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| ratings:armour [2026/03/24 10:02] – ms_wuntch | ratings:armour [2026/07/07 15:42] (current) – ms_ash |
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| [[:Ratings:Armour#Armour|Armour]] is a <wrap preview>[[:Game Mechanics:Damage Mitigation]]</wrap> <wrap preview>[[:Ratings|Rating]]</wrap> that is representative of an [Entities] ability to absorb physical harm.\\ | [[:Ratings:Armour#Armour|Armour]] is a <wrap preview>[[:Game Mechanics:Damage Mitigation]]</wrap> <wrap preview>[[:Ratings|Rating]]</wrap> that is representative of an [Entities] ability to absorb physical harm.\\ |
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| [[:Ratings:Armour#Armour|Armour]] reduces any [Meat Damage] received by the total [[:Ratings:Armour#Armour|Armour]] of the [Entity].\\ | [[:Ratings:Armour#Armour|Armour]] reduces any <wrap preview>[[:Game Mechanics:Damage:Meat Damage]]</wrap> received by the total [[:Ratings:Armour#Armour|Armour]] of the [Entity].\\ |
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| <wrap preview>[[:Character|Characters]]</wrap> and [Vehicles] have a base [[:Ratings:Armour#Armour|Armour]] of 0. Additional [[:Ratings:Armour#Armour|Armour]] can be gained from sources such as <wrap preview>[[:Races|Racial]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap>, <wrap preview>[[:Masteries]]</wrap>, <wrap preview>[[:Items]]</wrap> and [Components].\\ | <wrap preview>[[:Character|Characters]]</wrap> and [Vehicles] have a base [[:Ratings:Armour#Armour|Armour]] of 0. Additional [[:Ratings:Armour#Armour|Armour]] can be gained from sources such as <wrap preview>[[:Races|Racial]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap>, <wrap preview>[[:Masteries]]</wrap>, <wrap preview>[[:Items]]</wrap> and [Components].\\ |
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| **Please Note**: As per [Universal Rule #4] [[:Ratings:Armour#Armour|Armour]] from differently named sources does <wrap preview>[[:Game Mechanics:Definitions:Stack]]</wrap>. | **Please Note**: As per [Universal Rule #4] [[:Ratings:Armour#Armour|Armour]], provided by differently named sources, does <wrap preview>[[:Game Mechanics:Definitions:Stack]]</wrap>. |
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| **Example**: Penny the Bouncer has [[:Items:Apparel:Medium Combat Armour]] giving her 4 [[:Ratings:Armour#Armour|Armour]] and a [[:Items:Equipment:Shields:Combat Barricade]] giving her an additional 4 [[:Ratings:Armour#Armour|Armour]] for a total of 8.\\ | **Example**: Penny the Bouncer has [[:Items:Apparel:Medium Combat Armour]] giving her 4 [[:Ratings:Armour#Armour|Armour]] and a [[:Items:Equipment:Shields:Combat Barricade]] giving her an additional 4 [[:Ratings:Armour#Armour|Armour]] for a total of 8.\\ |
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| Penny is <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Succesfully]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attacked]]</wrap> by a ganger with a [[:Items:Equipment:Weapons:Pistol]]. The ganger would deal 10 [Meat Damage] to Penny's <wrap preview>[[:Ratings:Health]]</wrap> or <wrap preview>[[:Ratings:Barrier]]</wrap>. But first Penny's [[:Ratings:Armour#Armour|Armour]] <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigates]]</wrap> 8 of this [Meat Damage] reducing the total she would receive to her <wrap preview>[[:Ratings:Health]]</wrap> or <wrap preview>[[:Ratings:Barrier]]</wrap> to 2. | Penny is [[:Game_Mechanics:Success and Failure:Success|Successfully]] [[:Game Mechanics:Attack|Attacked]] by a ganger with a [[:Items:Equipment:Weapons:Pistol]], who deals 10 <wrap preview>[[:Game Mechanics:Damage:Meat Damage]]</wrap>. Before it is assigned to Penny's <wrap preview>[[:Ratings:Health]]</wrap> or <wrap preview>[[:Ratings:Barrier]]</wrap> it is <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> first. Penny has 8 [[:Ratings:Armour#Armour|Armour]] which <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigates]]</wrap> 8 of this <wrap preview>[[:Game Mechanics:Damage:Meat Damage]]</wrap> reducing the total she would receive to her <wrap preview>[[:Ratings:Health]]</wrap> or <wrap preview>[[:Ratings:Barrier]]</wrap> to 2. |
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