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| ratings:strain [2025/11/25 13:04] – ↷ Page moved from shortcuts:strain to ratings:strain mentle | ratings:strain [2026/06/12 11:07] (current) – external edit 127.0.0.1 |
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| ====== Strain ====== | ====== Strain ====== |
| **<wrap preview>[[:Stats:Panache]]</wrap> + Job Bonus**\\ \\ | [[:Ratings:Strain#Strain|Strain]] is a <wrap preview>[[:Character|Character's]]</wrap> mental endurance and ability to handle stressful situations. |
| //Strain is the representation of a <wrap preview>[[:Character|Character's]]</wrap> ability to stay with it in high pressure situations//.\\ \\ | |
| Being Reduced to 0 Strain causes a character to generate a <wrap preview>[[:Game_Mechanics:Panicking|Panic]]</wrap>. \\ \\ | Characters have a base [[:Ratings:Strain#Strain|Strain]] equal to their <wrap preview>[[:Stats:Panache]]</wrap> plus the [[:Ratings:Strain#Strain|Strain]] bonus from their <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>. Additional [[:Ratings:Strain#Strain|Strain]] can be gained from sources such as <wrap preview>[[:Masteries]]</wrap> and [Cyberware]. |
| Strain is recovered through Actions such as <wrap preview>[[:Base_Actions:Deep_Breath]]</wrap> and <wrap preview>[[:Base_Actions:Steel]]</wrap>, Strain is also fully recovered at the end of a <wrap preview>[[:Game Mechanics:Scene]]</wrap>. | |
| | When any single instance of [Damage] would reduce a <wrap preview>[[:Character|Character's]]</wrap> [[:Ratings:Strain#Strain|Strain]] to 0 or be dealt to [[:Ratings:Strain#Strain|Strain]] while at 0, any remaining [Damage] from that instance is ignored. The <wrap preview>[[:Character|Character]]</wrap> must then choose either **Fight** or **Flight**: |
| | * **Fight**: You choose to carry on and continue the [Encounter]. Generate a <wrap preview>[[:Game Mechanics:Panic]]</wrap>. |
| | * **Flight**: You choose to succumb and gain the [Flight] <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> until the end of the [Encounter]. |