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| ratings:health [2026/02/24 10:48] – 0.5 revision ms_wuntch | ratings:health [2026/08/12 13:41] (current) – removed ms_wuntch | ||
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| - | ====== Health ====== | ||
| - | **[[: | ||
| - | [[: | ||
| - | \\ | ||
| - | When reduced to 0 [[: | ||
| - | \\ | ||
| - | [[: | ||
| - | <WRAP safety> | ||
| - | // | ||
| - | Taking Damage to Health is not necessarily a 1 to 1 representation of cause and effect. For example a shot from a Flashgun always does the same base amount of damage, 8, so a Character with 10 Health and a Character with 30 health are going to have fairly different time taking that shot. The larger health pool likely taking it in stride but still a bit dinged and the lower health pool fearing for their limbs being so close to Injuries. Feel free to experiment with different ways of representing Damage to Health, whether it be superficial scratches, dents and tears to clothing, or even Character becoming more exhausted and worn out as the fight goes on. | ||
| - | </ | ||
