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| races:human [2026/01/15 11:17] – [Mageblind] ms_ash | races:human [2026/06/30 12:54] (current) – [Changelog] ms_ash | ||
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| ^Attributes^^ | ^Attributes^^ | ||
| - | | {{ | + | | {{ : |
| - | |**Avg Life Span**| | + | |**Avg Life Span**| |
| |**Sexual Dimorphism**| | |**Sexual Dimorphism**| | ||
| |**Sexes**| | |**Sexes**| | ||
| - | |**Physiology**| | + | |**:Game Mechanics: |
| |**Average Height**| | |**Average Height**| | ||
| - | |**Average Weight**| | + | |**Average Weight**| |
| |**Home System/ | |**Home System/ | ||
| </ | </ | ||
| < | < | ||
| - | //Humans, also known as Soggies, Solarans, Lucksacks, or Earthings, are a naturally evolved, organic mammalian species originating on Earth, the third planet of the Sol system. Adult humans typically range from approximately | + | //Humans, also known as Soggies, Solarans, Lucksacks, or Earthlings, are a naturally evolved, organic mammalian species originating on Earth, the third planet of the Sol system. Adult humans typically range from approximately |
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| //Human physiology is defined by bipedal movement supported by two lower limbs, while two upper limbs are adapted for manipulation, | //Human physiology is defined by bipedal movement supported by two lower limbs, while two upper limbs are adapted for manipulation, | ||
| + | \\ | ||
| + | //Humans are broadly similar in stature to elves, if somewhat larger on average, but feature distinctly uncommon features compared to many of the sapients in the federation. Their ears are small and rounded, lacking the elegant taper most folk consider typical, and their facial structures tend toward the soft and blunt rather than sharp or angular. Humans commonly grow coarse body and facial hair; many males cultivate dense growth across the jaw and cheeks, while females often show lighter but still noticeable hair along the limbs or face, a trait humans themselves rarely remark upon. Their features are more strongly sex-differentiated than elven norms, with broader variance in build, voice, and musculature, | ||
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| //Humans display a wide range of external colouration, | //Humans display a wide range of external colouration, | ||
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| //Human culture is defined less by continuity than by accumulation. Across their recorded history, humans have formed, dismantled, and re-formed social structures with remarkable frequency, often within the span of a few generations. Empires rise, fragment, and are repurposed; belief systems evolve, fracture, and recombine; traditions persist even as their original meanings are forgotten. To outside observers, this creates the impression of a species in constant negotiation with itself, forever revising the terms under which it chooses to live together.// \\ | //Human culture is defined less by continuity than by accumulation. Across their recorded history, humans have formed, dismantled, and re-formed social structures with remarkable frequency, often within the span of a few generations. Empires rise, fragment, and are repurposed; belief systems evolve, fracture, and recombine; traditions persist even as their original meanings are forgotten. To outside observers, this creates the impression of a species in constant negotiation with itself, forever revising the terms under which it chooses to live together.// \\ | ||
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| - | //One feature that appears with striking consistency is humanity’s mercantile orientation. Regardless of political structure | + | //One feature that appears with striking consistency is humanity’s mercantile orientation. Regardless of political structure, tribal, imperial, feudal, communal, or republican, human societies tend to organize themselves around systems of exchange, surplus, and obligation. Wealth, whether measured in currency, land, labour, or abstract credit, becomes tightly bound to authority and status. Even cultures that explicitly reject profit as a virtue often develop intricate mechanisms for redistribution, |
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| - | //Human social behaviour is further characterized by a strong tension between cooperation and competition. They form families, communities, | + | //Human social behaviour is further characterized by a strong tension between cooperation and competition. They form families, communities, |
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| - | //Perhaps most unusually, humans as a species exhibit an outsized relationship with chance. Events that would be considered statistical anomalies elsewhere occur among humans with notable regularity: improbable survivals, unlikely victories, cascading accidents that resolve favourably despite poor initial conditions. Within human culture, these occurrences are often mythologized as personal grit, destiny, or coincidence. From a broader comparative perspective, | + | //Perhaps most unusually, humans as a species exhibit an outsized relationship with chance. Events that would be considered statistical anomalies elsewhere occur among humans with notable regularity: improbable survivals, unlikely victories, cascading accidents that resolve favourably despite poor initial conditions. Within human culture, these occurrences are often mythologized as personal grit, destiny, or coincidence. From a broader comparative perspective, |
| ==== Role in the Federation ==== | ==== Role in the Federation ==== | ||
| - | //Humanity entered Federation awareness under circumstances that were both irregular and, in hindsight, defining. During a Draeckonian frontier survey of the Milky Way region, command authority rested with Lord Marshal Shade Shadowscale, | + | //Humanity entered Federation awareness under circumstances that were both irregular and, in hindsight, defining. During a Draeckonian frontier survey of the Milky Way region, command authority rested with Lord Marshal Shade Shadowscale, |
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| - | //What followed was a brief but costly campaign that defied conventional projections. Human forces, operating with minimal interstellar infrastructure, | + | //What followed was a brief but costly campaign that defied conventional projections. Human forces, operating with minimal interstellar infrastructure, |
