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| races:elf [2026/06/30 09:56] – [Elf] ms_ash | races:elf [2026/07/01 09:39] (current) – [Aeonic Mindset] ms_wuntch | ||
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| Your [Entity Type] is: [Sapient]\\ | Your [Entity Type] is: [Sapient]\\ | ||
| - | Your [Physiology] is: [Organic]\\ | + | Your [[:Game Mechanics: |
| Your <wrap preview> | Your <wrap preview> | ||
| - | \\ | ||
| - | **Please Note**: For information on ranking up [Stats] see: [[: | ||
| </ | </ | ||
| </ | </ | ||
| ===== Unique Features ===== | ===== Unique Features ===== | ||
| ==== Aeonic Mindset ==== | ==== Aeonic Mindset ==== | ||
| - | //Elves think on the scale of Ages. Their decisions are shaped by the expectation of living long enough to see outcomes fully unfold, and this grants them a way of thinking that prizes correctness over speed. An elf observes first, studies second, plans third, and practices until error has been ground away entirely. Action is delayed not by indecision, but by patience | + | //Elves think on the scale of Ages. Their decisions are shaped by the expectation of living long enough to see outcomes fully unfold, and this grants them a way of thinking that prizes correctness over speed. An elf observes first, studies second, plans third, and practices until error has been ground away entirely. Action is delayed not by indecision, but by patience, by the certainty that rushing only creates work that must later be undone. When an elf finally commits, the result is often flawless, executed with a precision born of repetition and foresight rather than inspiration. To shorter-lived peoples this mindset can appear slow, aloof, or infuriatingly cautious, but to elves it is simply the natural consequence of knowing they will still be here when everyone else is gone, plus, it is hard to argue with the results.// |
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| - | <wrap preview>[[: | + | [[: |
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| - | You gain the effects of the [[:Game_Mechanics:Advantage and Disadvantage|Advantage]] | + | You gain the effects of the [[:Game Mechanics: |
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| - | However, the number of [Projects] you can maintain is reduced by 1, to a minimum of 1. | + | However, the number of [[:Game Mechanics: |
| ==== Silence! I’m trying to think! ==== | ==== Silence! I’m trying to think! ==== | ||
| - | //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work — elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ | + | //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work, elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ |
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| - | <wrap preview>[[: | + | [[: |
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| - | You suffer the effects of the [[:Game_Mechanics:Advantage_and_Disadvantage# | + | You suffer the effects of the [[:Game Mechanics: |
| ==== Dreamwaker ==== | ==== Dreamwaker ==== | ||
| - | //Elves do not sleep, because they do not need to leave the waking world to touch the astral. Where most beings rely on dreams to flush mana through the body — restoring mind, soul, and form — elves remain continuously connected, their awareness threaded directly into the living currents of magic. They pause only to centre themselves, never to rest. Subtly sustained by light and environment, | + | //Elves do not sleep, because they do not need to leave the waking world to touch the astral. Where most beings rely on dreams to flush mana through the body, restoring mind, soul, and form, elves remain continuously connected, their awareness threaded directly into the living currents of magic. They pause only to centre themselves, never to rest. Subtly sustained by light and environment, |
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| - | <wrap preview>[[: | + | [[: |
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| - | You do not require sleep and thus you can not receive the benefits of a [[Game_Mechanics: | + | You do not require sleep and thus you suffer any ill effects for staying awake for long periods of time. You will also not restore [[:Ratings:Health]] or heal [[:Game Mechanics: |
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| - | Instead | + | In addition, |
| + | \\ | ||
| + | Furthermore, | ||
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| <WRAP Notice> **Ash' | <WRAP Notice> **Ash' | ||
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| - | It is reasonable to assume that you may be able to perform tasks, as [Appropriate], while others perform | + | It is reasonable to assume that you may be able to perform tasks, as Appropriate, |
| + | </ | ||
| + | |||
| + | ==== Changelog ==== | ||
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5c - June 2026 | ||
| + | * Wordings Updated. | ||
| + | * Dreamwaker Ability language clarified. | ||
| + | * Dreamwaker Ability no longer interacts with Panics. | ||
| </ | </ | ||
