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races:gnome [2026/06/30 10:32] ms_ashraces:gnome [2026/06/30 10:48] (current) – [Changelog] ms_ash
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 ==== Being Small is Awesome! ==== ==== Being Small is Awesome! ====
-//Gnomes are small, and they have turned that fact into an advantage so thoroughly that it borders on art. Their size makes them quick, elusive, and difficult to pin down, but the real benefit is access: spaces too narrow, low, or unstable for others are simply routes to a gnome. Pipes, vents, crawlspaces, service tunnels, and subterranean passages become highways rather than obstacles. On a practical level, their scale is also efficient — clothing and armour are cheaper to produce, rarely custom, and require fewer resources, while cyberware costs less due to reduced structural and power demands. Across the Federation, gnomes have proven that mass is overrated, and that being small is, in fact, awesome!//\\+//Gnomes are small, and they have turned that fact into an advantage so thoroughly that it borders on art. Their size makes them quick, elusive, and difficult to pin down, but the real benefit is access: spaces too narrow, low, or unstable for others are simply routes to a gnome. Pipes, vents, crawlspaces, service tunnels, and subterranean passages become highways rather than obstacles. On a practical level, their scale is also efficientclothing and armour are cheaper to produce, rarely custom, and require fewer resources, while cyberware costs less due to reduced structural and power demands. Across the Federation, gnomes have proven that mass is overrated, and that being small is, in fact, awesome!//\\
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-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
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 You gain a 50% price decrease on [[:Items:Apparel]] and a 25% price decrease on [[:Cyberware]], rounded down.\\ You gain a 50% price decrease on [[:Items:Apparel]] and a 25% price decrease on [[:Cyberware]], rounded down.\\
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-In addition, when calculating the [Total] number of [Crew] or [Passengers] on a [Vehicle], you only count as half, rounded up. Therefore, if another [Character] with [Being Small Is Awesome!] is serving as [Crew] or a [Passenger], then you only count as 1, in [Total]. However, you still require a single [Console].\\+In addition, when calculating the [[:Game Mechanics:Dice Pool:Total]] number of [Crew] or [Passengers] on a [Vehicle], you only count as half, rounded up. Therefore, if another [[:Character]] with [[:Races:Gnome#Being Small Is Awesome!]] is serving as [Crew] or a [Passenger], then you only count as 1 [Crew].\\
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-Furthermore, you may also gain bonuses, where [[:Game_Mechanics:Definitions:Appropriate]], when traversing doorways, corridors, entering public vehicles and anywhere your size might be advantageous. This may include but it not limited to being able to fit places where others can't, or using up less space or even gaining the effects of the <wrap preview>[[:Game_Mechanics:Properties:Advantage]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\+**Please Note**: You still fill an entire [Console] by yourself. 
 +\\ 
 +Furthermore, you may also gain bonuses, where [[:Game_Mechanics:Definitions:Appropriate]], when traversing doorways, corridors, entering public vehicles and anywhere your size might be advantageous. This may include but it not limited to being able to fit places where others can't, or using up less space or even gaining the effects of the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]].\\
 ==== Rite of Returning ==== ==== Rite of Returning ====
-//The Rite of Returning is a long-standing gnomish social custom centred on movement, memory, and hospitality. A gnome will deliberately take an item from another household or person — traditionally something noticeable but not essential — with the understanding that it will be returned at a later time. The act is not theft, but invitation: a reason to come back, to share food, conversation, and presence once more. In modern practice, many households accommodate the rite by leaving out bowls of keycards, business chips or small objects intended to be taken and later returned, though the choice of item can become more pointed when emotions are involved or expectations go unmet. To outsiders the practice can appear mischievous or invasive, but among gnomes it serves as a socially accepted mechanism for maintaining bonds, expressing feelings indirectly, and ensuring that no connection fades without at least one more visit.//\\+//The Rite of Returning is a long-standing gnomish social custom centred on movement, memory, and hospitality. A gnome will deliberately take an item from another household or persontraditionally something noticeable but not essentialwith the understanding that it will be returned at a later time. The act is not theft, but invitation: a reason to come back, to share food, conversation, and presence once more. In modern practice, many households accommodate the rite by leaving out bowls of keycards, business chips or small objects intended to be taken and later returned, though the choice of item can become more pointed when emotions are involved or expectations go unmet. To outsiders the practice can appear mischievous or invasive, but among gnomes it serves as a socially accepted mechanism for maintaining bonds, expressing feelings indirectly, and ensuring that no connection fades without at least one more visit.//\\
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-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
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-Gnomes are cultural tricksters, they ritually steal items, typically small and not useful, only to return them to the original owner. This practice is usually met with a gift, often food and drink. It is quite a compliment in Gnomish society, some even considered it good manners. However, it can also be used to express frustration or rudeness by taking an item of value, usually, something that one might need more than financial value, like cutlery or a door stop.\\+[[:Races:Gnome#Gnome|Gnomes]] are cultural tricksters, they ritually steal items, typically small and not useful, only to return them to the original owner. This practice is usually met with a gift, often food and drink. It is quite a compliment in Gnomish society, some even considered it good manners. However, it can also be used to express frustration or rudeness by taking an item of value, usually, something that one might need more than financial value, like cutlery or a door stop.\\
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 **Please Note**: While this rite is acknowledged by the Federation, it is still technically theft. Fed. Sec. Officers will likely be lenient, but Federation Citizens can press charges. **Please Note**: While this rite is acknowledged by the Federation, it is still technically theft. Fed. Sec. Officers will likely be lenient, but Federation Citizens can press charges.
