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Health

Brawn + Job Bonus

The Representation of a Character's physical health and energy to fight. Taking damage to health is not necassarily a 1 to 1 representation of cause and effect.
For Example: A shot from a shotgun always does the same amount, so a character with 10 health and a character with 30 health would experience this same damage very differently. Feel free to experiment with different ways of representing damage to health, whether it be superficial scratches, dents and tears to clothing, or even a character becoming more exhausted and worn out.

When reduced to 0 Health a character must choose to fight on and generate an Injury or become Downed and then generate two Injuries choosing which one they recieve.

Health can be gained by consuming restorative Items, using healing magics, medicinal Masteries, the First_Aid Action, or by taking a Rest.

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