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Health
Health is a Character's physical wellbeing and vitality in a fight.
Characters have a base Health equal to their Brawn plus the Health bonus from their Starting Job. Additional Health can be gained from sources such as Masteries, Items and [Cyberware].
When any single instance of [Damage] would reduce a Character's Health to 0 or be dealt to Health while at 0, any remaining [Damage] from that instance is ignored. The Character must then choose to either:
- Go down safely: You gain the [Downed] Condition until the end of the [Encounter].
OR
- Fight on: You generate an Injury.
Wuntch's Whatever
Collapsing in a fight may seem like a bad idea, but not losing an arm is a pretty good one. Choosing to go down safely in an encounter should generally be a positive choice, most enemies with sapience wont waste much time trying to finish someone off who's already out of the fight. But be warned, should the entire cast fall or your fighting a mindless and hungry creature, dont be surprised if your enemy shows no quarter, finishing off the group or ripping the weakest link to shreds.
