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| ratings:presence [2025/11/25 13:04] – ↷ Page moved from shortcuts:presence to ratings:presence mentle | ratings:presence [2026/06/12 11:07] (current) – external edit 127.0.0.1 |
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| //Presence is the representation of a <wrap preview>[[:Character|Character's]]</wrap> well, what it says on the tin, their Presence, their raw force of personality and subconscious impact in the minds of others//.\\ | //Presence is the representation of a <wrap preview>[[:Character|Character's]]</wrap> well, what it says on the tin, their Presence, their raw force of personality and subconscious impact in the minds of others//.\\ |
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| Presence is used to determine <wrap preview>[[:Game_Mechanics:Priority]]</wrap> at the start of <wrap preview>[[Game_Mechanics:Encounter|Encounters]]</wrap> with non-sentient enemies such as animals and robots or beings of the Astral plane such as Spirits and Demons, Presence also feeds directly into <wrap preview>[[:Shortcuts:Swagger]]</wrap>, and is critical when interacting with Astral entities through Masteries such as <wrap preview>[[:Masteries:Lexiturgy]]</wrap> or <wrap preview>[[:Masteries:Animism]]</wrap>. | Presence is used to determine <wrap preview>[[:Game_Mechanics:Priority]]</wrap> at the start of <wrap preview>[[Game_Mechanics:Encounter|Encounters]]</wrap> with non-sapient enemies such as animals and robots or beings of the Astral plane such as Spirits and Demons, Presence also feeds directly into <wrap preview>[[:Ratings:Swagger]]</wrap>, and is critical when interacting with Astral entities through Masteries such as <wrap preview>[[:Masteries:Lexiturgy]]</wrap> or <wrap preview>[[:Masteries:Animism]]</wrap>. |