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| races:oricalcai [2026/06/30 14:09] – [Stat Block] ms_ash | races:oricalcai [2026/08/12 12:54] (current) – [Indomitable Gait] ms_ash |
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| ===== Unique Features ===== | ===== Unique Features ===== |
| ==== "Too Big! You Pay Extra!" ==== | ==== "Too Big! You Pay Extra!" ==== |
| //Oricalcai are immense — unavoidably, inconveniently so. Their sheer mass and density make the world feel small around them: doorways are hazards, seating is a negotiation, and public spaces strain under their presence. Vehicles must be reinforced, transport fees scale sharply, and most environments are simply not designed with their weight in mind. Clothing and armour require full custom fabrication, tailored not just to size but to mineral structure, driving costs ever upward, and cyberware is no easier — interfaces must bridge stone to stone, reinforced to endure pressures that would crush lesser frames. To be Oricalcai is to carry the constant tax of scale: the price of being unmovable in a universe built for those who bend.//\\ | //Oricalcai are immense — unavoidably, inconveniently so. Their sheer mass and density make the world feel small around them: doorways are hazards, seating is a negotiation, and public spaces strain under their presence. Vehicles must be reinforced, transport fees scale sharply, and most environments are simply not designed with their weight in mind. Clothing and armour require full custom fabrication, tailored not just to size but to mineral structure, driving costs ever upward, and cyberware is no easier, interfaces must bridge stone to stone, reinforced to endure pressures that would crush lesser frames. To be Oricalcai is to carry the constant tax of scale: the price of being unmovable in a universe built for those who bend.//\\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| You suffer a 50% price increase on [[:Items:Apparel]] and a 25% price increase on [[:Cyberware]], rounded up.\\ | You suffer a 50% price increase on [[:Items:Apparel]] and a 25% price increase on [[:Cyberware]], rounded up.\\ |
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| In addition, when calculating the [Total] number of [Crew] or [Passengers] on a [Vehicle], you also count as 2. However, you still only require a single [Console].\\ | In addition, when calculating the [[:Game Mechanics:Dice Pool:Total]] number of [Crew] or [Passengers] on a [Vehicle], you also count as 2. However, you still only require a single [Console].\\ |
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| Furthermore, you may also suffer difficulties, where [[:Game_Mechanics:Definitions:Appropriate]], when traversing doorways, corridors, entering public vehicles and anywhere your size might be an issue. This may include but it not limited to being unable to fit, or using up more space or even suffering the effects of the [Disadvantage] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. | Furthermore, you may also suffer difficulties, where [[:Game_Mechanics:Definitions:Appropriate]], when traversing doorways, corridors, entering public vehicles and anywhere your size might be an issue. This may include but it not limited to being unable to fit, or using up more space or even suffering the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. |
| ==== Nigh Invincible ==== | ==== Nigh Invincible ==== |
| //Oricalcai are stone given purpose. With no organs to rupture and bodies formed of layered mineral rather than fragile systems, they are extraordinarily difficult to injure in any meaningful way. Blows that would cripple others register as surface damage, pressure becomes weight to be borne, and time itself is a far greater threat than violence. This physical resilience is mirrored within: lacking an adrenal response, Oricalcai do not spiral into panic or shock, and emotional surges arrive slowly, if at all. They respond to crisis with contemplation rather than fear, absorbing stress the way stone absorbs heat. Where others break, Oricalcai endure — not through defiance, but through inevitability.//\\ | //Oricalcai are stone given purpose. With no organs to rupture and bodies formed of layered mineral rather than fragile systems, they are extraordinarily difficult to injure in any meaningful way. Blows that would cripple others register as surface damage, pressure becomes weight to be borne, and time itself is a far greater threat than violence. This physical resilience is mirrored within: lacking an adrenal response, Oricalcai do not spiral into panic or shock, and emotional surges arrive slowly, if at all. They respond to crisis with contemplation rather than fear, absorbing stress the way stone absorbs heat. Where others break, Oricalcai endure, not through defiance, but through inevitability.//\\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| You gain 4 [[:Ratings:Armour]].\\ | You gain 4 [[:Ratings:Armour]].\\ |
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| In addition, you gain the [Sturdy], [Rugged], [Composure] and [Poise] [Abilities].\\ | In addition, you gain the [[:Traits:Sturdy]], [[:Traits:Rugged]], [[:Traits:Composure]] and [[:Traits:Poise]] [[:Game Mechanics:Definitions:Ability|Abilities]].\\ |
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| Furthermore, you can survive the effects of a [Vacuum], or even underwater, because you do not breathe. You are effectively under the effects of a [Rebreather] at all times. You are immune to the <wrap preview>[[:Game_Mechanics:Conditions:Suffocating]]</wrap>, <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap>, <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap> and the <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> [Afflictions].\\ | Furthermore, you can survive the effects of a [Vacuum], or even underwater, because you do not breathe. You can survive in [Vacuum], [Aquadic], or [Federation Standardised] [Environments]. You are immune to the [Suffocating] [[:Game Mechanics:Conditions|Condition]] and the [[:Game Mechanics:Afflictions:Bleeding]], [[:Game_Mechanics:Afflictions:Nauseated]], [[:Game_Mechanics:Afflictions:Poisoned]] [[:Game Mechanics:Afflictions]].\\ |
