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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| ratings:defence [2025/11/25 13:04] – ↷ Links adapted because of a move operation mentle | ratings:defence [2026/06/12 11:07] (current) – external edit 127.0.0.1 |
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| ====== Defence ====== | ====== Defence ====== |
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| **15 + <wrap preview>[[ratings:evasion]]</wrap> - <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>** \\ | **15 + <wrap preview>[[:Ratings:Evasion]]</wrap> - <wrap preview>[[:Game_Mechanics:Definitions:Size]]</wrap>** \\ |
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| //Defence is a representation of a <wrap preview>[[:Character|Character's]]</wrap> ability to avoid taking hits, whether it be from bullets, blades, or flash cannons//. \\ \\ | //Defence is a representation of a <wrap preview>[[:Character|Character's]]</wrap> ability to avoid taking hits, whether it be from bullets, blades, or flash cannons//. \\ \\ |
| Defence is mostly made up of a <wrap preview>[[:Character|Character's]]</wrap> ability to <wrap preview>[[ratings:evasion|Dodge or Evade]]</wrap> hits, and the natural inaccuracy of combat, but is also bolstered by <wrap preview>[[:Game_Mechanics:Definitions:Cover X|Cover]]</wrap> they may hide behind, <wrap preview>[[:Cyberware|technology]]</wrap> or <wrap preview>[[:Items:Equipment:Shields]]</wrap> they may utilise. | Defence is mostly made up of a <wrap preview>[[:Character|Character's]]</wrap> ability to <wrap preview>[[ratings:evasion|Dodge or Evade]]</wrap> hits, and the natural inaccuracy of combat, but is also bolstered by <wrap preview>[[:Game_Mechanics:Definitions:Cover X|Cover]]</wrap> they may hide behind, <wrap preview>[[:Cyberware|technology]]</wrap> or <wrap preview>[[:Items:Equipment:Shields]]</wrap> they may utilise. |