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| ratings:swagger [2025/11/25 13:26] – fixing capitalisation mentle | ratings:swagger [2026/06/12 11:07] (current) – external edit 127.0.0.1 |
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| //Swagger while derived from presence is distinct, it is a representation of a <wrap preview>[[:Character|Character's]]</wrap> ability to stand out in a crowd, how their raw force of personality translates to the society and situations they're in, a fancy suit or a vicious looking revolver may mean nothing to an animal, but in the concious pysche of gangsters and high-powered corpo suits? they mean everything//.\\ | //Swagger while derived from presence is distinct, it is a representation of a <wrap preview>[[:Character|Character's]]</wrap> ability to stand out in a crowd, how their raw force of personality translates to the society and situations they're in, a fancy suit or a vicious looking revolver may mean nothing to an animal, but in the concious pysche of gangsters and high-powered corpo suits? they mean everything//.\\ |
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| Swagger is used to determine <wrap preview>[[:Game_Mechanics:Priority]]</wrap> at the start of <wrap preview>[[:Game_Mechanics:Encounter|Encounters]]</wrap> with sentient enemies such as other Characters. Swagger is often increased and buffed through items of <wrap preview>[[:Traits:Traumatic|wealth]]</wrap> or those that cause <wrap preview>[[:Traits:Brutal|fear]]</wrap>. | Swagger is used to determine <wrap preview>[[:Game_Mechanics:Priority]]</wrap> at the start of <wrap preview>[[:Game_Mechanics:Encounter|Encounters]]</wrap> with sapient enemies such as other Characters. Swagger is often increased and buffed through items of <wrap preview>[[:Traits:Traumatic|wealth]]</wrap> or those that cause <wrap preview>[[:Traits:Brutal|fear]]</wrap>. |