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| races:troll [2026/07/01 11:23] – [Troll] ms_ash | races:troll [2026/07/01 14:54] (current) – [Changelog] ms_ash | ||
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| **Miscellaneous Stats**\\ | **Miscellaneous Stats**\\ | ||
| \\ | \\ | ||
| - | Your [Entity | + | Your [[:Game Mechanics: |
| - | Your [Physiology] is: [Astral] and [Organic]\\ | + | Your [[:Game Mechanics: |
| Your <wrap preview> | Your <wrap preview> | ||
| - | \\ | ||
| - | **Please Note**: For information on ranking up [Stats] see: [[: | ||
| </ | </ | ||
| </ | </ | ||
| ===== Unique Abilities ===== | ===== Unique Abilities ===== | ||
| ==== Regeneration ==== | ==== Regeneration ==== | ||
| - | //Troll flesh refuses to accept endings. Their bodies regenerate continuously at the cellular level, rebuilding damage faster than most species can process pain. Gunshot wounds close in moments, shattered bones realign and knit within minutes, and even severed limbs are temporary inconveniences rather than lasting losses. Fire, acid, and catastrophic trauma can slow this process, but fully destroying a troll body is extraordinarily difficult. Time itself holds little authority over them — age does not wither or weaken, only reshapes, adding new horns, shedding old growth, and subtly rewriting form without decay. While a sufficiently severe injury to the brain can result in Trolldeath, erasing memory and identity, the body endures regardless. Across the Federation, trolls are not feared because they cannot be killed | + | //Troll flesh refuses to accept endings. Their bodies regenerate continuously at the cellular level, rebuilding damage faster than most species can process pain. Gunshot wounds close in moments, shattered bones realign and knit within minutes, and even severed limbs are temporary inconveniences rather than lasting losses. Fire, acid, and catastrophic trauma can slow this process, but fully destroying a troll body is extraordinarily difficult. Time itself holds little authority over them, age does not wither or weaken, only reshapes, adding new horns, shedding old growth, and subtly rewriting form without decay. While a sufficiently severe injury to the brain can result in Trolldeath, erasing memory and identity, the body endures regardless. Across the Federation, trolls are not feared because they cannot be killed, but because even when they should be dead, they simply stand back up.//\\ |
| \\ | \\ | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| - | At the start of your [[:Game_Mechanics:The_Turn_Order|Turn]], you restore [[: | + | At the start of your [[:Game Mechanics: |
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| - | In addition, when you do perform a [Rest], you heal <wrap preview>[[: | + | In addition, when you do perform a [[:Game Mechanics:Rest]], you heal [[: |
| - | [Injury] with a <wrap preview>[[:Game_Mechanics: | + | [[:Game Mechanics:Injury]] with a [[:Game Mechanics: |
| ==== Miraculous Physiology ==== | ==== Miraculous Physiology ==== | ||
| - | //Troll bodies are not bound to consistency. As astral-descended beings, their physical form is sustained as much by magic as by matter, allowing them to function in ways that obey natural law, even without a known need. Federation Chop Docs frequently report medicines that fail entirely | + | //Troll bodies are not bound to consistency. As astral-descended beings, their physical form is sustained as much by magic as by matter, allowing them to function in ways that obey natural law, even without a known need. Federation Chop Docs frequently report medicines that fail entirely, or prove outright toxic, only to find those same treatments working perfectly after a few Marks, as though the troll’s body had quietly rewritten itself to accommodate them. Unlike many astral species, trolls remain deeply responsive to their environment, |
| \\ | \\ | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| - | You count as having | + | You count as having |
| \\ | \\ | ||
| - | In addition, you only require 3 [Exp] per rank, instead of 4, to increase your <wrap preview>[[: | + | In addition, you only require 3 [[:Game Mechanics: |
| ==== Too big! You pay extra! ==== | ==== Too big! You pay extra! ==== | ||
| - | //Trolls are enormous, and the universe is not built to accommodate them. Their size grants strength, reach, and undeniable presence, but it also carries constant logistical cost. More mass means greater strain on vehicles, machinery, and infrastructure; | + | //Trolls are enormous, and the universe is not built to accommodate them. Their size grants strength, reach, and undeniable presence, but it also carries constant logistical cost. More mass means greater strain on vehicles, machinery, and infrastructure; |
| \\ | \\ | ||
| - | <wrap preview>[[: | + | [[: |
| \\ | \\ | ||
| You suffer a 50% price increase on [[: | You suffer a 50% price increase on [[: | ||
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| - | In addition, when calculating the [Total] number of [Crew] or [Passengers] on a [Vehicle], you also count as 2. However, you still only require a single [Console].\\ | + | In addition, when calculating the [[:Game Mechanics: |
| \\ | \\ | ||
| - | Furthermore, | + | Furthermore, |
| + | ==== Changelog ==== | ||
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5c - June 2026 | ||
| + | * Wordings updated. | ||
| + | </ | ||
