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| races:elf [2026/06/30 09:55] – [Elf] ms_ash | races:elf [2026/07/01 09:39] (current) – [Aeonic Mindset] ms_wuntch | ||
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| - | //Elven skin tones are uniformly subdued, as though filtered through mist or ash. Colours span pale tans, soft browns, and desaturated creams, with rarer hues of green, blue, and violet—never vivid, never stark. These tones echo the environments of Avalon: the muted whites and yellows of stone and bark, the softened greens and oranges of foliage, and the quiet blues and purples of shaded blooms. In contrast, elven hair is strikingly vivid and confined exclusively to the scalp. It grows long and straight, often standing or flowing like plumage, and appears in brilliant, saturated colours across the full spectrum. Their eyes are perhaps their most arresting feature: with mineral-bright and crystalline structures under the cornea, refracting light through gem-like structures that cause them to sparkle in shades reminiscent of jade, sapphire, garnet, onyx, and other precious stones, in all manner of colours. With the widespread adoption of Aestheskin Cyberware, many elves alter their appearance repeatedly over their long lives, treating form as another evolving expression rather than a fixed identity.// | + | //Elven skin tones are uniformly subdued, as though filtered through mist or ash. Colours span pale tans, soft browns, and desaturated creams, with rarer hues of green, blue, and violet, never vivid, never stark. These tones echo the environments of Avalon: the muted whites and yellows of stone and bark, the softened greens and oranges of foliage, and the quiet blues and purples of shaded blooms. In contrast, elven hair is strikingly vivid and confined exclusively to the scalp. It grows long and straight, often standing or flowing like plumage, and appears in brilliant, saturated colours across the full spectrum. Their eyes are perhaps their most arresting feature: with mineral-bright and crystalline structures under the cornea, refracting light through gem-like structures that cause them to sparkle in shades reminiscent of jade, sapphire, garnet, onyx, and other precious stones, in all manner of colours. With the widespread adoption of Aestheskin Cyberware, many elves alter their appearance repeatedly over their long lives, treating form as another evolving expression rather than a fixed identity.// |
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| - | //Elves possess two biological sexes, male and female, though sexual dimorphism is minimal, almost non-existent, | + | //Elves possess two biological sexes, male and female, though sexual dimorphism is minimal, almost non-existent, |
| ==== Culture ==== | ==== Culture ==== | ||
| //Elven culture is shaped by duration. As a long-lived and intensely persistent people, elves experience history not as a sequence of eras but as a continuous present, watching entire civilizations rise, fracture, and fade within a single lifetime. This has fostered a tendency toward singular focus: an elf may devote Ages to perfecting a single craft, philosophy, invention, or art form, refining it through iteration rather than reinvention. As a result, elves often perceive other species as impulsive or impatient, quick to act where restraint might yield better outcomes. This disposition frequently places them in the role of mediators, archivists, and voices of caution, though their advice is not always welcomed.// | //Elven culture is shaped by duration. As a long-lived and intensely persistent people, elves experience history not as a sequence of eras but as a continuous present, watching entire civilizations rise, fracture, and fade within a single lifetime. This has fostered a tendency toward singular focus: an elf may devote Ages to perfecting a single craft, philosophy, invention, or art form, refining it through iteration rather than reinvention. As a result, elves often perceive other species as impulsive or impatient, quick to act where restraint might yield better outcomes. This disposition frequently places them in the role of mediators, archivists, and voices of caution, though their advice is not always welcomed.// | ||
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| //In the present era, elves remain among the most vigilant protectors of emerging species. Though the Federation has shifted toward capitalist values that strain older ideals, elves remember the cost of unrestrained intervention. They are often the first to invoke First Contact Protocols, to challenge corporations or governments that violate them, and to remind the wider Federation that patience and restraint are not weaknesses. To elves, history is not distant, it is personal, and they refuse to allow others to repeat mistakes they themselves still carry.//\\ | //In the present era, elves remain among the most vigilant protectors of emerging species. Though the Federation has shifted toward capitalist values that strain older ideals, elves remember the cost of unrestrained intervention. They are often the first to invoke First Contact Protocols, to challenge corporations or governments that violate them, and to remind the wider Federation that patience and restraint are not weaknesses. To elves, history is not distant, it is personal, and they refuse to allow others to repeat mistakes they themselves still carry.//\\ | ||
| ==== Role in the Federation ==== | ==== Role in the Federation ==== | ||
| - | //The Federation began as an elven idea made real through shared failure and mutual trust. When the Atlanteans — by then a multi-species civilization shaped by many cultures | + | //The Federation began as an elven idea made real through shared failure and mutual trust. When the Atlanteans — by then a multi-species civilization shaped by many cultures, formed a council to govern their expanding society, the elves recognized a structure capable of avoiding the mistakes of their past. Rather than rule, they chose representation, |
