Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
races:tipua [2026/07/01 12:39] ms_wuntchraces:tipua [2026/07/01 14:53] (current) – [Changelog] ms_ash
Line 208: Line 208:
 That being said, there may come a few strange issues to solve with Tipua. The first thing that I want to say, to DM's out there, you may feel an urge to ban Tipua because you don't want to deal with host swapping. While you can, if you wish, I would strongly recommend you don't. Gaining a new host isn't that different to any other Injury, and it can be very moving and even spiritual to role play. It also can create some interesting scenes where a Tipua may effectively attend their own funeral, not something you get to portray all the time. Another issue can arise due to Cyberware. It is intended to lose the Cyberware attached to a host when it dies. This is offset by gaining new cyberware on a new host, but also, there isn't any reason why a proper licensed (or un-licensed) professional can't remove the cyberware from the old host and install it onto a new host, provided their is time to do so. This is also offset by getting a cool new host, with upgraded Brawn and Agility, as those will be lost and gained, from a host dies. This can cause an effective loss of Exp, or a gain, depending. This is the point of playing a Tipua. CM's, if you sign up for a Tipua Character, you do so understanding that Meat Death is a real thing that can happen, and DM's you know that it's part of the ride. If negative feeling arise as a result of this, have a conversation about it, but losing a host and getting set back is supposed to be a downside.\\ That being said, there may come a few strange issues to solve with Tipua. The first thing that I want to say, to DM's out there, you may feel an urge to ban Tipua because you don't want to deal with host swapping. While you can, if you wish, I would strongly recommend you don't. Gaining a new host isn't that different to any other Injury, and it can be very moving and even spiritual to role play. It also can create some interesting scenes where a Tipua may effectively attend their own funeral, not something you get to portray all the time. Another issue can arise due to Cyberware. It is intended to lose the Cyberware attached to a host when it dies. This is offset by gaining new cyberware on a new host, but also, there isn't any reason why a proper licensed (or un-licensed) professional can't remove the cyberware from the old host and install it onto a new host, provided their is time to do so. This is also offset by getting a cool new host, with upgraded Brawn and Agility, as those will be lost and gained, from a host dies. This can cause an effective loss of Exp, or a gain, depending. This is the point of playing a Tipua. CM's, if you sign up for a Tipua Character, you do so understanding that Meat Death is a real thing that can happen, and DM's you know that it's part of the ride. If negative feeling arise as a result of this, have a conversation about it, but losing a host and getting set back is supposed to be a downside.\\
 \\ \\
-Also, while you can gain new hosts, and you can even play a Character that is extremely motivated to gain the best host possible, it is commonly expected for gaining a new host to be a pain in the arse. Feel free to do so, but have a discussion with the other Players to make sure people are on board for your body snatching fiesta you plan to cause. It could be fun, but it may also detract from the stories the other Players might want to tell. Another factor is meat based hosts that aren't listed about. You may encounter many different sapient races or meat based life out there that are wildly different from the typical player races. You are allowed to attempt to take them as hosts, but there may be various complications. For starters, you should try to avoid taking a non-sapient host as it may become [Apprpriate] to remove your Social Perceptions and potentially remove your ability to communicate or even reducing some of your other mental and social Stats. I am not going to say to not take non-traditional hosts, as your table may find it compelling, but I would advise against it unless you all okay with some homebrew. Tipua have a strong aversion to doing so, and you should too. As for how to take a non-standard host, you follow the rules above, and then if you are successful, gain their Brawn, Agility, Size and Visual Perceptions as normal. Then, I would discuss any innate Abilities the host has and grant the newly created Tipua a positive one and a negative one, if possible. You may wish to reduce the potency of the abilities, much like how a Troll host provides the Sturdy Ability instead of the Regeneration Ability they are known for.\\+Also, while you can gain new hosts, and you can even play a Character that is extremely motivated to gain the best host possible, it is commonly expected for gaining a new host to be a pain in the arse. Feel free to do so, but have a discussion with the other Players to make sure people are on board for your body snatching fiesta you plan to cause. It could be fun, but it may also detract from the stories the other Players might want to tell. Another factor is meat based hosts that aren't listed about. You may encounter many different sapient races or meat based life out there that are wildly different from the typical player races. You are allowed to attempt to take them as hosts, but there may be various complications. For starters, you should try to avoid taking a non-sapient host as it may become Appropriate to remove your Social Perceptions and potentially remove your ability to communicate or even reducing some of your other mental and social Stats. I am not going to say to not take non-traditional hosts, as your table may find it compelling, but I would advise against it unless you all okay with some homebrew. Tipua have a strong aversion to doing so, and you should too. As for how to take a non-standard host, you follow the rules above, and then if you are successful, gain their Brawn, Agility, Size and Visual Perceptions as normal. Then, I would discuss any innate Abilities the host has and grant the newly created Tipua a positive one and a negative one, if possible. You may wish to reduce the potency of the abilities, much like how a Troll host provides the Sturdy Ability instead of the Regeneration Ability they are known for.\\
 \\ \\
 All in all, Tipua can be whacky, and may require some custom rulings from time to time, but I implore all Players, CM's and DM's alike to just have fun with it. And if things are progressing in a way that's getting too odd or somewhat off topic, have a discussion as a group to find a fun middle ground for everyone involved. Plant zombies are cool, in my humble opinion.\\ All in all, Tipua can be whacky, and may require some custom rulings from time to time, but I implore all Players, CM's and DM's alike to just have fun with it. And if things are progressing in a way that's getting too odd or somewhat off topic, have a discussion as a group to find a fun middle ground for everyone involved. Plant zombies are cool, in my humble opinion.\\
 </WRAP> </WRAP>
  
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - June 2026
 +  * Wordings updated.
 +  * Psionic Ability wording simplified.
 +  * Psionic Ability no longer provides Packages.
 +</WRAP>