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| races:oricalcai [2026/01/22 16:38] – [Indomitable] ms_ash | races:oricalcai [2026/08/12 12:54] (current) – [Indomitable Gait] ms_ash | ||
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| ^Attributes^^ | ^Attributes^^ | ||
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| - | |Avg Life Span| 4000 - 5000 Years| | + | |Avg Life Span| 4000 - 5000 [Marks] |
| - | |Sexual Dimorphism| | + | |Sexual Dimorphism| |
| - | |Sexes| | + | |Sexes| |
| - | |Physiology| | + | |Physiology| |
| - | |Average Height| | + | |Average Height| |
| - | |Average Weight| | + | |Average Weight| |
| - | |Home System/ | + | |Home System/ |
| </ | </ | ||
| < | < | ||
| //The Oricalcai, also known as Craggies, Golems, Rockos and Pebs, hailing from Kantkliff in the Stoic Expanse are immense, mineral-bodied beings whose silhouette evokes the idea of a person only in the loosest sense. They stand between roughly 275 and 325 centimetres in height and carry extraordinary mass, commonly ranging from 800 to 1,000 kilograms. Beyond the presence of two limbs for locomotion, two for manipulation, | //The Oricalcai, also known as Craggies, Golems, Rockos and Pebs, hailing from Kantkliff in the Stoic Expanse are immense, mineral-bodied beings whose silhouette evokes the idea of a person only in the loosest sense. They stand between roughly 275 and 325 centimetres in height and carry extraordinary mass, commonly ranging from 800 to 1,000 kilograms. Beyond the presence of two limbs for locomotion, two for manipulation, | ||
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| - | //Their bodies are composed of a wide range of rock-like substances. Common stone, dense metals, rare ores, and crystalline growths often coexist within a single individual. These materials are not fixed; softer, surprisingly malleable mineral regions form joints and flexible interfaces between harder plates. From afar, these areas may resemble loose grit or flowing sand, but close inspection reveals them to be rock all the same — simply surprisingly flexible or arranged in a state that allows motion. Oricalcai bodies erode and fracture over time through impact and weather, yet this loss is balanced by growth. The minerals they consume are assimilated directly into their structure, slowly increasing mass.//\\ | + | //Their bodies are composed of a wide range of rock-like substances. Common stone, dense metals, rare ores, and crystalline growths often coexist within a single individual. These materials are not fixed; softer, surprisingly malleable mineral regions form joints and flexible interfaces between harder plates. From afar, these areas may resemble loose grit or flowing sand, but close inspection reveals them to be rock all the same, simply surprisingly flexible or arranged in a state that allows motion. Oricalcai bodies erode and fracture over time through impact and weather, yet this loss is balanced by growth. The minerals they consume are assimilated directly into their structure, slowly increasing mass.//\\ |
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| //Growth for the Oricalcai never truly ends. As individuals increase in size, the rate of expansion diminishes, spreading the same incremental mass over a growing surface. Eventually, most reach a state of equilibrium where environmental erosion roughly matches their capacity to grow, creating what other species might interpret as maturity. A change in environment can disrupt this balance, leading an Oricalcai to gain or shed mass over long spans of time, reshaping themselves in response to new conditions.// | //Growth for the Oricalcai never truly ends. As individuals increase in size, the rate of expansion diminishes, spreading the same incremental mass over a growing surface. Eventually, most reach a state of equilibrium where environmental erosion roughly matches their capacity to grow, creating what other species might interpret as maturity. A change in environment can disrupt this balance, leading an Oricalcai to gain or shed mass over long spans of time, reshaping themselves in response to new conditions.// | ||
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| - | //New Oricalcai emerge not through pairing, but through fragmentation. As living Oricalcai chip, crack, or shed pieces of themselves, some fragments become lodged in the ground. On rare occasions, these remnants take root, drawing sustenance from the surrounding stone and slowly assembling into juvenile forms. Even the Oricalcai do not fully understand this process. Many believe it is governed by fate rather than mechanism, noting that such growth most often occurs near established communities, | + | //New Oricalcai emerge not through pairing, but through fragmentation. As living Oricalcai chip, crack, or shed pieces of themselves, some fragments become lodged in the ground. On rare occasions, these remnants take root, drawing sustenance from the surrounding stone and slowly assembling into juvenile forms. Even the Oricalcai do not fully understand this process. Many believe it is governed by fate rather than mechanism, noting that such growth most often occurs near established communities, |
