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| races:elf [2026/06/30 10:15] – [Silence! I’m trying to think!] ms_ash | races:elf [2026/07/01 09:39] (current) – [Aeonic Mindset] ms_wuntch | ||
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| [[: | [[: | ||
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| - | You gain the effects of the [[:Game Mechanics: | + | You gain the effects of the [[:Game Mechanics: |
| \\ | \\ | ||
| - | However, the number of [[:Game Mechanics:Ongoing Projects|Projects]] you can maintain is reduced by 1, to a minimum of 1. | + | However, the number of [[:Game Mechanics:Project|Projects]] you can maintain is reduced by 1, to a minimum of 1. |
| ==== Silence! I’m trying to think! ==== | ==== Silence! I’m trying to think! ==== | ||
| //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work, elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ | //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work, elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ | ||
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| [[: | [[: | ||
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| - | You suffer the effects of the [[:Game Mechanics: | + | You suffer the effects of the [[:Game Mechanics: |
| ==== Dreamwaker ==== | ==== Dreamwaker ==== | ||
| - | //Elves do not sleep, because they do not need to leave the waking world to touch the astral. Where most beings rely on dreams to flush mana through the body — restoring mind, soul, and form — elves remain continuously connected, their awareness threaded directly into the living currents of magic. They pause only to centre themselves, never to rest. Subtly sustained by light and environment, | + | //Elves do not sleep, because they do not need to leave the waking world to touch the astral. Where most beings rely on dreams to flush mana through the body, restoring mind, soul, and form, elves remain continuously connected, their awareness threaded directly into the living currents of magic. They pause only to centre themselves, never to rest. Subtly sustained by light and environment, |
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| - | <wrap preview>[[: | + | [[: |
| + | \\ | ||
| + | You do not require sleep and thus you suffer any ill effects for staying awake for long periods of time. You will also not restore [[: | ||
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| - | You do not require sleep and thus you can not receive the benefits of a [[Game_Mechanics:Rest]], nor do you suffer any ill effects for staying awake for long periods of time. Therefore you will not restore | + | In addition, |
| \\ | \\ | ||
| - | Instead you restore [Mana] equal to your [Hokum] | + | Furthermore, |
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| <WRAP Notice> **Ash' | <WRAP Notice> **Ash' | ||
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| - | It is reasonable to assume that you may be able to perform tasks, as [Appropriate], while others perform | + | It is reasonable to assume that you may be able to perform tasks, as Appropriate, |
| + | </ | ||
| + | |||
| + | ==== Changelog ==== | ||
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5c - June 2026 | ||
| + | * Wordings Updated. | ||
| + | * Dreamwaker Ability language clarified. | ||
| + | * Dreamwaker Ability no longer interacts with Panics. | ||
| </ | </ | ||
