Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| races:dwarf [2026/06/29 20:38] – [Mechanised Form] ms_ash | races:dwarf [2026/08/12 12:54] (current) – [Indomitable Gait] ms_ash | ||
|---|---|---|---|
| Line 84: | Line 84: | ||
| [[: | [[: | ||
| \\ | \\ | ||
| - | You are immune to external changes | + | You are immune to effects can't cause you to generate more or less [[[:Game Mechanics: |
| \\ | \\ | ||
| - | Increases or decreases from changes to [[:Stats]], [[:Cyberware]], [[:Races:Dwarf#Slow But Steady]] and [[:Game_Mechanics: | + | In addition, [[:Mechanic: |
| + | \\ | ||
| + | Futhermore, effects can't modify the amount of [[:Game Mechanics: | ||
| ==== Dvergrcraft ==== | ==== Dvergrcraft ==== | ||
| Line 117: | Line 118: | ||
| //Dwarves do not see magic in the way most Federation peoples do. They can observe its effects — heat, force, distortion — but the flowing currents, subtle harmonics, and shifting structures of the arcane remain largely imperceptible to them. Where others sense magic as presence or pressure, dwarves experience only outcome. This blindness has been mistaken for weakness, certainly, but it has shaped their entire relationship with the arcane. Unable to feel magic directly, dwarves learned to measure it, bind it, inscribe it, and contain it through runes, mechanisms, and engineered systems. While this makes them slower to react to hostile spellwork in its early stages, it also frees them from arcane distraction. Dwarves do not marvel at magic — they account for it, brace against it, and build something solid enough that it does not matter whether they saw it coming or not.//\\ | //Dwarves do not see magic in the way most Federation peoples do. They can observe its effects — heat, force, distortion — but the flowing currents, subtle harmonics, and shifting structures of the arcane remain largely imperceptible to them. Where others sense magic as presence or pressure, dwarves experience only outcome. This blindness has been mistaken for weakness, certainly, but it has shaped their entire relationship with the arcane. Unable to feel magic directly, dwarves learned to measure it, bind it, inscribe it, and contain it through runes, mechanisms, and engineered systems. While this makes them slower to react to hostile spellwork in its early stages, it also frees them from arcane distraction. Dwarves do not marvel at magic — they account for it, brace against it, and build something solid enough that it does not matter whether they saw it coming or not.//\\ | ||
| \\ | \\ | ||
| - | <wrap preview>[[: | + | [[: |
| - | \\ | + | |
| - | When you perform the <wrap preview> | + | |
| \\ | \\ | ||
| - | In addition, you cannot perform [Wild Magic] [Actions], nor can you perform the <wrap preview>[[:Base_Actions:Cantrip]]</ | + | You cannot perform |
| + | ==== Changelog ==== | ||
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5c - June 2026 | ||
| + | * Stoneskin Ability renamed to Stonekin. | ||
| + | * Stonekin Ability now also provides 5 Ward | ||
| + | * Stonekin no longer provides the Rugged Ability | ||
| + | * Stoic Mentality Ability removed and it's effects were rolled into Stonekin | ||
| + | * Mageblind no longer interacts with Counterspell | ||
| + | * Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation | ||
| + | Version 0.5c - Aug 2026 | ||
| + | * Indominable Gait Ability wording updated to better reflect its effects | ||
| + | </ | ||
