Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
races:dwarf [2026/06/29 20:38] – [Mechanised Form] ms_ashraces:dwarf [2026/08/12 12:54] (current) – [Indomitable Gait] ms_ash
Line 84: Line 84:
 [[:Traits|Trait]].\\ [[:Traits|Trait]].\\
 \\ \\
-You are immune to external changes to your [[Ratings:Speed]].\\+You are immune to effects can't cause you to generate more or less [[[:Game Mechanics:Definitions:Movement Points|MP]].\\
 \\ \\
-Increases or decreases from changes to [[:Stats]], [[:Cyberware]][[:Races:Dwarf#Slow But Steady]] and [[:Game_Mechanics:Definitions:Size]] are applied as normalhowever, any other effects are not applied. This includes but is not limited to, [[:Items:Equipment]], [[:Game Mechanics:Definitions:Ability|Abilities]], [[:Game_Mechanics:Terrain]], [[:Game Mechanics:Conditions]] and [[:Game Mechanics:Afflictions]]. +In addition, [[:Mechanic:Drag]] can't reduce your [[:Ratings:Speed]].\\ 
 +\\ 
 +Futhermore, effects can't modify the amount of [[:Game Mechanics:Definitions:Movement Points|MP]] you need to spend to movepositively or negatively. This includes but is not limited to [[:Game Mechanics:Terrain#Difficult Terrain]] and other, similar effectsas [[:Mechanic:Appropriate]].
  
 ==== Dvergrcraft ==== ==== Dvergrcraft ====
Line 117: Line 118:
 //Dwarves do not see magic in the way most Federation peoples do. They can observe its effects — heat, force, distortion — but the flowing currents, subtle harmonics, and shifting structures of the arcane remain largely imperceptible to them. Where others sense magic as presence or pressure, dwarves experience only outcome. This blindness has been mistaken for weakness, certainly, but it has shaped their entire relationship with the arcane. Unable to feel magic directly, dwarves learned to measure it, bind it, inscribe it, and contain it through runes, mechanisms, and engineered systems. While this makes them slower to react to hostile spellwork in its early stages, it also frees them from arcane distraction. Dwarves do not marvel at magic — they account for it, brace against it, and build something solid enough that it does not matter whether they saw it coming or not.//\\ //Dwarves do not see magic in the way most Federation peoples do. They can observe its effects — heat, force, distortion — but the flowing currents, subtle harmonics, and shifting structures of the arcane remain largely imperceptible to them. Where others sense magic as presence or pressure, dwarves experience only outcome. This blindness has been mistaken for weakness, certainly, but it has shaped their entire relationship with the arcane. Unable to feel magic directly, dwarves learned to measure it, bind it, inscribe it, and contain it through runes, mechanisms, and engineered systems. While this makes them slower to react to hostile spellwork in its early stages, it also frees them from arcane distraction. Dwarves do not marvel at magic — they account for it, brace against it, and build something solid enough that it does not matter whether they saw it coming or not.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\ +[[:Traits|Trait]].\\
-\\ +
-When you perform the <wrap preview>[[:Base_Actions:Counterspell]]</wrap> [Action], it costs two additional [[:Ratings:Mana]] instead of one.\\+
 \\ \\
-In addition, you cannot perform [Wild Magic] [Actions], nor can you perform the <wrap preview>[[:Base_Actions:Cantrip]]</wrap> [Actionwithout first acquiring an instance of the [Magical Training] [Ability].+You cannot perform the [[:Basic Abilities:Cantrip]], [[:Basic Abilities:Wild Evocation]], [[:Basic Abilities:Wild Invocation]] or [[:Basic Abilities:Wrath]] [[:Game Mechanics:Definitions:Ability|Abilities]] from the [[:Basic Abilities|Basic Ability]] list.
  
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - June 2026
 +  * Stoneskin Ability renamed to Stonekin.
 +  * Stonekin Ability now also provides 5 Ward
 +  * Stonekin no longer provides the Rugged Ability
 +  * Stoic Mentality Ability removed and it's effects were rolled into Stonekin
 +  * Mageblind no longer interacts with Counterspell
 +  * Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation
 +Version 0.5c - Aug 2026
 +  * Indominable Gait Ability wording updated to better reflect its effects
 +</WRAP>