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| races:oricalcai [2026/06/30 14:17] – [Nigh Invincible] ms_ash | races:oricalcai [2026/08/12 12:54] (current) – [Indomitable Gait] ms_ash |
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| // Oricalcai are extremely difficult to harm or injure, as such their culture favours intellectual conflict and scholarly debate instead of physical violence.//\\ | // Oricalcai are extremely difficult to harm or injure, as such their culture favours intellectual conflict and scholarly debate instead of physical violence.//\\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| You gain <wrap preview>[[:Game Mechanics:Proficiencies|Proficiency]]</wrap> in [[:Skills#Study]].\\ | You gain [[:Game Mechanics:Proficiencies|Proficiency]] in [[:Skills#Study]].\\ |
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| In addition, you perform any and all [[:Skills#Study]] <wrap preview>[[:Game Mechanics:Check|Checks]]</wrap> and [Attacks] under the effects of [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. If you would already be under the effects of the <wrap preview>[[:Game_Mechanics:Properties:Advantage]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>, then you [Upgrade] the <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> instead.\\ | In addition, any [[:Game Mechanics:Check|Checks]], [[[:Game Mechanics:Attack|Attacks]] and [[:Game Mechanics:Save|Saves]] you perform, in an academic [Situation], you perform with the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]], [[:Game Mechanics:Upgrading Or Downgrading#Upgrading Or Downgrading Properties|Upgrading]].\\ |
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| Furthermore, you suffer the effects of the [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> to all [Checks] and [Attacks] in a martial [Situation]. If you would already be under the effects of the [Disadvantage] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>, then you [Upgrade] the <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. | Furthermore, any [[:Game Mechanics:Check|Checks]], [[[:Game Mechanics:Attack|Attacks]] and [[:Game Mechanics:Save|Saves]] you perform, in a martial [Situation], you perform with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]], [[:Game Mechanics:Upgrading Or Downgrading#Upgrading Or Downgrading Properties|Upgrading]].\\ |
| ==== Indomitable Gait ==== | ==== Indomitable Gait ==== |
| //Oricalcai do not hurry — but they also do not stop easily. Once set in motion, their immense mass and deliberate stride carry them forward with relentless certainty. Terrain offers resistance, not obstruction; debris shifts, ground yields, and obstacles are endured rather than avoided. While gravity and physics still apply, friction feels negotiable when weighed against a body measured in thousands of weight units. An Oricalcai bearing great loads or crossing hostile ground may never be fast, but they are inexorable. To stand before one in motion is to understand a simple truth: momentum, once earned, belongs to the stone.//\\ | //Oricalcai do not hurry, but they also do not stop easily. Once set in motion, their immense mass and deliberate stride carry them forward with relentless certainty. Terrain offers resistance, not obstruction; debris shifts, ground yields, and obstacles are endured rather than avoided. While gravity and physics still apply, friction feels negotiable when weighed against a body measured in thousands of weight units. An Oricalcai bearing great loads or crossing hostile ground may never be fast, but they are inexorable. To stand before one in motion is to understand a simple truth: momentum, once earned, belongs to the stone.//\\ |
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| <wrap preview>[[:Traits|Trait]]</wrap>.\\ | [[:Traits|Trait]].\\ |
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| You are immune to external changes to your [[Ratings:Speed]].\\ | You are immune to effects can't cause you to generate more or less [[[:Game Mechanics:Definitions:Movement Points|MP]].\\ |
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| Increases or decreases from changes to <wrap preview>[[:Stats]]</wrap>, [[:Cyberware]], and <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap> are applied as normal, however, any other effects are not applied. This includes but is not limited to, <wrap preview>[[:Game_Mechanics:Definitions:Equipment]]</wrap>, [Abilities], [[:Game_Mechanics:Terrain]], <wrap preview>[[:Game_Mechanics:Definitions:Buffs]]</wrap> or <wrap preview>[[:Game_Mechanics:Definitions:Debuffs]]</wrap>. | In addition, [[:Mechanic:Drag]] can't reduce your [[:Ratings:Speed]].\\ |
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| | Futhermore, effects can't modify the amount of [[:Game Mechanics:Definitions:Movement Points|MP]] you need to spend to move, positively or negatively. This includes but is not limited to [[:Game Mechanics:Terrain#Difficult Terrain]] and other, similar effects, as [[:Mechanic:Appropriate]]. |
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| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - June 2026 |
| | * Wordings updated |
| | * Mastery of Thought Ability wording simplified |
| | Version 0.5c - Aug 2026 |
| | * Indominable Gait Ability wording updated to better reflect its effects |
| | </WRAP> |