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races:draeck [2026/06/29 18:14] – [Hoarding] ms_ashraces:draeck [2026/07/01 14:02] (current) – [Four Arms] ms_wuntch
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 Furthermore, should you perform a [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], with an extra sets of [[:Game Mechanics:Inventory#Hand Slot|Hands]] free and available, you may grant yourself the effects of the [[:Basic Abilities:Help]] [[:Game Mechanics:Definitions:Ability#Action]], as [[:Game_Mechanics:Definitions:Appropriate]]. Furthermore, should you perform a [[:Game Mechanics:Check]] or [[:Game Mechanics:Attack]], with an extra sets of [[:Game Mechanics:Inventory#Hand Slot|Hands]] free and available, you may grant yourself the effects of the [[:Basic Abilities:Help]] [[:Game Mechanics:Definitions:Ability#Action]], as [[:Game_Mechanics:Definitions:Appropriate]].
  
-**Please Note**: Should you wield a pair of [[Traits:Balanced]], [[:Traits:Two-Handed]] [[Items:Equipment:Weapons]], you may perform 4 [[:Game_Mechanics:Attack|Attacks]]. This is always how it works, these rules are not specific to [[:Races:Draeck|Draecks]. Any [[:Character]] with four arms also perform the [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] in this manner.\\+**Please Note**: Should you wield a pair of [[Traits:Balanced]], [[:Traits:Two-Handed]] [[Items:Equipment:Weapons]], you may perform 4 [[:Game_Mechanics:Attack|Attacks]]. This is always how it works, these rules are not specific to [[:Races:Draeck|Draecks]]. Any [[:Character]] with four arms also perform the [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] in this manner.\\
  
 **Example**: If you would perform a [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] with a [[:Traits:Two-Handed]], [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], while wielding another [[:Traits:Two-Handed]] [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], you can perform an [[:Game Mechanics:Attack|Attack]] with each. Then you would resolve the other [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]], with the other pair of [[:Game Mechanics:Inventory#Hand Slot|Hands]], performing an [[:Game Mechanics:Attack|Attack]] with the other [[Items:Equipment:Weapons|Weapon]], triggering another [[:Game Mechanics:Attack|Attack]] with the original [[Items:Equipment:Weapons|Weapon]]. Therefore, performing 4 [[:Game Mechanics:Attack|Attacks]] total.\\ **Example**: If you would perform a [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]] with a [[:Traits:Two-Handed]], [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], while wielding another [[:Traits:Two-Handed]] [[Traits:Balanced]] [[Items:Equipment:Weapons|Weapon]], you can perform an [[:Game Mechanics:Attack|Attack]] with each. Then you would resolve the other [[:Basic Abilities:Combat]] [[:Game Mechanics:Definitions:Ability#Action]], with the other pair of [[:Game Mechanics:Inventory#Hand Slot|Hands]], performing an [[:Game Mechanics:Attack|Attack]] with the other [[Items:Equipment:Weapons|Weapon]], triggering another [[:Game Mechanics:Attack|Attack]] with the original [[Items:Equipment:Weapons|Weapon]]. Therefore, performing 4 [[:Game Mechanics:Attack|Attacks]] total.\\
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 Additionally, at [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]] 2, 4, 6, 8 & 10, this [[:Game Mechanics:Definitions:Upkeep]] increases to 2,500c, 10,000c, 22,500c, 40,000c & 62,500c, respectively.\\ Additionally, at [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]] 2, 4, 6, 8 & 10, this [[:Game Mechanics:Definitions:Upkeep]] increases to 2,500c, 10,000c, 22,500c, 40,000c & 62,500c, respectively.\\
 \\ \\
-**Please Note**: A [[Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] refers to the amount of [[:Game Mechanics:Definitions:Rank|Ranks]] in all of your [[:Jobs]] combined, not just the [[:Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Jobs|Job]]. If you have 10 different [[:Game Mechanics:Definitions:Rank|Ranks]] in 10 different [[:Jobs]], you are [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 10.+**Please Note**: A [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] refers to the amount of [[:Game Mechanics:Definitions:Rank|Ranks]] in all of your [[:Jobs]] combined, not just the [[:Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Jobs|Job]]. If you have 10 different [[:Game Mechanics:Definitions:Rank|Ranks]] in 10 different [[:Jobs]], you are [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 10. 
 + 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - June 2026 
 +  * Wording Updated 
 +</WRAP>