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| races:draeck [2026/06/29 17:58] – [Growth] ms_ash | races:draeck [2026/07/01 14:02] (current) – [Four Arms] ms_wuntch |
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| Furthermore, should you perform a [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], with an extra sets of [[:Game Mechanics:Inventory#Hand Slot|Hands]] free and available, you may grant yourself the effects of the [[:Basic Abilities:Help]] [[:Game Mechanics:Definitions:Ability#Action]], as [[:Game_Mechanics:Definitions:Appropriate]]. | Furthermore, should you perform a [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], with an extra sets of [[:Game Mechanics:Inventory#Hand Slot|Hands]] free and available, you may grant yourself the effects of the [[:Basic Abilities:Help]] [[:Game Mechanics:Definitions:Ability#Action]], as [[:Game_Mechanics:Definitions:Appropriate]]. |
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| **Please Note**: Should you wield a pair of [[Traits:Balanced]], [[:Traits:Two-Handed]] [[Items:Equipment:Weapons]], you may perform 4 [[:Game_Mechanics:Attack|Attacks]]. This is always how it works, these rules are not specific to [[:Races:Draeck|Draecks]. Any [[:Character]] with four arms also perform the [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] in this manner.\\ | **Please Note**: Should you wield a pair of [[Traits:Balanced]], [[:Traits:Two-Handed]] [[Items:Equipment:Weapons]], you may perform 4 [[:Game_Mechanics:Attack|Attacks]]. This is always how it works, these rules are not specific to [[:Races:Draeck|Draecks]]. Any [[:Character]] with four arms also perform the [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] in this manner.\\ |
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| **Example**: If you would perform a [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] with a [[:Traits:Two-Handed]], [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], while wielding another [[:Traits:Two-Handed]] [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], you can perform an [[:Game Mechanics:Attack|Attack]] with each. Then you would resolve the other [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]], with the other pair of [[:Game Mechanics:Inventory#Hand Slot|Hands]], performing an [[:Game Mechanics:Attack|Attack]] with the other [[Items:Equipment:Weapons|Weapon]], triggering another [[:Game Mechanics:Attack|Attack]] with the original [[Items:Equipment:Weapons|Weapon]]. Therefore, performing 4 [[:Game Mechanics:Attack|Attacks]] total.\\ | **Example**: If you would perform a [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] with a [[:Traits:Two-Handed]], [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], while wielding another [[:Traits:Two-Handed]] [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], you can perform an [[:Game Mechanics:Attack|Attack]] with each. Then you would resolve the other [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]], with the other pair of [[:Game Mechanics:Inventory#Hand Slot|Hands]], performing an [[:Game Mechanics:Attack|Attack]] with the other [[Items:Equipment:Weapons|Weapon]], triggering another [[:Game Mechanics:Attack|Attack]] with the original [[Items:Equipment:Weapons|Weapon]]. Therefore, performing 4 [[:Game Mechanics:Attack|Attacks]] total.\\ |
| **Example**: Samantha the Salamander, a rank 10 [[:Races:Draeck#Draeck]] [[:Jobs:Merc]], would be [[:Game Mechanics:Definitions:Size]]: 10, have at least 3 [[:Ratings:Armour]] and her mundane [[:Stats:Maximum Stats|Stat Maximums]] would be 15. She has rank 8 [[Stats:Brawn]], which is two [[Stats:Brawn]] higher than her [[:Stats:Starter Stats|Starter]] [[Stats:Brawn]] of 6. For anyone else, this would cost her 12 [Exp] to increase her [[Stats:Brawn]] to rank 9, but because she is a [[:Races:Draeck#Draeck]], it will cost her 9 [[:Game Mechanics:Definitions:Experience|Exp]], instead. | **Example**: Samantha the Salamander, a rank 10 [[:Races:Draeck#Draeck]] [[:Jobs:Merc]], would be [[:Game Mechanics:Definitions:Size]]: 10, have at least 3 [[:Ratings:Armour]] and her mundane [[:Stats:Maximum Stats|Stat Maximums]] would be 15. She has rank 8 [[Stats:Brawn]], which is two [[Stats:Brawn]] higher than her [[:Stats:Starter Stats|Starter]] [[Stats:Brawn]] of 6. For anyone else, this would cost her 12 [Exp] to increase her [[Stats:Brawn]] to rank 9, but because she is a [[:Races:Draeck#Draeck]], it will cost her 9 [[:Game Mechanics:Definitions:Experience|Exp]], instead. |
| ==== Hoarding ==== | ==== Hoarding ==== |
| //All Draecks hoard. It is not a habit so much as a compulsion, woven deep into their sense of self. Power, influence, titles, secrets, art, territory, credits, metals — especially precious metals like gold or platinum — it all ends up gathered, catalogued, and hidden away. A Draeck may recognise the absurdity of it, fully aware that much of what they hoard will never be used, never spent, never even seen again before their death, and yet the instinct remains irresistible. This makes them formidable accumulators of wealth and leverage, always prepared, always resourced — but also prisoners of their own excess, reluctant to part with anything once claimed. Whether it is a lingering curse of the Lady of Luck or the echo of a draconic ancestry, one truth is universally acknowledged: a Draeck never truly owns anything without also being owned by it.//\\ | //All Draecks hoard. It is not a habit so much as a compulsion, woven deep into their sense of self. Power, influence, titles, secrets, art, territory, credits, metals, especially precious metals like gold or platinum, it all ends up gathered, catalogued, and hidden away. A Draeck may recognise the absurdity of it, fully aware that much of what they hoard will never be used, never spent, never even seen again before their death, and yet the instinct remains irresistible. This makes them formidable accumulators of wealth and leverage, always prepared, always resourced, but also prisoners of their own excess, reluctant to part with anything once claimed. Whether it is a lingering curse of the Lady of Luck or the echo of a draconic ancestry, one truth is universally acknowledged: a Draeck never truly owns anything without also being owned by it.//\\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| Your [[:Game_Mechanics:Upkeep]] is increased by 500c, for contributions to your hoard. You must always pay this first, before addressing any other [Upkeep].\\ | Your [[:Game Mechanics:Definitions:Upkeep]] is increased by 500c, for contributions to your hoard. You must always pay this first, before addressing any other [[:Game Mechanics:Definitions:Upkeep]].\\ |
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| Additionally, at [Job] ranks 2, 4, 6, 8 & 10, this [Upkeep] increases to 2,500c, 10,000c, 22,500c, 40,000c & 62,500c, respectively.\\ | Additionally, at [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]] 2, 4, 6, 8 & 10, this [[:Game Mechanics:Definitions:Upkeep]] increases to 2,500c, 10,000c, 22,500c, 40,000c & 62,500c, respectively.\\ |
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| **Please Note**: A [Job] rank refers to your [Total] ranks in all of your [Jobs] combined, not just the ranks in a single [Job]. If you have 10 different ranks in 10 different [Jobs], you are [Job] rank 10. | **Please Note**: A [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] refers to the amount of [[:Game Mechanics:Definitions:Rank|Ranks]] in all of your [[:Jobs]] combined, not just the [[:Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Jobs|Job]]. If you have 10 different [[:Game Mechanics:Definitions:Rank|Ranks]] in 10 different [[:Jobs]], you are [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 10. |
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| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - June 2026 |
| | * Wording Updated |
| | </WRAP> |