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| Finally, you eat rocks and metals, as such, cannot eat the rations of other races. You still require Water. Due to your unique diet, it is incredibly easy to find rocks, minerals and metals to eat, and thus, it is extremely easy for you to survive in most biomes, provided there is a water source. | Finally, you eat rocks and metals, as such, cannot eat the rations of other races. You still require Water. Due to your unique diet, it is incredibly easy to find rocks, minerals and metals to eat, and thus, it is extremely easy for you to survive in most biomes, provided there is a water source. |
| // Oricalcai are extremely difficult to harm or injure, as such their culture favours intellectual conflict and scholarly debate instead of physical violence.//\\ | // Oricalcai are extremely difficult to harm or injure, as such their culture favours intellectual conflict and scholarly debate instead of physical violence.//\\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| You gain <wrap preview>[[:Game Mechanics:Proficiencies|Proficiency]]</wrap> in [[:Skills#Study]].\\ | You gain [[:Game Mechanics:Proficiencies|Proficiency]] in [[:Skills#Study]].\\ |
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| In addition, you perform any and all [[:Skills#Study]] <wrap preview>[[:Game Mechanics:Check|Checks]]</wrap> and [Attacks] under the effects of [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. If you would already be under the effects of the <wrap preview>[[:Game_Mechanics:Properties:Advantage]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>, then you [Upgrade] the <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> instead.\\ | In addition, any [[:Game Mechanics:Check|Checks]], [[[:Game Mechanics:Attack|Attacks]] and [[:Game Mechanics:Save|Saves]] you perform, in an academic [Situation], you perform with the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]], [[:Game Mechanics:Upgrading Or Downgrading#Upgrading Or Downgrading Properties|Upgrading]].\\ |
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| Furthermore, you suffer the effects of the [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> to all [Checks] and [Attacks] in a martial [Situation]. If you would already be under the effects of the [Disadvantage] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>, then you [Upgrade] the <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. | Furthermore, any [[:Game Mechanics:Check|Checks]], [[[:Game Mechanics:Attack|Attacks]] and [[:Game Mechanics:Save|Saves]] you perform, in a martial [Situation], you perform with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]], [[:Game Mechanics:Upgrading Or Downgrading#Upgrading Or Downgrading Properties|Upgrading]].\\ |
| ==== Indomitable Gait ==== | ==== Indomitable Gait ==== |
| //Oricalcai do not hurry — but they also do not stop easily. Once set in motion, their immense mass and deliberate stride carry them forward with relentless certainty. Terrain offers resistance, not obstruction; debris shifts, ground yields, and obstacles are endured rather than avoided. While gravity and physics still apply, friction feels negotiable when weighed against a body measured in thousands of weight units. An Oricalcai bearing great loads or crossing hostile ground may never be fast, but they are inexorable. To stand before one in motion is to understand a simple truth: momentum, once earned, belongs to the stone.//\\ | //Oricalcai do not hurry, but they also do not stop easily. Once set in motion, their immense mass and deliberate stride carry them forward with relentless certainty. Terrain offers resistance, not obstruction; debris shifts, ground yields, and obstacles are endured rather than avoided. While gravity and physics still apply, friction feels negotiable when weighed against a body measured in thousands of weight units. An Oricalcai bearing great loads or crossing hostile ground may never be fast, but they are inexorable. To stand before one in motion is to understand a simple truth: momentum, once earned, belongs to the stone.//\\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| You are immune to external changes to your [[Ratings:Speed]].\\ | You are immune to effects can't cause you to generate more or less [[[:Game Mechanics:Definitions:Movement Points|MP]].\\ |
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| Increases or decreases from changes to <wrap preview>[[:Stats]]</wrap>, [[:Cyberware]], and <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap> are applied as normal, however, any other effects are not applied. This includes but is not limited to, <wrap preview>[[:Game_Mechanics:Definitions:Equipment]]</wrap>, [Abilities], [[:Game_Mechanics:Terrain]], <wrap preview>[[:Game_Mechanics:Definitions:Buffs]]</wrap> or <wrap preview>[[:Game_Mechanics:Definitions:Debuffs]]</wrap>. | In addition, [[:Mechanic:Drag]] can't reduce your [[:Ratings:Speed]].\\ |
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| | Futhermore, effects can't modify the amount of [[:Game Mechanics:Definitions:Movement Points|MP]] you need to spend to move, positively or negatively. This includes but is not limited to [[:Game Mechanics:Terrain#Difficult Terrain]] and other, similar effects, as [[:Mechanic:Appropriate]]. |
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| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - June 2026 |
| | * Wordings updated |
| | * Mastery of Thought Ability wording simplified |
| | Version 0.5c - Aug 2026 |
| | * Indominable Gait Ability wording updated to better reflect its effects |
| | </WRAP> |