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Strain

Strain is a Character's mental endurance and ability to handle stressful situations.

Characters have a base Strain equal to their Panache plus the Strain bonus from their Starting Job. Additional Strain can be gained from sources such as Masteries and [Cyberware].

When any single instance of [Damage] would reduce a Character's Strain to 0 or be dealt to Strain while at 0, any remaining [Damage] from that instance is ignored. The Character must then choose either Fight or Flight:

  • Fight: You choose to carry on and continue the [Encounter]. Generate a Panic.
  • Flight: You choose to succumb and gain the [Flight] Condition until the end of the [Encounter].
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