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| //Several centuries after accession, the Federation faced a systemic crisis of scale. Expansion had strained the existing egalitarian trade framework and the reliance on large, centralized D’jumpships. Transit delays increased, peripheral systems faltered, and economic cohesion weakened. Human delegates proposed a structural alternative derived from long-standing practices on Earth: Captialism. Through human-led investment, Thool Rigs were constructed across key routes, enabling smaller vessels to mount reduced D’jump drives and shifting transit costs onto corporate networks.// \\ | //Several centuries after accession, the Federation faced a systemic crisis of scale. Expansion had strained the existing egalitarian trade framework and the reliance on large, centralized D’jumpships. Transit delays increased, peripheral systems faltered, and economic cohesion weakened. Human delegates proposed a structural alternative derived from long-standing practices on Earth: Captialism. Through human-led investment, Thool Rigs were constructed across key routes, enabling smaller vessels to mount reduced D’jump drives and shifting transit costs onto corporate networks.// \\ | ||
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| - | //The resulting transformation ushered in a prolonged period of prosperity across multiple galaxies, later referred to as the Thool Rig Expansion Era or the Rigging Boom. Trade volume increased, access widened, and mobility normalized in ways previously thought unsustainable. Leveraging this success, humanity secured a seat on the High Council | + | //The resulting transformation ushered in a prolonged period of prosperity across multiple galaxies, later referred to as the Thool Rig Expansion Era or the Rigging Boom. Trade volume increased, access widened, and mobility normalized in ways previously thought unsustainable. Leveraging this success, humanity secured a seat on the High Council, the most recent species to do so, and the only one admitted without presenting a monumental D’jumpship. Instead, humans offered infrastructure, |
| </ | </ | ||
| <WRAP clear/> | <WRAP clear/> | ||
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| === Mystical Stats === | === Mystical Stats === | ||
| ^ Attribute | ^ Attribute | ||
| - | | <wrap preview> | + | | <wrap preview> |
| | <wrap preview> | | <wrap preview> | ||
| - | | <wrap preview> | + | | <wrap preview> |
| **Miscellaneous Stats**\\ | **Miscellaneous Stats**\\ | ||
| \\ | \\ | ||
| - | Your [Entity Type] is: [Sentient].\\ | + | Your [Entity Type] is: [Sapient]\\ |
| - | Your [Physiology] is: [Organic].\\ | + | Your [[:Game Mechanics: |
| - | Your <wrap preview>[[: | + | Your [[: |
| - | \\ | + | |
| - | **Please Note**: For information on Ranking up Attributes see: [[: | + | |
| </ | </ | ||
| </ | </ | ||
| ===== Unique Abilities ===== | ===== Unique Abilities ===== | ||
| ==== Human Spirit ==== | ==== Human Spirit ==== | ||
| - | //Humans are touched by fortune in a way that defies probability rather than bending it. Favoured by the Lady of Luck herself, their lives accumulate small advantages that compound into impossible outcomes. Trains arrive just in time, critical messages surface when needed most, and enemy weapons jam at the exact moment it matters. For much of their history, humans mistook this for coincidence or grit, unaware that fate itself leaned gently in their favour. Through their close bond with the Devlin peoples, humanity learned to recognize, focus, and ultimately command this blessing | + | //Humans are touched by fortune in a way that defies probability rather than bending it. Favoured by the Lady of Luck herself, their lives accumulate small advantages that compound into impossible outcomes. Trains arrive just in time, critical messages surface when needed most, and enemy weapons jam at the exact moment it matters. For much of their history, humans mistook this for coincidence or grit, unaware that fate itself leaned gently in their favour. Through their close bond with the Devlin peoples, humanity learned to recognize, focus, and ultimately command this blessing, not as blind chance, but as wilful momentum. When a human commits fully to an outcome, reality has a habit of agreeing. Across the Federation, this truth is widely understood: never corner a species that fate refuses to abandon.// |
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| - | <wrap preview>[[: | + | [[: |
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| - | At the end of each [[:Game_Mechanics:Scene]], you restore 1 spent <wrap preview>[[ratings:grit_points|Grit Point]]</ | + | At the end of each [[:Game Mechanics:Encounter]], you restore 1 spent [[:Ratings: |
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| - | **Please Note**: | + | **Please Note**: |
| ==== Mageblind ==== | ==== Mageblind ==== | ||
| - | //Humans lack the innate sensory apparatus required to perceive magic directly, a condition they share with the Dwarven peoples and one that places them at a marked disadvantage within a Federation where arcane awareness is common. They can observe magical effects | + | //Humans lack the innate sensory apparatus required to perceive magic directly, a condition they share with the Dwarven peoples and one that places them at a marked disadvantage within a Federation where arcane awareness is common. They can observe magical effects, a conjured flame, a warped structure, a body altered by force, but the underlying currents, pressures, and fluctuations of the astral medium remain invisible to them. For much of their early history, this absence led humans to dismiss magic as myth, fraud, or misunderstood science. Even now, while humans are capable of wielding magic through training and tools, they often struggle to anticipate hostile spellwork or perform subtle manipulations without assistance. In response, they have developed scanners, symbolic frameworks, containment sigils, and entire sciences devoted to measuring what they cannot feel. While some humans master magic in spite of this, it is difficult for many, often preferring the overt magics.//\\ |
| \\ | \\ | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| - | When you perform the <wrap preview>[[:Base_Actions:Counterspell]]</ | + | You cannot |
| - | \\ | + | |
| - | In addition, you cannot perform | + | ==== Changelog ==== |
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5c - June 2026 | ||
| + | * Wordings updated | ||
| + | * Maximum Grit reduced to 12 | ||
| + | * Base Wyrd reduced to 5 | ||
| + | * Maximum Wyrd reduced to 9 | ||
| + | * Human Spirit Ability now restores a GP at the end of the Encounter, instead of Scene | ||
| + | * Mageblind no longer interacts with Counterspell | ||
| + | * Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation | ||
| + | </ | ||