| ==== Culture ==== | ==== Culture ==== | ||
| - | //Oricalcai culture is shaped almost entirely by inevitability | + | //Oricalcai culture is shaped almost entirely by inevitability, of stone, of time, and of survival without urgency. On Kantkliff, they evolved without meaningful predators and with bodies so resilient that physical harm was, for most of their history, effectively impossible. Even the colossal Olgoi-Khorkhoi that tunnels beneath the looser regions of their world poses little threat; it hunts by vibration and motion, and the Oricalcai are simply too slow and deliberate to draw its attention. More importantly, |
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| - | //In the absence of physical conflict, disagreement has always been resolved through discourse. Debate, philosophy, and prolonged contemplation form the backbone of Oricalcai society. They are a ponderous people who value reflection over action and growth over victory. Individual Oricalcai often commit themselves to specific ideals, philosophies, | + | //In the absence of physical conflict, disagreement has always been resolved through discourse. Debate, philosophy, and prolonged contemplation form the backbone of Oricalcai society. They are a ponderous people who value reflection over action and growth over victory. Individual Oricalcai often commit themselves to specific ideals, philosophies, |
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| - | //Because Oricalcai measure time in Epochs rather than Marks, they often become living archives of belief. Entire traditions have survived solely because an Oricalcai community found value in them and chose to carry them forward. It is not uncommon to find philosophies thought extinct elsewhere still practiced, debated, and refined within Oricalcai settlements. An example of this would be the Bushido lifestyle, from pre-spaceflight Humanity, rarely practiced by Humans but alive and well in many Oricalcai settlements and temples. In this way, their culture is less a single identity and more a geological record | + | //Because Oricalcai measure time in Epochs rather than Marks, they often become living archives of belief. Entire traditions have survived solely because an Oricalcai community found value in them and chose to carry them forward. It is not uncommon to find philosophies thought extinct elsewhere still practiced, debated, and refined within Oricalcai settlements. An example of this would be the Bushido lifestyle, from pre-spaceflight Humanity, rarely practiced by Humans but alive and well in many Oricalcai settlements and temples. In this way, their culture is less a single identity and more a geological record, layers of thought, belief, and meaning compressed together, shaped not by conflict or urgency, but by patience and the quiet certainty that there is always time to discuss it further.// |
| ==== Role in the Federation ==== | ==== Role in the Federation ==== | ||
| - | //The Oricalcai entry into Federation history began in misunderstanding and ended in tragedy. As Oricalcai explorers slowly expanded beyond Kantkliff, they encountered Federation-controlled regions along the border of dwarven space. What should have been a routine negotiation over mineral rights instead escalated into one of the darkest episodes in recorded interstellar history: the Geode Genocide. A mineral-dense asteroid cluster, already claimed and surveyed by the dwarven peoples, was settled upon by Oricalcai explorers who — unaware of ownership conventions | + | //The Oricalcai entry into Federation history began in misunderstanding and ended in tragedy. As Oricalcai explorers slowly expanded beyond Kantkliff, they encountered Federation-controlled regions along the border of dwarven space. What should have been a routine negotiation over mineral rights instead escalated into one of the darkest episodes in recorded interstellar history: the Geode Genocide. A mineral-dense asteroid cluster, already claimed and surveyed by the dwarven peoples, was settled upon by Oricalcai explorers who — unaware of ownership conventions, began harvesting the asteroids as sustenance and raw material for repairs. Communication failed due to different languages. First contact protocols were ignored. Unable to reach what they perceived as hostile trespassers and theives, the dwarven fleet opened fire.//\\ |
