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races:human [2026/06/30 12:48] – [Stat Block] ms_ashraces:human [2026/06/30 12:54] (current) – [Changelog] ms_ash
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 ===== Unique Abilities ===== ===== Unique Abilities =====
 ==== Human Spirit ==== ==== Human Spirit ====
-//Humans are touched by fortune in a way that defies probability rather than bending it. Favoured by the Lady of Luck herself, their lives accumulate small advantages that compound into impossible outcomes. Trains arrive just in time, critical messages surface when needed most, and enemy weapons jam at the exact moment it matters. For much of their history, humans mistook this for coincidence or grit, unaware that fate itself leaned gently in their favour. Through their close bond with the Devlin peoples, humanity learned to recognize, focus, and ultimately command this blessing — not as blind chance, but as wilful momentum. When a human commits fully to an outcome, reality has a habit of agreeing. Across the Federation, this truth is widely understood: never corner a species that fate refuses to abandon.//\\+//Humans are touched by fortune in a way that defies probability rather than bending it. Favoured by the Lady of Luck herself, their lives accumulate small advantages that compound into impossible outcomes. Trains arrive just in time, critical messages surface when needed most, and enemy weapons jam at the exact moment it matters. For much of their history, humans mistook this for coincidence or grit, unaware that fate itself leaned gently in their favour. Through their close bond with the Devlin peoples, humanity learned to recognize, focus, and ultimately command this blessingnot as blind chance, but as wilful momentum. When a human commits fully to an outcome, reality has a habit of agreeing. Across the Federation, this truth is widely understood: never corner a species that fate refuses to abandon.//\\
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-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
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-At the end of each [[:Game_Mechanics:Scene]], you restore 1 spent <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>as if you had [Rested].\\+At the end of each [[:Game Mechanics:Encounter]], you restore 1 spent [[:Ratings:Grit Points|Grit Point]], instead of each [[:Game_Mechanics:Scene]].\\
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-**Please Note**: If you do end the [[:Game_Mechanics:Scene]] with a [Rest], you will not restore an additional <wrap preview>[[ratings:grit_points|Grit Point]]</wrap>.+**Please Note**: When the [[:Game_Mechanics:Scene]] ends, the [[:Game Mechanics:Encounter]also endsso you will still gain a [[:Ratings:Grit Points|GP]] but you won't gain two.
 ==== Mageblind ==== ==== Mageblind ====
-//Humans lack the innate sensory apparatus required to perceive magic directly, a condition they share with the Dwarven peoples and one that places them at a marked disadvantage within a Federation where arcane awareness is common. They can observe magical effects — a conjured flame, a warped structure, a body altered by force — but the underlying currents, pressures, and fluctuations of the astral medium remain invisible to them. For much of their early history, this absence led humans to dismiss magic as myth, fraud, or misunderstood science. Even now, while humans are capable of wielding magic through training and tools, they often struggle to anticipate hostile spellwork or perform subtle manipulations without assistance. In response, they have developed scanners, symbolic frameworks, containment sigils, and entire sciences devoted to measuring what they cannot feel. While some humans master magic in spite of this, it is difficult for many, often preferring the overt magics.//\\+//Humans lack the innate sensory apparatus required to perceive magic directly, a condition they share with the Dwarven peoples and one that places them at a marked disadvantage within a Federation where arcane awareness is common. They can observe magical effectsa conjured flame, a warped structure, a body altered by forcebut the underlying currents, pressures, and fluctuations of the astral medium remain invisible to them. For much of their early history, this absence led humans to dismiss magic as myth, fraud, or misunderstood science. Even now, while humans are capable of wielding magic through training and tools, they often struggle to anticipate hostile spellwork or perform subtle manipulations without assistance. In response, they have developed scanners, symbolic frameworks, containment sigils, and entire sciences devoted to measuring what they cannot feel. While some humans master magic in spite of this, it is difficult for many, often preferring the overt magics.//\\
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-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
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-When you perform the <wrap preview>[[:Base_Actions:Counterspell]]</wrap> [Action], it costs two additional [[:Ratings:Mana]] instead of one.\\ +You cannot perform the [[:Basic Abilities:Cantrip]], [[:Basic Abilities:Wild Evocation]], [[:Basic Abilities:Wild Invocation]] or [[:Basic Abilities:Wrath]] [[:Game Mechanics:Definitions:Ability|Abilities]] from the [[:Basic Abilities|Basic Ability]] list. 
-\\ + 
-In additionyou cannot perform [Wild Magic[Actions], nor can you perform the <wrap preview>[[:Base_Actions:Cantrip]]</wrap> [Actionwithout first acquiring an instance of the [Magical Training] [Ability].+==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - June 2026 
 +  * Wordings updated 
 +  * Maximum Grit reduced to 12 
 +  * Base Wyrd reduced to 5 
 +  * Maximum Wyrd reduced to 9 
 +  * Human Spirit Ability now restores a GP at the end of the Encounter, instead of Scene 
 +  * Mageblind no longer interacts with Counterspell 
 +  * Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation 
 +</WRAP>