Differences
This shows you the differences between two versions of the page.
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| races:elf [2026/06/30 10:47] – [Changelog] ms_ash | races:elf [2026/07/01 09:39] (current) – [Aeonic Mindset] ms_wuntch | ||
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| You gain the effects of the [[:Game Mechanics: | You gain the effects of the [[:Game Mechanics: | ||
| \\ | \\ | ||
| - | However, the number of [[:Game Mechanics:Ongoing Projects|Projects]] you can maintain is reduced by 1, to a minimum of 1. | + | However, the number of [[:Game Mechanics:Project|Projects]] you can maintain is reduced by 1, to a minimum of 1. |
| ==== Silence! I’m trying to think! ==== | ==== Silence! I’m trying to think! ==== | ||
| //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work, elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ | //Elven cognition is powerful, and fast, but not susceptible to rapid change. Their minds are built for depth, not immediacy, and sudden change disrupts them more than it does most species. When situations evolve rapidly, plans fracture, or interruptions break concentration — especially during complex rituals or precise work, elves struggle to reorient. Momentum lost is difficult to regain, and improvisation rarely comes naturally. Where others push through chaos on instinct, elves must first restore internal order, often at great cost. In calm conditions this flaw is invisible; in crisis, it can be decisive.// \\ | ||