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| - | //The conflict escalated rapidly and catastrophically. Seeking to reclaim what they believed stolen, dwarven forces pushed onward to Kantkliff itself. The Oricalcai, who had no cultural framework for warfare and barely understood the concept of organized violence, offered little resistance. What followed was a brutally one-sided campaign, remembered as much for its imbalance as for its horror. Vast numbers of Oricalcai were destroyed before Federation intervention halted the assault. Reparations were eventually made, and formal apologies issued, but the event remains a stain on Federation history—frequently cited as the ultimate failure of first contact ethics.//\\ | + | //The conflict escalated rapidly and catastrophically. Seeking to reclaim what they believed stolen, dwarven forces pushed onward to Kantkliff itself. The Oricalcai, who had no cultural framework for warfare and barely understood the concept of organized violence, offered little resistance. What followed was a brutally one-sided campaign, remembered as much for its imbalance as for its horror. Vast numbers of Oricalcai were destroyed before Federation intervention halted the assault. Reparations were eventually made, and formal apologies issued, but the event remains a stain on Federation history, frequently cited as the ultimate failure of first contact ethics.//\\ |
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| //In the Epochs since, the Oricalcai have become some of the Federation’s most steadfast contributors to its intellectual and civic life. Their patience, longevity, and innate preference for discourse over action have made them invaluable in politics, negotiation, | //In the Epochs since, the Oricalcai have become some of the Federation’s most steadfast contributors to its intellectual and civic life. Their patience, longevity, and innate preference for discourse over action have made them invaluable in politics, negotiation, | ||
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| - | //To further contribute meaningfully to the cultural, education and egalitarian economic systems that had ultimately sheltered them, the Oricalcai constructed a vast crystalline D’jumpship known as the Academ. Unlike other Homeships built for power projection or trade dominance, the Academ was conceived as a mobile center of learning | + | //To further contribute meaningfully to the cultural, education and egalitarian economic systems that had ultimately sheltered them, the Oricalcai constructed a vast crystalline D’jumpship known as the Academ. Unlike other Homeships built for power projection or trade dominance, the Academ was conceived as a mobile center of learning, a traveling nexus for education, philosophy, and cultural exchange, in addition to tradition logistical support. It ferried scholars, artists, and students between worlds, often at little or no cost, fostering dialogue between peoples who might otherwise never meet. In doing so, it ignited a deep Oricalcai fascination with astrogation, |
| </ | </ | ||
| <WRAP clear/> | <WRAP clear/> | ||
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| **Miscellaneous Stats**\\ | **Miscellaneous Stats**\\ | ||
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| - | Your [Entity | + | Your [[:Game Mechanics: |
| - | Your [Physiology] is: [Astral]\\ | + | Your [[:Game Mechanics: |
| Your <wrap preview> | Your <wrap preview> | ||
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| - | **Please Notes**: For information on ranking up [Stats] see: [[: | ||
| </ | </ | ||
| </ | </ | ||
| ===== Unique Features ===== | ===== Unique Features ===== | ||
| ==== "Too Big! You Pay Extra!" | ==== "Too Big! You Pay Extra!" | ||
| - | //Oricalcai are immense — unavoidably, | + | //Oricalcai are immense — unavoidably, |
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| - | <wrap preview>[[: | + | [[: |
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| You suffer a 50% price increase on [[: | You suffer a 50% price increase on [[: | ||
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| - | In addition, when calculating the [Total] number of [Crew] or [Passengers] on a [Vehicle], you also count as 2. However, you still only require a single [Console].\\ | + | In addition, when calculating the [[:Game Mechanics: |
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| - | Furthermore, | + | Furthermore, |
| ==== Nigh Invincible ==== | ==== Nigh Invincible ==== | ||
