Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
races:troll [2026/07/01 11:26] – [Stat Block] ms_ashraces:troll [2026/07/01 14:54] (current) – [Changelog] ms_ash
Line 70: Line 70:
 \\ \\
 Your [[:Game Mechanics:Definitions:Entity]] type is: [Sapient]\\ Your [[:Game Mechanics:Definitions:Entity]] type is: [Sapient]\\
-Your [[:Game Mechanics:Definitions:Physiology]] is: [[:Game Mechanics:Definitions:Physiology:Astral Physiology|Astral]] and [:Game Mechanics:Definitions:Physiology:Organic Physiology|Organic]\\+Your [[:Game Mechanics:Definitions:Physiology]] is: [[:Game Mechanics:Definitions:Physiology:Astral Physiology|Astral]] and [[:Game Mechanics:Definitions:Physiology:Organic Physiology|Organic]]\\
 Your <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap> is: **9**\\ Your <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap> is: **9**\\
 </WRAP> </WRAP>
Line 76: Line 76:
 ===== Unique Abilities ===== ===== Unique Abilities =====
 ==== Regeneration ==== ==== Regeneration ====
-//Troll flesh refuses to accept endings. Their bodies regenerate continuously at the cellular level, rebuilding damage faster than most species can process pain. Gunshot wounds close in moments, shattered bones realign and knit within minutes, and even severed limbs are temporary inconveniences rather than lasting losses. Fire, acid, and catastrophic trauma can slow this process, but fully destroying a troll body is extraordinarily difficult. Time itself holds little authority over them — age does not wither or weaken, only reshapes, adding new horns, shedding old growth, and subtly rewriting form without decay. While a sufficiently severe injury to the brain can result in Trolldeath, erasing memory and identity, the body endures regardless. Across the Federation, trolls are not feared because they cannot be killed — but because even when they should be dead, they simply stand back up.//\\+//Troll flesh refuses to accept endings. Their bodies regenerate continuously at the cellular level, rebuilding damage faster than most species can process pain. Gunshot wounds close in moments, shattered bones realign and knit within minutes, and even severed limbs are temporary inconveniences rather than lasting losses. Fire, acid, and catastrophic trauma can slow this process, but fully destroying a troll body is extraordinarily difficult. Time itself holds little authority over themage does not wither or weaken, only reshapes, adding new horns, shedding old growth, and subtly rewriting form without decay. While a sufficiently severe injury to the brain can result in Trolldeath, erasing memory and identity, the body endures regardless. Across the Federation, trolls are not feared because they cannot be killedbut because even when they should be dead, they simply stand back up.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
-At the start of your [[:Game_Mechanics:The_Turn_Order|Turn]], you restore [[:Ratings:Health]] and heal [[:Game_Mechanics:Injuries]] as if you had just performed a [[:Game_Mechanics:Rest]].\\+At the start of your [[:Game Mechanics:Turn Order:Turn]], you restore [[:Ratings:Health]] and heal [[:Game Mechanics:Injury|Injuries]] as if you had just performed a [[:Game Mechanics:Rest]].\\
 \\ \\
-In addition, when you do perform a [Rest], you heal <wrap preview>[[:Game_Mechanics:Definitions:Wound|Wounds]]</wrap> as if they were an +In addition, when you do perform a [[:Game Mechanics:Rest]], you heal [[:Game_Mechanics:Definitions:Wound|Wounds]] as if they were an 
-[Injury] with a <wrap preview>[[:Game_Mechanics:Definitions:Severity]]</wrap> of 50.+[[:Game Mechanics:Injury]] with a [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] of 50.