 ==== Natural Arcanists ==== ==== Natural Arcanists ====
-//All gnomes carry a quiet, persistent resonance of the arcane, a legacy most believe was sealed into them during the Collapse of El-Swir, though some insist it predates that event entirely. Arcana  comes to gnomes not as something studied first, but as something used — handled with the same casual confidence they apply to tools, games, or conversation. Many pursue formal training at arcane universities such as those of the Aeonis Compact, but education merely refines what is already there. Spells are cast with ease, mana flows naturally, and arcane effects are treated as practical solutions rather than solemn rituals. The faint glow in a gnome’s eyes is not a warning or a threat; it is simply proof that magic, for them, is ever-present — an echo of a broken world, carried lightly and wielded without hesitation.//\\ +//All gnomes carry a quiet, persistent resonance of the arcane, a legacy most believe was sealed into them during the Collapse of El-Swir, though some insist it predates that event entirely. Arcana  comes to gnomes not as something studied first, but as something usedhandled with the same casual confidence they apply to tools, games, or conversation. Many pursue formal training at arcane universities such as those of the Aeonis Compact, but education merely refines what is already there. Spells are cast with ease, mana flows naturally, and arcane effects are treated as practical solutions rather than solemn rituals. The faint glow in a gnome’s eyes is not a warning or a threat; it is simply proof that magic, for them, is ever-presentan echo of a broken world, carried lightly and wielded without hesitation.//\\
-\\ +
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+
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-You gain a free rank in [Arcana] during <wrap preview>[[:Character#Character Creation]]</wrap>In addition, you don't gain a rank 1 [Arcana] [Ability] when gaining this free rank as normal. Instead you must choose one of the following [Ability] packages to receive the benefits from:\\ +<[[:Traits|Trait]].\\
-  * Package 1: You gain the rank 1 [Arcana] [Ability]: [Magical Training] and 1 free rank in a [Skill] of your choice. +
-  * Package 2: You gain the rank 1 [Arcana] [Ability]: [Spell Specialty]. This will allow you to also acquire a rank 1 [Arcana] [Spell] [Ability] of your choice. +
-  * Package 3: You gain the rank 1 [Arcana] [Ability]: [Invocation Specialty]. This will allow you to also acquire a rank 1 [Arcana] [Invocation] [Ability] of your choice.+
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-**Please Note**: You can only ever acquire single "Specialty" [Ability]. If you choose one of the two above, during [Character Creation] then you can't gain any other "Speciality" ]Abilities].\\+You gain free [[:Game Mechanics:Definitions:Rank]] in the [Arcana] [Mastery], during [[:Character:Character Creation]].\\
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-In addition, as you progress your [Job] ranks, you gain the following benefits: +In addition, as you progress your [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank|Ranks]], you gain the following benefits: 
-  * At [Job] rank 2, you gain a free rank in [Arcana] up to a max rank of 2, and gain the free [Ability] as normal, or you can gain two free [Arcana] [Abilities] of rank 2 or lower. +  * At [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 2, you can increase your [[Game Mechanics:Definitions:Rank]] in the [Arcana] [Mastery], up to a max [[Game Mechanics:Definitions:Rank]] of 2, or you can gain two free [Arcana] [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 2 or lower. 
-  * At [Job] rank 4, you gain a free rank in [Arcana] up to a max rank of 3, and gain the free [Abilityas normal, or you can gain two free [Arcana] [Abilities] of rank 3 or lower. +  * At [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 4, you can increase your [[Game Mechanics:Definitions:Rank]] in the [Arcana] [Mastery], up to a max [[Game Mechanics:Definitions:Rank]] of 3, or you can gain two free [Arcana] [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 3 or lower. 
-  * At [Job] rank 6, you gain a free rank in [Arcana] up to a max rank of 4, and gain the free [Ability] as normal, or you can gain two free [Arcana] [Abilities] of rank 4 or lower. +  * At [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 6, you can increase your [[Game Mechanics:Definitions:Rank]] in the [Arcana] [Mastery], up to a max [[Game Mechanics:Definitions:Rank]] of 4, or you can gain two free [Arcana] [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 4 or lower. 
-  * At [Job] rank 8, you gain a free rank in [Arcana] up to a max rank of 5, and gain the free [Abilityas normal, or you can gain two free [Arcana] [Abilities] of rank 5 or lower. +  * At [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 8, you can increase your [[Game Mechanics:Definitions:Rank]] in the [Arcana] [Mastery], up to a max [[Game Mechanics:Definitions:Rank]] of 5, or you can gain two free [Arcana] [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 5 or lower. 
-  * At [Job] rank 10, you gain a free rank in [Arcana] up to a max rank of 6, and gain the free [Ability] as normal, or you can gain two free [Arcana] [Abilities] of rank 6 or lower.+  * At [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank]] 10, you can increase your [[Game Mechanics:Definitions:Rank]] in the [Arcana] [Mastery], up to a max [[Game Mechanics:Definitions:Rank]] of 6, or you can gain two free [Arcana] [[:Game Mechanics:Definitions:Ability|Abilities]] of [[Game Mechanics:Definitions:Rank]] 6 or lower.
 \\ \\
-**Please Note**: A [Job] rank refers to your [Total] ranks in all of your [Jobs] combined, not just the ranks in a single [Job]. If you have 10 different ranks in 10 different [Jobs], you are [Job] rank 10.+**Please Note**: A [[:Jobs|Job]] [[Game Mechanics:Definitions:Rank]] refers to your [[:Game Mechanics:Dice Pool:Total]] [[Game Mechanics:Definitions:Rank|Ranks]] in all of your [[:Jobs]] combined, not just the [[Game Mechanics:Definitions:Rank|Ranks]] in a single [[:Jobs|Job]]. 
 + 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - June 2026 
 +  * Wordings Updated. 
 +  *  - Natural Arcanists Ability updated to be more simple. No longer provides mastery packages. 
 +</WRAP>