ^ ^  Job Rank  ^  Bonus Size  ^  Bonus Armour  ^  Bonus Max  ^
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 |  10  |  5  |  3  |  3  | |  10  |  5  |  3  |  3  |
 \\ \\
-**Example**: Samantha the Salamander, a rank 10 [Draecki] [[:Jobs:Merc]], would be Size: 10, have at least 3 Armour and her mundane [Stat] [Maximums] would be 15. She has rank 8 [Brawn], which is two [Brawn] higher than her [Starter] [Brawn] of 6. For anyone else, this would cost her 12 [Exp] to increase her [Brawn] to rank 9, but because she is a [Draeck], it will cost her 9 [Exp], instead.+**Example**: Samantha the Salamander, a rank 10 [[:Races:Draeck#Draeck]] [[:Jobs:Merc]], would be [[:Game Mechanics:Definitions:Size]]: 10, have at least 3 [[:Ratings:Armour]] and her mundane [[:Stats:Maximum Stats|Stat Maximums]] would be 15. She has rank 8 [[Stats:Brawn]], which is two [[Stats:Brawn]] higher than her [[:Stats:Starter Stats|Starter]] [[Stats:Brawn]] of 6. For anyone else, this would cost her 12 [Exp] to increase her [[Stats:Brawn]] to rank 9, but because she is a [[:Races:Draeck#Draeck]], it will cost her 9 [[:Game Mechanics:Definitions:Experience|Exp]], instead.
 ==== Hoarding ==== ==== Hoarding ====
-//All Draecks hoard. It is not a habit so much as a compulsion, woven deep into their sense of self. Power, influence, titles, secrets, art, territory, credits, metals — especially precious metals like gold or platinum — it all ends up gathered, catalogued, and hidden away. A Draeck may recognise the absurdity of it, fully aware that much of what they hoard will never be used, never spent, never even seen again before their death, and yet the instinct remains irresistible. This makes them formidable accumulators of wealth and leverage, always prepared, always resourced — but also prisoners of their own excess, reluctant to part with anything once claimed. Whether it is a lingering curse of the Lady of Luck or the echo of a draconic ancestry, one truth is universally acknowledged: a Draeck never truly owns anything without also being owned by it.//\\+//All Draecks hoard. It is not a habit so much as a compulsion, woven deep into their sense of self. Power, influence, titles, secrets, art, territory, credits, metalsespecially precious metals like gold or platinumit all ends up gathered, catalogued, and hidden away. A Draeck may recognise the absurdity of it, fully aware that much of what they hoard will never be used, never spent, never even seen again before their death, and yet the instinct remains irresistible. This makes them formidable accumulators of wealth and leverage, always prepared, always resourcedbut also prisoners of their own excess, reluctant to part with anything once claimed. Whether it is a lingering curse of the Lady of Luck or the echo of a draconic ancestry, one truth is universally acknowledged: a Draeck never truly owns anything without also being owned by it.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
-Your [[:Game_Mechanics:Upkeep]] is increased by 500c, for contributions to your hoard. You must always pay this first, before addressing any other [Upkeep].\\+Your [[:Game Mechanics:Definitions:Upkeep]] is increased by 500c, for contributions to your hoard. You must always pay this first, before addressing any other [[:Game Mechanics:Definitions:Upkeep]].\\
 \\ \\
-Additionally, at [Job] ranks 2, 4, 6, 8 & 10, this [Upkeep] increases to 2,500c, 10,000c, 22,500c, 40,000c & 62,500c, respectively.\\+Additionally, at [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]] 2, 4, 6, 8 & 10, this [[:Game Mechanics:Definitions:Upkeep]] increases to 2,500c, 10,000c, 22,500c, 40,000c & 62,500c, respectively.\\
 \\ \\
-**Please Note**: A [Job] rank refers to your [Totalranks in all of your [Jobs] combined, not just the ranks in a single [Job]. If you have 10 different ranks in 10 different [Jobs], you are [Job] rank 10.+**Please Note**: A [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] refers to the amount of [[:Game Mechanics:Definitions:Rank|Ranks]] in all of your [[:Jobs]] combined, not just the [[:Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Jobs|Job]]. If you have 10 different [[:Game Mechanics:Definitions:Rank|Ranks]] in 10 different [[:Jobs]], you are [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 10. 
 + 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - June 2026 
 +  * Wording Updated 
 +</WRAP>