Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ratings:strain [2025/11/25 13:04] – removed - external edit (Unknown date) 127.0.0.1ratings:strain [2026/06/12 11:07] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Strain ======
 +[[:Ratings:Strain#Strain|Strain]] is a <wrap preview>[[:Character|Character's]]</wrap> mental endurance and ability to handle stressful situations.
  
 +Characters have a base [[:Ratings:Strain#Strain|Strain]] equal to their <wrap preview>[[:Stats:Panache]]</wrap> plus the [[:Ratings:Strain#Strain|Strain]] bonus from their <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>. Additional [[:Ratings:Strain#Strain|Strain]] can be gained from sources such as <wrap preview>[[:Masteries]]</wrap> and [Cyberware].
 +
 +When any single instance of [Damage] would reduce a <wrap preview>[[:Character|Character's]]</wrap> [[:Ratings:Strain#Strain|Strain]] to 0 or be dealt to [[:Ratings:Strain#Strain|Strain]] while at 0, any remaining [Damage] from that instance is ignored. The <wrap preview>[[:Character|Character]]</wrap> must then choose either **Fight** or **Flight**:
 +  * **Fight**: You choose to carry on and continue the [Encounter]. Generate a <wrap preview>[[:Game Mechanics:Panic]]</wrap>.
 +  * **Flight**: You choose to succumb and gain the [Flight] <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> until the end of the [Encounter].