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races:elf [2026/06/30 10:26] – [Dreamwaker] ms_ashraces:elf [2026/07/01 09:39] (current) – [Aeonic Mindset] ms_wuntch
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 You gain the effects of the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]], [[:Game Mechanics:Upgrading Or Downgrading|Upgrading]], when performing [[:Game Mechanics:Check|Checks]] to advance any [[:Game Mechanics:Definitions:Ability:Ritual]], including [[:Game Mechanics:Invocation|Invocations]].\\ You gain the effects of the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]], [[:Game Mechanics:Upgrading Or Downgrading|Upgrading]], when performing [[:Game Mechanics:Check|Checks]] to advance any [[:Game Mechanics:Definitions:Ability:Ritual]], including [[:Game Mechanics:Invocation|Invocations]].\\
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-However, the number of [[:Game Mechanics:Ongoing Projects|Projects]] you can maintain is reduced by 1, to a minimum of 1.+However, the number of [[:Game Mechanics:Project|Projects]] you can maintain is reduced by 1, to a minimum of 1.
 ==== Silence! I’m trying to think! ==== ==== Silence! I’m trying to think! ====
 //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work, elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work, elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\
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 It is reasonable to assume that you may be able to perform tasks, as Appropriate, while others perform Rests, but it is important to understand that Elves do like to take time to meditate and think on recent events, so it is important to role play such activities as well. However, there is nothing wrong with asking the Character who doesn't sleep to go on watch. It is reasonable to assume that you may be able to perform tasks, as Appropriate, while others perform Rests, but it is important to understand that Elves do like to take time to meditate and think on recent events, so it is important to role play such activities as well. However, there is nothing wrong with asking the Character who doesn't sleep to go on watch.
 +</WRAP>
 +
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - June 2026
 +  * Wordings Updated.
 +  * Dreamwaker Ability language clarified.
 +  * Dreamwaker Ability no longer interacts with Panics.
 </WRAP> </WRAP>