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| //To stand as equals, the elves matched the Atlanteans’ greatest achievement. While the Argo would become known as the first true D’jumpship, | //To stand as equals, the elves matched the Atlanteans’ greatest achievement. While the Argo would become known as the first true D’jumpship, | ||
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| //Relations with most Federation members have remained strong, built on diplomacy and careful listening. The most notable exception is the long-standing rivalry with the Dwarven peoples and their modern corporate incarnation, | //Relations with most Federation members have remained strong, built on diplomacy and careful listening. The most notable exception is the long-standing rivalry with the Dwarven peoples and their modern corporate incarnation, | ||
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| - | //Today, elven embassies can be found on nearly every Federation world. Elves devote entire Epochs to observing, cataloguing, | + | //Today, elven embassies can be found on nearly every Federation world. Elves devote entire Epochs to observing, cataloguing, |
| </ | </ | ||
| <WRAP clear/> | <WRAP clear/> | ||
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| Your [Entity Type] is: [Sapient]\\ | Your [Entity Type] is: [Sapient]\\ | ||
| - | Your [Physiology] is: [Organic]\\ | + | Your [[:Game Mechanics: |
| Your <wrap preview> | Your <wrap preview> | ||
| - | \\ | ||
| - | **Please Note**: For information on ranking up [Stats] see: [[: | ||
| </ | </ | ||
| </ | </ | ||
| ===== Unique Features ===== | ===== Unique Features ===== | ||
| ==== Aeonic Mindset ==== | ==== Aeonic Mindset ==== | ||
| - | //Elves think on the scale of Ages. Their decisions are shaped by the expectation of living long enough to see outcomes fully unfold, and this grants them a way of thinking that prizes correctness over speed. An elf observes first, studies second, plans third, and practices until error has been ground away entirely. Action is delayed not by indecision, but by patience | + | //Elves think on the scale of Ages. Their decisions are shaped by the expectation of living long enough to see outcomes fully unfold, and this grants them a way of thinking that prizes correctness over speed. An elf observes first, studies second, plans third, and practices until error has been ground away entirely. Action is delayed not by indecision, but by patience, by the certainty that rushing only creates work that must later be undone. When an elf finally commits, the result is often flawless, executed with a precision born of repetition and foresight rather than inspiration. To shorter-lived peoples this mindset can appear slow, aloof, or infuriatingly cautious, but to elves it is simply the natural consequence of knowing they will still be here when everyone else is gone, plus, it is hard to argue with the results.// |
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| - | <wrap preview>[[: | + | [[: |
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| - | You gain the effects of the [[:Game_Mechanics:Advantage and Disadvantage|Advantage]] | + | You gain the effects of the [[:Game Mechanics: |
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| - | However, the number of [Projects] you can maintain is reduced by 1, to a minimum of 1. | + | However, the number of [[:Game Mechanics: |
| ==== Silence! I’m trying to think! ==== | ==== Silence! I’m trying to think! ==== | ||
| - | //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work — elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ | + | //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work, elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ |
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| - | <wrap preview>[[: | + | [[: |
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| - | You suffer the effects of the [[:Game_Mechanics:Advantage_and_Disadvantage# | + | You suffer the effects of the [[:Game Mechanics: |
| ==== Dreamwaker ==== | ==== Dreamwaker ==== | ||
| - | //Elves do not sleep, because they do not need to leave the waking world to touch the astral. Where most beings rely on dreams to flush mana through the body — restoring mind, soul, and form — elves remain continuously connected, their awareness threaded directly into the living currents of magic. They pause only to centre themselves, never to rest. Subtly sustained by light and environment, | + | //Elves do not sleep, because they do not need to leave the waking world to touch the astral. Where most beings rely on dreams to flush mana through the body, restoring mind, soul, and form, elves remain continuously connected, their awareness threaded directly into the living currents of magic. They pause only to centre themselves, never to rest. Subtly sustained by light and environment, |
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| - | <wrap preview>[[: | + | [[: |
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| - | You do not require sleep and thus you can not receive the benefits of a [[Game_Mechanics: | + | You do not require sleep and thus you suffer any ill effects for staying awake for long periods of time. You will also not restore [[:Ratings:Health]] or heal [[:Game Mechanics: |
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| - | Instead | + | In addition, |
| + | \\ | ||
| + | Furthermore, | ||
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| <WRAP Notice> **Ash' | <WRAP Notice> **Ash' | ||
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| - | It is reasonable to assume that you may be able to perform tasks, as [Appropriate], while others perform | + | It is reasonable to assume that you may be able to perform tasks, as Appropriate, |
| + | </ | ||
| + | |||
| + | ==== Changelog ==== | ||
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5c - June 2026 | ||
| + | * Wordings Updated. | ||
| + | * Dreamwaker Ability language clarified. | ||
| + | * Dreamwaker Ability no longer interacts with Panics. | ||
| </ | </ | ||