 ==== Miraculous Physiology ==== ==== Miraculous Physiology ====
-//Troll bodies are not bound to consistency. As astral-descended beings, their physical form is sustained as much by magic as by matter, allowing them to function in ways that obey natural law, even without a known need. Federation Chop Docs frequently report medicines that fail entirely — or prove outright toxic — only to find those same treatments working perfectly after a few Marks, as though the troll’s body had quietly rewritten itself to accommodate them. Unlike many astral species, trolls remain deeply responsive to their environment, and this adaptability compounds with their immense size and strength. Prolonged exposure to demanding conditions can result in dramatic physical escalation: greater mass, denser muscle, and overwhelming brawn, particularly among warriors and industrial laborers. Troll physiology does not merely endure reality — it negotiates with it, and reality often concedes.//\\+//Troll bodies are not bound to consistency. As astral-descended beings, their physical form is sustained as much by magic as by matter, allowing them to function in ways that obey natural law, even without a known need. Federation Chop Docs frequently report medicines that fail entirelyor prove outright toxiconly to find those same treatments working perfectly after a few Marks, as though the troll’s body had quietly rewritten itself to accommodate them. Unlike many astral species, trolls remain deeply responsive to their environment, and this adaptability compounds with their immense size and strength. Prolonged exposure to demanding conditions can result in dramatic physical escalation: greater mass, denser muscle, and overwhelming brawn, particularly among warriors and industrial laborers. Troll physiology does not merely endure realityit negotiates with it, and reality often concedes.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
-You count as having an [[:Game_Mechanics:Physiology#Organic_Physiology]] as well as [[:Game_Mechanics:Physiology#Astral_Physiology]].\\+You count as having [[:Game Mechanics:Definitions:Physiology:Organic Physiology]] as well as an [[:Game Mechanics:Definitions:Physiology:Astral Physiology]].\\
 \\ \\
-In addition, you only require 3 [Exp] per rank, instead of 4, to increase your <wrap preview>[[:Stats:Brawn]]</wrap>.+In addition, you only require 3 [[:Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]], instead of 4, to increase your [[:Stats:Brawn]].
 ==== Too big! You pay extra! ==== ==== Too big! You pay extra! ====
-//Trolls are enormous, and the universe is not built to accommodate them. Their size grants strength, reach, and undeniable presence, but it also carries constant logistical cost. More mass means greater strain on vehicles, machinery, and infrastructure; a troll often weighs enough to require reinforced transport, specialized seating, or multiple tickets where others need one. Their bulk makes them difficult to miss in a firefight, and their horns complicate something as simple as finding clothing that fits without custom work. Cybernetic augmentation, while possible, must be individually engineered at great expense to account for their scale and physiology. In a galaxy designed for smaller bodies, trolls move through space as living exceptions — powerful, unmistakable, and perpetually aware that are just too damned big.//\\+//Trolls are enormous, and the universe is not built to accommodate them. Their size grants strength, reach, and undeniable presence, but it also carries constant logistical cost. More mass means greater strain on vehicles, machinery, and infrastructure; a troll often weighs enough to require reinforced transport, specialized seating, or multiple tickets where others need one. Their bulk makes them difficult to miss in a firefight, and their horns complicate something as simple as finding clothing that fits without custom work. Cybernetic augmentation, while possible, must be individually engineered at great expense to account for their scale and physiology. In a galaxy designed for smaller bodies, trolls move through space as living exceptionspowerful, unmistakable, and perpetually aware that are just too damned big.//\\
 \\ \\
-<wrap preview>[[:Traits|Trait]]</wrap>.\\+[[:Traits|Trait]].\\
 \\ \\
 You suffer a 50% price increase on [[:Items:Apparel]] and a 25% price increase on [[:Cyberware]], rounded up.\\ You suffer a 50% price increase on [[:Items:Apparel]] and a 25% price increase on [[:Cyberware]], rounded up.\\
 \\ \\
-In addition, when calculating the [Total] number of [Crew] or [Passengers] on a [Vehicle], you also count as 2. However, you still only require a single [Console].\\+In addition, when calculating the [[:Game Mechanics:Dice Pool:Total]] number of [Crew] or [Passengers] on a [Vehicle], you also count as 2. However, you still only require a single [Console].\\
 \\ \\
-Furthermore, you may also suffer difficulties, where [[:Game_Mechanics:Definitions:Appropriate]], when traversing doorways, corridors, entering public vehicles and anywhere your size might be an issue. This may include but it not limited to being unable to fit, or using up more space or even suffering the effects of the [Disadvantage] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.+Furthermore, you may also suffer difficulties, where [[:Game_Mechanics:Definitions:Appropriate]], when traversing doorways, corridors, entering public vehicles and anywhere your size might be an issue. This may include but it not limited to being unable to fit, or using up more space or even suffering the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage][[:Game Mechanics:Definitions:Property]].
  
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - June 2026
 +  * Wordings updated.
 +</WRAP>