| - | //Oricalcai are stone given purpose. With no organs to rupture and bodies formed of layered mineral rather than fragile systems, they are extraordinarily difficult to injure in any meaningful way. Blows that would cripple others register as surface damage, pressure becomes weight to be borne, and time itself is a far greater threat than violence. This physical resilience is mirrored within: lacking an adrenal response, Oricalcai do not spiral into panic or shock, and emotional surges arrive slowly, if at all. They respond to crisis with contemplation rather than fear, absorbing stress the way stone absorbs heat. Where others break, Oricalcai endure | + | //Oricalcai are stone given purpose. With no organs to rupture and bodies formed of layered mineral rather than fragile systems, they are extraordinarily difficult to injure in any meaningful way. Blows that would cripple others register as surface damage, pressure becomes weight to be borne, and time itself is a far greater threat than violence. This physical resilience is mirrored within: lacking an adrenal response, Oricalcai do not spiral into panic or shock, and emotional surges arrive slowly, if at all. They respond to crisis with contemplation rather than fear, absorbing stress the way stone absorbs heat. Where others break, Oricalcai endure, not through defiance, but through inevitability.// |
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| - | <wrap preview>[[: | + | [[: |
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| You gain 4 [[: | You gain 4 [[: | ||
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| - | In addition, you gain the [Sturdy], [Rugged], [Composure] and [Poise] [Abilities].\\ | + | In addition, you gain the [[:Traits:Sturdy]], [[:Traits:Rugged]], [[:Traits:Composure]] and [[:Traits:Poise]] [[:Game Mechanics: |
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| - | Furthermore, | + | Furthermore, |
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| Finally, you eat rocks and metals, as such, cannot eat the rations of other races. You still require Water. Due to your unique diet, it is incredibly easy to find rocks, minerals and metals to eat, and thus, it is extremely easy for you to survive in most biomes, provided there is a water source. | Finally, you eat rocks and metals, as such, cannot eat the rations of other races. You still require Water. Due to your unique diet, it is incredibly easy to find rocks, minerals and metals to eat, and thus, it is extremely easy for you to survive in most biomes, provided there is a water source. | ||
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| // Oricalcai are extremely difficult to harm or injure, as such their culture favours intellectual conflict and scholarly debate instead of physical violence.// | // Oricalcai are extremely difficult to harm or injure, as such their culture favours intellectual conflict and scholarly debate instead of physical violence.// | ||
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| - | <wrap preview>[[: | + | [[: |
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| - | You gain <wrap preview>[[:Game Mechanics: | + | You gain [[:Game Mechanics: |
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| - | In addition, | + | In addition, any [[:Game Mechanics: |
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| - | Furthermore, | + | Furthermore, |
| ==== Indomitable Gait ==== | ==== Indomitable Gait ==== | ||
| - | //Oricalcai do not hurry — but they also do not stop easily. Once set in motion, their immense mass and deliberate stride carry them forward with relentless certainty. Terrain offers resistance, not obstruction; | + | //Oricalcai do not hurry, but they also do not stop easily. Once set in motion, their immense mass and deliberate stride carry them forward with relentless certainty. Terrain offers resistance, not obstruction; |
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| - | <wrap preview>[[: | + | [[: |
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| - | You are immune to external changes | + | You are immune to effects can't cause you to generate more or less [[[:Game Mechanics: |
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| - | Increases or decreases from changes to <wrap preview>[[:Stats]]</ | + | In addition, |
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| + | Futhermore, effects can't modify the amount of [[:Game Mechanics: | ||
| + | ==== Changelog ==== | ||
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5c - June 2026 | ||
| + | * Wordings updated | ||
| + | * Mastery of Thought Ability wording simplified | ||
| + | Version 0.5c - Aug 2026 | ||
| + | * Indominable Gait Ability wording updated to better reflect its effects | ||
| + | </ | ||
