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| tables:panic_table [2026/03/31 10:58] – ms_wuntch | tables:panic_table [2026/06/12 11:08] (current) – external edit 127.0.0.1 |
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| | **0 or lower** | **Unharmed** |You suffer no ill effects as if you had not <wrap preview>[[:Game Mechanics:Panic|Panicked]]</wrap> at all. You do not increase your <wrap preview>[[:Game Mechanics:Panic]]</wrap> <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifier]]</wrap>.| | | **0 or lower** | **Unharmed** |You suffer no ill effects as if you had not <wrap preview>[[:Game Mechanics:Panic|Panicked]]</wrap> at all. You do not increase your <wrap preview>[[:Game Mechanics:Panic]]</wrap> <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifier]]</wrap>.| |
| | **1-5** | **Demoralized** |You <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Downgrade]]</wrap> your [Morale]. Should your [Morale] be <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]]</wrap> to [Neutral] or lower, lose any unspent [Priority].| | | **1-5** | **Demoralized** |You <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Downgrade]]</wrap> your [Morale]. Should your [Morale] be <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]]</wrap> to [Neutral] or lower, lose any unspent [Priority].| |
| | **6-10** | **Hazed** |You perform your next <wrap preview>[[:Game Mechanics:Check]]</wrap> under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, If you would already be under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, then you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Properties]]</wrap> the <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>.| | | **6-10** | **Hazed** |You perform your next <wrap preview>[[:Game Mechanics:Check]]</wrap> under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, If you would already be under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, then you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Properties|Upgrade]]</wrap> the <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>.| |
| | **11-15** | **Fazed** |You perform your next [Attack] under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, If you would already be under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, then you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Properties]]</wrap> the <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>.| | | **11-15** | **Fazed** |You perform your next [Attack] under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, If you would already be under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, then you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Properties|Upgrade]]</wrap> the <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>.| |
| | **16-20** | **Dazed** |You perform your next [Save] under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, If you would already be under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, then you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Properties]]</wrap> the <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>.| | | **16-20** | **Dazed** |You perform your next [Save] under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, If you would already be under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, then you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Properties|Upgrade]]</wrap> the <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>.| |
| | **21-25** | **Headache** |You take D4 [True Damage].| | | **21-25** | **Headache** |You take D4 [True Damage].| |
| | **26-30** | **Fragility** |You perform all <wrap preview>[[:Ratings:Fortitude Save|Fortitude Saves]]</wrap> under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap> until the end of the [Scene].| | | **26-30** | **Fragility** |You perform all <wrap preview>[[:Ratings:Fortitude Save|Fortitude Saves]]</wrap> under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap> until the end of the [Scene].| |
| | **41-45** | **Distracted** |You perform all <wrap preview>[[:Ratings:Insight Save|Insight Saves]]</wrap> under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap> until the end of the [Scene].| | | **41-45** | **Distracted** |You perform all <wrap preview>[[:Ratings:Insight Save|Insight Saves]]</wrap> under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap> until the end of the [Scene].| |
| | **46-50** | **Migraine** |You take D8 [True Damage].| | | **46-50** | **Migraine** |You take D8 [True Damage].| |
| | **51-55** | **Flapped** |You gain the [Hazed] <wrap preview>[[:Game_Mechanics:Conditions|Condition]]</wrap> until your next [Rest].| | | **51-55** | **Flapped** |You gain the **Hazed** <wrap preview>[[:Game_Mechanics:Conditions|Condition]]</wrap> until your next [Rest].| |
| | **56-60** | **Rocked** |You gain the [Fazed] <wrap preview>[[:Game_Mechanics:Conditions|Condition]]</wrap> until your next [Rest].| | | **56-60** | **Rocked** |You gain the **Fazed** <wrap preview>[[:Game_Mechanics:Conditions|Condition]]</wrap> until your next [Rest].| |
| | **61-65** | **Depleted** |You gain the [Dazed] <wrap preview>[[:Game_Mechanics:Conditions|Condition]]</wrap> until your next [Rest].| | | **61-65** | **Depleted** |You gain the **Dazed** <wrap preview>[[:Game_Mechanics:Conditions|Condition]]</wrap> until your next [Rest].| |
| | **66-70** | **Over-Stimulated** |<wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap>; [Severity] 30. \\ \\ All non-<wrap preview>[[:Traits:Simple]]</wrap> <wrap preview>[[:Game Mechanics:Actions]]</wrap> and <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap> you perform are under the effects of the <wrap preview>[[:Traits:Tiring]]</wrap> <wrap preview>[[:Traits|Trait]]</wrap>.| | | **66-70** | **Over-Stimulated** |<wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap>; [Severity] 30. \\ \\ All non-<wrap preview>[[:Traits:Simple]]</wrap> <wrap preview>[[:Game Mechanics:Actions]]</wrap> and <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap> you perform are under the effects of the <wrap preview>[[:Traits:Tiring]]</wrap> <wrap preview>[[:Traits|Trait]]</wrap>.| |
| | **71-75** | **Heart Palpatations** |You take D12 [True Damage].| | | **71-75** | **Heart Palpatations** |You take D12 [True Damage].| |