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Quick Action Points

A [Character] gains 0 [Quick Actions Point] per [Turn]. They gain an additional 1 [Quick Action Point] for every 5 [Reaction] they have. They generate their [Quick Action Points] at the start of their [Turn]. Any unspent [Quick Action Points] are lost at the start of their next [Turn]. However, regardless of how much [Reaction] a [Character] has, they will always at least generate 1 [Quick Action Point].

Alternatively, this can be calculated with the following formula: ((Intuition + Wits)/5-1 [Rounded Down], [Minimum 0]) + 1

Example: Buntie the Troll has 3 Wits and 2 Intuition for a [Total] of 5 Reaction. She would therefore generate 0 [Quick Action Points] by default. She would then generate 1 additional [Quick Action Points] for having 5 Reaction, which is divisible by 5 once. This means she generates a [Total] of 1 [Quick Action Point].

[Quick Action Points] are consumed in amounts by using Quick Actions (see also: Base Actions), once a [Character] is out of [Quick Action Points] they can no longer perform [Quick Actions] that require [Quick Action Points] until they are refreshed at the start of the [Character's] next [Turn].

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