Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
races:human [2026/06/30 12:51] – [Human Spirit] ms_ashraces:human [2026/06/30 12:54] (current) – [Changelog] ms_ash
Line 81: Line 81:
 **Please Note**: When the [[:Game_Mechanics:Scene]] ends, the [[:Game Mechanics:Encounter]] also ends, so you will still gain a [[:Ratings:Grit Points|GP]] but you won't gain two. **Please Note**: When the [[:Game_Mechanics:Scene]] ends, the [[:Game Mechanics:Encounter]] also ends, so you will still gain a [[:Ratings:Grit Points|GP]] but you won't gain two.
 ==== Mageblind ==== ==== Mageblind ====
-//Humans lack the innate sensory apparatus required to perceive magic directly, a condition they share with the Dwarven peoples and one that places them at a marked disadvantage within a Federation where arcane awareness is common. They can observe magical effects — a conjured flame, a warped structure, a body altered by force — but the underlying currents, pressures, and fluctuations of the astral medium remain invisible to them. For much of their early history, this absence led humans to dismiss magic as myth, fraud, or misunderstood science. Even now, while humans are capable of wielding magic through training and tools, they often struggle to anticipate hostile spellwork or perform subtle manipulations without assistance. In response, they have developed scanners, symbolic frameworks, containment sigils, and entire sciences devoted to measuring what they cannot feel. While some humans master magic in spite of this, it is difficult for many, often preferring the overt magics.//\\+//Humans lack the innate sensory apparatus required to perceive magic directly, a condition they share with the Dwarven peoples and one that places them at a marked disadvantage within a Federation where arcane awareness is common. They can observe magical effectsa conjured flame, a warped structure, a body altered by forcebut the underlying currents, pressures, and fluctuations of the astral medium remain invisible to them. For much of their early history, this absence led humans to dismiss magic as myth, fraud, or misunderstood science. Even now, while humans are capable of wielding magic through training and tools, they often struggle to anticipate hostile spellwork or perform subtle manipulations without assistance. In response, they have developed scanners, symbolic frameworks, containment sigils, and entire sciences devoted to measuring what they cannot feel. While some humans master magic in spite of this, it is difficult for many, often preferring the overt magics.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
-When you perform the <wrap preview>[[:Base_Actions:Counterspell]]</wrap> [Action], it costs two additional [[:Ratings:Mana]] instead of one.\\ +You cannot perform the [[:Basic Abilities:Cantrip]], [[:Basic Abilities:Wild Evocation]], [[:Basic Abilities:Wild Invocation]] or [[:Basic Abilities:Wrath]] [[:Game Mechanics:Definitions:Ability|Abilities]] from the [[:Basic Abilities|Basic Ability]] list. 
-\\ + 
-In additionyou cannot perform [Wild Magic[Actions], nor can you perform the <wrap preview>[[:Base_Actions:Cantrip]]</wrap> [Actionwithout first acquiring an instance of the [Magical Training] [Ability].+==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - June 2026 
 +  * Wordings updated 
 +  * Maximum Grit reduced to 12 
 +  * Base Wyrd reduced to 5 
 +  * Maximum Wyrd reduced to 9 
 +  * Human Spirit Ability now restores a GP at the end of the Encounter, instead of Scene 
 +  * Mageblind no longer interacts with Counterspell 
 +  * Mageblind now prevents you from using Cantrip, Wrath, Wild Evocation and Wild Invocation 
 +</WRAP>