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| ratings:health [2026/03/31 14:47] – ms_wuntch | ratings:health [2026/08/12 13:41] (current) – removed ms_wuntch | ||
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| - | ====== Health ====== | ||
| - | [[: | ||
| - | <wrap preview> | ||
| - | |||
| - | When any single instance of [Damage] would reduce a <wrap preview> | ||
| - | * **Fight**: You choose to carry on and continue the [Encounter]. Generate an <wrap preview> | ||
| - | * **Flight**: You choose to succumb and gain the [Flight] <wrap preview> | ||
| - | <WRAP safety> | ||
| - | // | ||
| - | Collapsing in a fight may seem like a bad idea, but not losing an arm is a pretty good one. Choosing to go down safely in an encounter should generally be a positive choice, most enemies with sapience wont waste much time trying to finish someone off who's already out of the fight. But be warned, should the entire cast fall or your fighting a mindless and hungry creature, dont be surprised if your enemy shows no quarter, finishing off the group or ripping the weakest link to shreds. | ||
| - | </ | ||
